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Fix spurious gamepad removal when entering PiP with PS4 controller on Android 12
The relative mouse axes AXIS_RELATIVE_X/Y are added/removed when gaining/losing input focus
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@@ -158,11 +158,36 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
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}
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}
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// This can happen when gaining/losing input focus with some devices.
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// Input devices that have a trackpad may gain/lose AXIS_RELATIVE_X/Y.
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@Override
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public void onInputDeviceChanged(int deviceId) {
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// Remove and re-add
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onInputDeviceRemoved(deviceId);
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onInputDeviceAdded(deviceId);
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InputDevice device = InputDevice.getDevice(deviceId);
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if (device == null) {
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return;
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}
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// If we don't have a context for this device, we don't need to update anything
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InputDeviceContext existingContext = inputDeviceContexts.get(deviceId);
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if (existingContext == null) {
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return;
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}
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LimeLog.info("Device changed: "+existingContext.name+" ("+deviceId+")");
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// Don't release the controller number, because we will carry it over if it is present.
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// We also want to make sure the change is invisible to the host PC to avoid an add/remove
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// cycle for the gamepad which may break some games.
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existingContext.destroy();
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InputDeviceContext newContext = createInputDeviceContextForDevice(device);
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// Copy over existing controller number state
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newContext.assignedControllerNumber = existingContext.assignedControllerNumber;
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newContext.reservedControllerNumber = existingContext.reservedControllerNumber;
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newContext.controllerNumber = existingContext.controllerNumber;
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inputDeviceContexts.put(deviceId, newContext);
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}
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public void stop() {
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