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https://github.com/moonlight-stream/moonlight-android.git
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Allow display resolution adjustment when streaming at a native resolution
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@@ -630,6 +630,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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// On M, we can explicitly set the optimal display mode
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
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Display.Mode bestMode = display.getMode();
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boolean isNativeResolutionStream = PreferenceConfiguration.isNativeResolution(prefConfig.width, prefConfig.height);
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boolean refreshRateIsGood = isRefreshRateGoodMatch(bestMode.getRefreshRate());
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for (Display.Mode candidate : display.getSupportedModes()) {
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boolean refreshRateReduced = candidate.getRefreshRate() < bestMode.getRefreshRate();
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@@ -641,14 +642,15 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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LimeLog.info("Examining display mode: "+candidate.getPhysicalWidth()+"x"+
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candidate.getPhysicalHeight()+"x"+candidate.getRefreshRate());
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if (candidate.getPhysicalWidth() > 4096) {
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if (candidate.getPhysicalWidth() > 4096 && prefConfig.width <= 4096) {
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// Avoid resolutions options above 4K to be safe
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continue;
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}
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// On non-4K streams, we force the resolution to never change unless it's above
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// 60 FPS, which may require a resolution reduction due to HDMI bandwidth limitations.
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if (prefConfig.width < 3840 && prefConfig.fps <= 60) {
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// 60 FPS, which may require a resolution reduction due to HDMI bandwidth limitations,
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// or it's a native resolution stream.
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if (prefConfig.width < 3840 && prefConfig.fps <= 60 && !isNativeResolutionStream) {
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if (display.getMode().getPhysicalWidth() != candidate.getPhysicalWidth() ||
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display.getMode().getPhysicalHeight() != candidate.getPhysicalHeight()) {
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continue;
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