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https://github.com/moonlight-stream/moonlight-android.git
synced 2025-07-21 20:13:06 +00:00
Improve input device detection
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parent
f5ec665115
commit
428d37afd4
@ -270,10 +270,27 @@ public class Game extends Activity implements SurfaceHolder.Callback, OnGenericM
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return modifier;
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}
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private static boolean isSourceFlagSet(int sourcesFlags, int flag) {
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return (sourcesFlags & flag) == flag;
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}
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@Override
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public boolean onKeyDown(int keyCode, KeyEvent event) {
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if (event.getDevice() != null &&
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(event.getDevice().getKeyboardType() == InputDevice.KEYBOARD_TYPE_ALPHABETIC)) {
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InputDevice dev = event.getDevice();
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if (dev == null) {
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return super.onKeyDown(keyCode, event);
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}
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int source = dev.getSources();
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boolean handled = false;
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if (isSourceFlagSet(source, InputDevice.SOURCE_DPAD) ||
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isSourceFlagSet(source, InputDevice.SOURCE_GAMEPAD) ||
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isSourceFlagSet(source, InputDevice.SOURCE_JOYSTICK))
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{
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handled = controllerHandler.handleButtonDown(keyCode, event);
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}
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if (!handled) {
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short translated = keybTranslator.translate(event.getKeyCode());
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if (translated == 0) {
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return super.onKeyDown(keyCode, event);
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@ -282,12 +299,7 @@ public class Game extends Activity implements SurfaceHolder.Callback, OnGenericM
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keybTranslator.sendKeyDown(translated,
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getModifierState(event));
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}
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else {
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if (!controllerHandler.handleButtonDown(keyCode, event)) {
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return super.onKeyDown(keyCode, event);
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}
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}
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return true;
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}
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@ -302,22 +314,30 @@ public class Game extends Activity implements SurfaceHolder.Callback, OnGenericM
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h.postDelayed(hideSystemUi, 2000);
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}
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}
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if (event.getDevice() != null &&
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(event.getDevice().getKeyboardType() == InputDevice.KEYBOARD_TYPE_ALPHABETIC)) {
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InputDevice dev = event.getDevice();
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if (dev == null) {
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return super.onKeyUp(keyCode, event);
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}
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int source = dev.getSources();
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boolean handled = false;
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if (isSourceFlagSet(source, InputDevice.SOURCE_DPAD) ||
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isSourceFlagSet(source, InputDevice.SOURCE_GAMEPAD) ||
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isSourceFlagSet(source, InputDevice.SOURCE_JOYSTICK))
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{
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handled = controllerHandler.handleButtonUp(keyCode, event);
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}
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if (!handled) {
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short translated = keybTranslator.translate(event.getKeyCode());
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if (translated == 0) {
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return super.onKeyUp(keyCode, event);
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}
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keybTranslator.sendKeyUp(translated,
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getModifierState(event));
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}
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else {
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if (!controllerHandler.handleButtonUp(keyCode, event)) {
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return super.onKeyUp(keyCode, event);
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}
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}
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return true;
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}
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@ -148,6 +148,10 @@ public class ControllerHandler {
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}
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}
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mapping.isDpad = (dev.getSources() & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD;
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mapping.isGamepad = (dev.getSources() & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD ||
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(dev.getSources() & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK;
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return mapping;
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}
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@ -177,7 +181,48 @@ public class ControllerHandler {
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leftStickX, leftStickY, rightStickX, rightStickY);
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}
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private int handleRemapping(ControllerMapping mapping, int keyCode) {
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private static boolean isEventExpected(ControllerMapping mapping, int keyCode) {
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if (mapping.isDpad) {
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switch (keyCode) {
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case KeyEvent.KEYCODE_DPAD_LEFT:
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case KeyEvent.KEYCODE_DPAD_RIGHT:
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case KeyEvent.KEYCODE_DPAD_CENTER:
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case KeyEvent.KEYCODE_DPAD_UP:
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case KeyEvent.KEYCODE_DPAD_DOWN:
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return true;
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}
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}
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if (mapping.isGamepad) {
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switch (keyCode) {
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case KeyEvent.KEYCODE_BUTTON_MODE:
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case KeyEvent.KEYCODE_BUTTON_START:
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case KeyEvent.KEYCODE_MENU:
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case KeyEvent.KEYCODE_BACK:
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case KeyEvent.KEYCODE_BUTTON_SELECT:
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case KeyEvent.KEYCODE_DPAD_LEFT:
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case KeyEvent.KEYCODE_DPAD_RIGHT:
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case KeyEvent.KEYCODE_DPAD_UP:
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case KeyEvent.KEYCODE_DPAD_DOWN:
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case KeyEvent.KEYCODE_BUTTON_B:
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case KeyEvent.KEYCODE_DPAD_CENTER:
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case KeyEvent.KEYCODE_BUTTON_A:
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case KeyEvent.KEYCODE_BUTTON_X:
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case KeyEvent.KEYCODE_BUTTON_Y:
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case KeyEvent.KEYCODE_BUTTON_L1:
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case KeyEvent.KEYCODE_BUTTON_R1:
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case KeyEvent.KEYCODE_BUTTON_THUMBL:
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case KeyEvent.KEYCODE_BUTTON_THUMBR:
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case KeyEvent.KEYCODE_BUTTON_L2:
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case KeyEvent.KEYCODE_BUTTON_R2:
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return true;
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}
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}
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return false;
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}
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private static int handleRemapping(ControllerMapping mapping, int keyCode) {
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if (mapping.isDualShock4) {
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switch (keyCode) {
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case KeyEvent.KEYCODE_BUTTON_Y:
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@ -317,6 +362,10 @@ public class ControllerHandler {
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return true;
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}
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if (!isEventExpected(mapping, keyCode)) {
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return false;
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}
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// If the button hasn't been down long enough, sleep for a bit before sending the up event
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// This allows "instant" button presses (like OUYA's virtual menu button) to work. This
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// path should not be triggered during normal usage.
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@ -440,6 +489,10 @@ public class ControllerHandler {
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return true;
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}
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if (!isEventExpected(mapping, keyCode)) {
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return false;
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}
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switch (keyCode) {
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case KeyEvent.KEYCODE_BUTTON_MODE:
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inputMap |= ControllerPacket.SPECIAL_BUTTON_FLAG;
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@ -549,5 +602,7 @@ public class ControllerHandler {
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public float hatYDeadzone;
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public boolean isDualShock4;
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public boolean isDpad;
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public boolean isGamepad;
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}
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}
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