Implement a scaled radial deadzone rather than our previous dumb axial deadzones

This commit is contained in:
Cameron Gutman 2014-08-20 22:10:59 -07:00
parent 79f888fe47
commit 4bec02f47f
2 changed files with 101 additions and 37 deletions

View File

@ -9,6 +9,7 @@ import android.view.MotionEvent;
import com.limelight.nvstream.NvConnection;
import com.limelight.nvstream.input.ControllerPacket;
import com.limelight.utils.Vector2d;
public class ControllerHandler {
private short inputMap = 0x0000;
@ -37,6 +38,9 @@ public class ControllerHandler {
private static final int EMULATED_SPECIAL_UP_DELAY_MS = 100;
private static final int EMULATED_SELECT_UP_DELAY_MS = 30;
private Vector2d inputVector = new Vector2d();
private Vector2d normalizedInputVector = new Vector2d();
private HashMap<String, ControllerMapping> mappings = new HashMap<String, ControllerMapping>();
private NvConnection conn;
@ -129,22 +133,16 @@ public class ControllerHandler {
if (mapping.leftStickXAxis != -1 && mapping.leftStickYAxis != -1) {
InputDevice.MotionRange lsXRange = dev.getMotionRange(mapping.leftStickXAxis);
InputDevice.MotionRange lsYRange = dev.getMotionRange(mapping.leftStickYAxis);
if (lsXRange != null) {
mapping.leftStickXAxisDeadzone = lsXRange.getFlat();
}
if (lsYRange != null) {
mapping.leftStickYAxisDeadzone = lsYRange.getFlat();
if (lsXRange != null && lsYRange != null) {
mapping.leftStickDeadzoneRadius = Math.max(lsXRange.getFlat(), lsYRange.getFlat());
}
}
if (mapping.rightStickXAxis != -1 && mapping.rightStickYAxis != -1) {
InputDevice.MotionRange rsXRange = dev.getMotionRange(mapping.rightStickXAxis);
InputDevice.MotionRange rsYRange = dev.getMotionRange(mapping.rightStickYAxis);
if (rsXRange != null) {
mapping.rightStickXAxisDeadzone = rsXRange.getFlat();
}
if (rsYRange != null) {
mapping.rightStickYAxisDeadzone = rsYRange.getFlat();
if (rsXRange != null && rsYRange != null) {
mapping.rightStickDeadzoneRadius = Math.max(rsXRange.getFlat(), rsYRange.getFlat());
}
}
@ -232,6 +230,39 @@ public class ControllerHandler {
return keyCode;
}
private Vector2d handleDeadZone(float x, float y, float deadzoneRadius) {
// Reinitialize our cached Vector2d object
inputVector.initialize(x, y);
if (inputVector.getMagnitude() <= deadzoneRadius) {
// Deadzone -- return the zero vector
return Vector2d.ZERO;
}
else {
// Scale the input based on the distance from the deadzone
inputVector.getNormalized(normalizedInputVector);
normalizedInputVector.scalarMultiply((inputVector.getMagnitude() - deadzoneRadius) / (1.0f - deadzoneRadius));
// Bound the X value to -1.0 to 1.0
if (normalizedInputVector.getX() > 1.0f) {
normalizedInputVector.setX(1.0f);
}
else if (normalizedInputVector.getX() < -1.0f) {
normalizedInputVector.setX(-1.0f);
}
// Bound the Y value to -1.0 to 1.0
if (normalizedInputVector.getY() > 1.0f) {
normalizedInputVector.setY(1.0f);
}
else if (normalizedInputVector.getY() < -1.0f) {
normalizedInputVector.setY(-1.0f);
}
return normalizedInputVector;
}
}
public boolean handleMotionEvent(MotionEvent event) {
ControllerMapping mapping = getMappingForDevice(event.getDevice());
if (mapping == null) {
@ -240,30 +271,20 @@ public class ControllerHandler {
// Handle left stick events outside of the deadzone
if (mapping.leftStickXAxis != -1 && mapping.leftStickYAxis != -1) {
float LS_X = event.getAxisValue(mapping.leftStickXAxis);
float LS_Y = event.getAxisValue(mapping.leftStickYAxis);
if (LS_X >= -mapping.leftStickXAxisDeadzone && LS_X <= mapping.leftStickXAxisDeadzone) {
LS_X = 0;
}
if (LS_Y >= -mapping.leftStickYAxisDeadzone && LS_Y <= mapping.leftStickYAxisDeadzone) {
LS_Y = 0;
}
leftStickX = (short)Math.round(LS_X * 0x7FFF);
leftStickY = (short)Math.round(-LS_Y * 0x7FFF);
Vector2d leftStickVector = handleDeadZone(event.getAxisValue(mapping.leftStickXAxis),
event.getAxisValue(mapping.leftStickYAxis), mapping.leftStickDeadzoneRadius);
leftStickX = (short)Math.round(leftStickVector.getX() * 0x7FFF);
leftStickY = (short)Math.round(-leftStickVector.getY() * 0x7FFF);
}
// Handle right stick events outside of the deadzone
if (mapping.rightStickXAxis != -1 && mapping.rightStickYAxis != -1) {
float RS_X = event.getAxisValue(mapping.rightStickXAxis);
float RS_Y = event.getAxisValue(mapping.rightStickYAxis);
if (RS_X >= -mapping.rightStickXAxisDeadzone && RS_X <= mapping.rightStickXAxisDeadzone) {
RS_X = 0;
}
if (RS_Y >= -mapping.rightStickYAxisDeadzone && RS_Y <= mapping.rightStickYAxisDeadzone) {
RS_Y = 0;
}
rightStickX = (short)Math.round(RS_X * 0x7FFF);
rightStickY = (short)Math.round(-RS_Y * 0x7FFF);
Vector2d rightStickVector = handleDeadZone(event.getAxisValue(mapping.rightStickXAxis),
event.getAxisValue(mapping.rightStickYAxis), mapping.rightStickDeadzoneRadius);
rightStickX = (short)Math.round(rightStickVector.getX() * 0x7FFF);
rightStickY = (short)Math.round(-rightStickVector.getY() * 0x7FFF);
}
// Handle controllers with analog triggers
@ -527,17 +548,13 @@ public class ControllerHandler {
}
class ControllerMapping {
public int leftStickXAxis = -1;
public float leftStickXAxisDeadzone;
public int leftStickXAxis = -1;
public int leftStickYAxis = -1;
public float leftStickYAxisDeadzone;
public float leftStickDeadzoneRadius;
public int rightStickXAxis = -1;
public float rightStickXAxisDeadzone;
public int rightStickYAxis = -1;
public float rightStickYAxisDeadzone;
public float rightStickDeadzoneRadius;
public int leftTriggerAxis = -1;
public int rightTriggerAxis = -1;

View File

@ -0,0 +1,47 @@
package com.limelight.utils;
public class Vector2d {
private float x;
private float y;
private double magnitude;
public static final Vector2d ZERO = new Vector2d();
public Vector2d() {
initialize(0, 0);
}
public void initialize(float x, float y) {
this.x = x;
this.y = y;
this.magnitude = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2));
}
public double getMagnitude() {
return magnitude;
}
public void getNormalized(Vector2d vector) {
vector.initialize((float)(x / magnitude), (float)(y / magnitude));
}
public void scalarMultiply(double factor) {
initialize((float)(x * factor), (float)(y * factor));
}
public void setX(float x) {
initialize(x, this.y);
}
public void setY(float y) {
initialize(this.x, y);
}
public float getX() {
return x;
}
public float getY() {
return y;
}
}