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Remove superfluous simulated shift key up/down events
Setting the shift modifier flag alone is sufficient for current GFE versions
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5843dff278
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523f1df98b
@ -1084,7 +1084,6 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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byte modifiers = getModifierState(event);
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if (KeyboardTranslator.needsShift(event.getKeyCode())) {
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modifiers |= KeyboardPacket.MODIFIER_SHIFT;
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conn.sendKeyboardInput((short) 0x8010, KeyboardPacket.KEY_DOWN, modifiers);
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}
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conn.sendKeyboardInput(translated, KeyboardPacket.KEY_DOWN, modifiers);
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}
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@ -1150,9 +1149,6 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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modifiers |= KeyboardPacket.MODIFIER_SHIFT;
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}
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conn.sendKeyboardInput(translated, KeyboardPacket.KEY_UP, modifiers);
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if (KeyboardTranslator.needsShift(event.getKeyCode())) {
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conn.sendKeyboardInput((short) 0x8010, KeyboardPacket.KEY_UP, getModifierState(event));
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}
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}
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return true;
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