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Fix check for gamepad buttons. Fixes #788
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@ -401,11 +401,14 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
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// Note that we are explicitly NOT excluding the current device we're examining here,
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// Note that we are explicitly NOT excluding the current device we're examining here,
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// since the other gamepad buttons may be on our current device and that's fine.
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// since the other gamepad buttons may be on our current device and that's fine.
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boolean[] keys = currentDev.hasKeys(KeyEvent.KEYCODE_BUTTON_SELECT, KeyEvent.KEYCODE_BUTTON_A);
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if (currentDev.hasKeys(KeyEvent.KEYCODE_BUTTON_SELECT)[0]) {
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if (keys[0]) {
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foundInternalSelect = true;
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foundInternalSelect = true;
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}
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}
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if (keys[1]) {
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// We don't check KEYCODE_BUTTON_A here, since the Shield Android TV has a
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// virtual mouse device that claims to have KEYCODE_BUTTON_A. Instead, we rely
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// on the SOURCE_GAMEPAD flag to be set on gamepad devices.
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if (hasGamepadButtons(currentDev)) {
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foundInternalGamepad = true;
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foundInternalGamepad = true;
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}
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}
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}
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}
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