Lower floors even more since we're clamping min = max

This commit is contained in:
Cameron Gutman 2014-05-12 20:04:33 -05:00
parent 09f4827d02
commit 49999634c1

View File

@ -66,10 +66,10 @@ public class Game extends Activity implements SurfaceHolder.Callback, OnGenericM
public static final String DECODER_PREF_STRING = "Decoder"; public static final String DECODER_PREF_STRING = "Decoder";
public static final String BITRATE_PREF_STRING = "Bitrate"; public static final String BITRATE_PREF_STRING = "Bitrate";
public static final int BITRATE_FLOOR_720_30 = 4; public static final int BITRATE_FLOOR_720_30 = 2;
public static final int BITRATE_FLOOR_720_60 = 8; public static final int BITRATE_FLOOR_720_60 = 4;
public static final int BITRATE_FLOOR_1080_30 = 8; public static final int BITRATE_FLOOR_1080_30 = 4;
public static final int BITRATE_FLOOR_1080_60 = 20; public static final int BITRATE_FLOOR_1080_60 = 10;
public static final int BITRATE_DEFAULT_720_30 = 5; public static final int BITRATE_DEFAULT_720_30 = 5;
public static final int BITRATE_DEFAULT_720_60 = 10; public static final int BITRATE_DEFAULT_720_60 = 10;