From 337d753a33700a0bb9ee529875294e4d90190d10 Mon Sep 17 00:00:00 2001 From: Cameron Gutman Date: Sat, 2 Mar 2019 17:23:01 -0800 Subject: [PATCH] Reduce gamepad deadzone to 7% --- .../java/com/limelight/binding/input/ControllerHandler.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/app/src/main/java/com/limelight/binding/input/ControllerHandler.java b/app/src/main/java/com/limelight/binding/input/ControllerHandler.java index 04a63ae7..969d4ad8 100644 --- a/app/src/main/java/com/limelight/binding/input/ControllerHandler.java +++ b/app/src/main/java/com/limelight/binding/input/ControllerHandler.java @@ -68,9 +68,9 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD this.prefConfig = prefConfig; this.deviceVibrator = (Vibrator) activityContext.getSystemService(Context.VIBRATOR_SERVICE); - // HACK: For now we're hardcoding a 10% deadzone. Some deadzone + // HACK: For now we're hardcoding a 7% deadzone. Some deadzone // is required for controller batching support to work. - int deadzonePercentage = 10; + int deadzonePercentage = 7; int[] ids = InputDevice.getDeviceIds(); for (int id : ids) {