Fix OSC colliding with player 1

This commit is contained in:
Cameron Gutman 2019-02-16 17:29:05 -08:00
parent a22e33eeb9
commit 4f3d018764
3 changed files with 29 additions and 10 deletions

View File

@ -425,7 +425,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
if (prefConfig.onscreenController) {
// create virtual onscreen controller
virtualController = new VirtualController(conn,
virtualController = new VirtualController(controllerHandler,
(FrameLayout)streamView.getParent(),
this);
virtualController.refreshLayout();

View File

@ -1323,12 +1323,30 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
return true;
}
public void reportOscState(short buttonFlags,
short leftStickX, short leftStickY,
short rightStickX, short rightStickY,
byte leftTrigger, byte rightTrigger) {
defaultContext.leftStickX = leftStickX;
defaultContext.leftStickY = leftStickY;
defaultContext.rightStickX = rightStickX;
defaultContext.rightStickY = rightStickY;
defaultContext.leftTrigger = leftTrigger;
defaultContext.rightTrigger = rightTrigger;
defaultContext.inputMap = buttonFlags;
sendControllerInputPacket(defaultContext);
}
@Override
public void reportControllerState(int controllerId, short buttonFlags,
float leftStickX, float leftStickY,
float rightStickX, float rightStickY,
float leftTrigger, float rightTrigger) {
UsbDeviceContext context = usbDeviceContexts.get(controllerId);
GenericControllerContext context = usbDeviceContexts.get(controllerId);
if (context == null) {
return;
}

View File

@ -13,6 +13,7 @@ import android.widget.RelativeLayout;
import android.widget.Toast;
import com.limelight.R;
import com.limelight.binding.input.ControllerHandler;
import com.limelight.nvstream.NvConnection;
import java.util.ArrayList;
@ -38,7 +39,7 @@ public class VirtualController {
private static final boolean _PRINT_DEBUG_INFORMATION = false;
private NvConnection connection = null;
private ControllerHandler controllerHandler;
private Context context = null;
private FrameLayout frame_layout = null;
@ -53,8 +54,8 @@ public class VirtualController {
private List<VirtualControllerElement> elements = new ArrayList<>();
public VirtualController(final NvConnection conn, FrameLayout layout, final Context context) {
this.connection = conn;
public VirtualController(final ControllerHandler controllerHandler, FrameLayout layout, final Context context) {
this.controllerHandler = controllerHandler;
this.frame_layout = layout;
this.context = context;
@ -173,15 +174,15 @@ public class VirtualController {
_DBG("LEFT STICK X: " + inputContext.leftStickX + " Y: " + inputContext.leftStickY);
_DBG("RIGHT STICK X: " + inputContext.rightStickX + " Y: " + inputContext.rightStickY);
if (connection != null) {
connection.sendControllerInput(
if (controllerHandler != null) {
controllerHandler.reportOscState(
inputContext.inputMap,
inputContext.leftTrigger,
inputContext.rightTrigger,
inputContext.leftStickX,
inputContext.leftStickY,
inputContext.rightStickX,
inputContext.rightStickY
inputContext.rightStickY,
inputContext.leftTrigger,
inputContext.rightTrigger
);
}
}