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Fix frame rate cap not taking effect with the unlock FPS option enabled
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@ -395,7 +395,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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int chosenFrameRate = prefConfig.fps;
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int chosenFrameRate = prefConfig.fps;
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if (prefConfig.framePacing == PreferenceConfiguration.FRAME_PACING_CAP_FPS) {
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if (prefConfig.framePacing == PreferenceConfiguration.FRAME_PACING_CAP_FPS) {
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if (prefConfig.fps >= roundedRefreshRate) {
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if (prefConfig.fps >= roundedRefreshRate) {
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if (prefConfig.unlockFps) {
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if (prefConfig.fps > roundedRefreshRate + 3) {
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// Use frame drops when rendering above the screen frame rate
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// Use frame drops when rendering above the screen frame rate
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prefConfig.framePacing = PreferenceConfiguration.FRAME_PACING_BALANCED;
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prefConfig.framePacing = PreferenceConfiguration.FRAME_PACING_BALANCED;
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LimeLog.info("Using drop mode for FPS > Hz");
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LimeLog.info("Using drop mode for FPS > Hz");
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