mirror of
https://github.com/moonlight-stream/moonlight-android.git
synced 2026-02-16 10:31:07 +00:00
Fix check for gamepad buttons. Fixes #788
This commit is contained in:
@@ -401,11 +401,14 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
|
||||
|
||||
// Note that we are explicitly NOT excluding the current device we're examining here,
|
||||
// since the other gamepad buttons may be on our current device and that's fine.
|
||||
boolean[] keys = currentDev.hasKeys(KeyEvent.KEYCODE_BUTTON_SELECT, KeyEvent.KEYCODE_BUTTON_A);
|
||||
if (keys[0]) {
|
||||
if (currentDev.hasKeys(KeyEvent.KEYCODE_BUTTON_SELECT)[0]) {
|
||||
foundInternalSelect = true;
|
||||
}
|
||||
if (keys[1]) {
|
||||
|
||||
// We don't check KEYCODE_BUTTON_A here, since the Shield Android TV has a
|
||||
// virtual mouse device that claims to have KEYCODE_BUTTON_A. Instead, we rely
|
||||
// on the SOURCE_GAMEPAD flag to be set on gamepad devices.
|
||||
if (hasGamepadButtons(currentDev)) {
|
||||
foundInternalGamepad = true;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user