Tabs -> Spaces

This commit is contained in:
Cameron Gutman
2015-02-07 11:54:46 -05:00
parent 10204afdb4
commit 2fdecc551a
28 changed files with 4135 additions and 4135 deletions

View File

@@ -17,23 +17,23 @@ import com.limelight.utils.Vector2d;
public class ControllerHandler implements InputManager.InputDeviceListener {
private static final int MAXIMUM_BUMPER_UP_DELAY_MS = 100;
private static final int MAXIMUM_BUMPER_UP_DELAY_MS = 100;
private static final int START_DOWN_TIME_KEYB_MS = 750;
private static final int MINIMUM_BUTTON_DOWN_TIME_MS = 25;
private static final int EMULATING_SPECIAL = 0x1;
private static final int EMULATING_SELECT = 0x2;
private static final int EMULATED_SPECIAL_UP_DELAY_MS = 100;
private static final int EMULATED_SELECT_UP_DELAY_MS = 30;
private final Vector2d inputVector = new Vector2d();
private final HashMap<String, ControllerContext> contexts = new HashMap<String, ControllerContext>();
private final NvConnection conn;
private static final int MINIMUM_BUTTON_DOWN_TIME_MS = 25;
private static final int EMULATING_SPECIAL = 0x1;
private static final int EMULATING_SELECT = 0x2;
private static final int EMULATED_SPECIAL_UP_DELAY_MS = 100;
private static final int EMULATED_SELECT_UP_DELAY_MS = 30;
private final Vector2d inputVector = new Vector2d();
private final HashMap<String, ControllerContext> contexts = new HashMap<String, ControllerContext>();
private final NvConnection conn;
private final double stickDeadzone;
private final ControllerContext defaultContext = new ControllerContext();
private final GameGestures gestures;
@@ -41,9 +41,9 @@ public class ControllerHandler implements InputManager.InputDeviceListener {
private final boolean multiControllerEnabled;
private short currentControllers;
public ControllerHandler(NvConnection conn, GameGestures gestures, boolean multiControllerEnabled, int deadzonePercentage) {
this.conn = conn;
public ControllerHandler(NvConnection conn, GameGestures gestures, boolean multiControllerEnabled, int deadzonePercentage) {
this.conn = conn;
this.gestures = gestures;
this.multiControllerEnabled = multiControllerEnabled;
@@ -82,20 +82,20 @@ public class ControllerHandler implements InputManager.InputDeviceListener {
defaultContext.leftTriggerAxis = MotionEvent.AXIS_BRAKE;
defaultContext.rightTriggerAxis = MotionEvent.AXIS_GAS;
defaultContext.controllerNumber = (short) 0;
}
private static InputDevice.MotionRange getMotionRangeForJoystickAxis(InputDevice dev, int axis) {
InputDevice.MotionRange range;
// First get the axis for SOURCE_JOYSTICK
range = dev.getMotionRange(axis, InputDevice.SOURCE_JOYSTICK);
if (range == null) {
// Now try the axis for SOURCE_GAMEPAD
range = dev.getMotionRange(axis, InputDevice.SOURCE_GAMEPAD);
}
return range;
}
}
private static InputDevice.MotionRange getMotionRangeForJoystickAxis(InputDevice dev, int axis) {
InputDevice.MotionRange range;
// First get the axis for SOURCE_JOYSTICK
range = dev.getMotionRange(axis, InputDevice.SOURCE_JOYSTICK);
if (range == null) {
// Now try the axis for SOURCE_GAMEPAD
range = dev.getMotionRange(axis, InputDevice.SOURCE_GAMEPAD);
}
return range;
}
private short assignNewControllerNumber() {
for (short i = 0; i < 4; i++) {
@@ -137,9 +137,9 @@ public class ControllerHandler implements InputManager.InputDeviceListener {
LimeLog.info("Controller number "+controllerNumber+" is now available");
currentControllers &= ~(1 << controllerNumber);
}
private ControllerContext createContextForDevice(InputDevice dev) {
ControllerContext context = new ControllerContext();
private ControllerContext createContextForDevice(InputDevice dev) {
ControllerContext context = new ControllerContext();
String devName = dev.getName();
LimeLog.info("Creating controller context for device: "+devName);
@@ -148,91 +148,91 @@ public class ControllerHandler implements InputManager.InputDeviceListener {
context.id = dev.getId();
context.leftStickXAxis = MotionEvent.AXIS_X;
context.leftStickYAxis = MotionEvent.AXIS_Y;
context.leftStickYAxis = MotionEvent.AXIS_Y;
if (getMotionRangeForJoystickAxis(dev, context.leftStickXAxis) != null &&
getMotionRangeForJoystickAxis(dev, context.leftStickYAxis) != null) {
// This is a gamepad
hasGameController = true;
context.hasJoystickAxes = true;
}
InputDevice.MotionRange leftTriggerRange = getMotionRangeForJoystickAxis(dev, MotionEvent.AXIS_LTRIGGER);
InputDevice.MotionRange rightTriggerRange = getMotionRangeForJoystickAxis(dev, MotionEvent.AXIS_RTRIGGER);
InputDevice.MotionRange brakeRange = getMotionRangeForJoystickAxis(dev, MotionEvent.AXIS_BRAKE);
InputDevice.MotionRange gasRange = getMotionRangeForJoystickAxis(dev, MotionEvent.AXIS_GAS);
if (leftTriggerRange != null && rightTriggerRange != null)
{
// Some controllers use LTRIGGER and RTRIGGER (like Ouya)
context.leftTriggerAxis = MotionEvent.AXIS_LTRIGGER;
context.rightTriggerAxis = MotionEvent.AXIS_RTRIGGER;
}
else if (brakeRange != null && gasRange != null)
{
// Others use GAS and BRAKE (like Moga)
context.leftTriggerAxis = MotionEvent.AXIS_BRAKE;
context.rightTriggerAxis = MotionEvent.AXIS_GAS;
}
else
{
InputDevice.MotionRange rxRange = getMotionRangeForJoystickAxis(dev, MotionEvent.AXIS_RX);
InputDevice.MotionRange ryRange = getMotionRangeForJoystickAxis(dev, MotionEvent.AXIS_RY);
if (rxRange != null && ryRange != null && devName != null) {
if (devName.contains("Xbox") || devName.contains("XBox") || devName.contains("X-Box")) {
// Xbox controllers use RX and RY for right stick
context.rightStickXAxis = MotionEvent.AXIS_RX;
context.rightStickYAxis = MotionEvent.AXIS_RY;
// Xbox controllers use Z and RZ for triggers
context.leftTriggerAxis = MotionEvent.AXIS_Z;
context.rightTriggerAxis = MotionEvent.AXIS_RZ;
context.triggersIdleNegative = true;
context.isXboxController = true;
}
else {
// DS4 controller uses RX and RY for triggers
context.leftTriggerAxis = MotionEvent.AXIS_RX;
context.rightTriggerAxis = MotionEvent.AXIS_RY;
context.triggersIdleNegative = true;
context.isDualShock4 = true;
}
}
}
if (context.rightStickXAxis == -1 && context.rightStickYAxis == -1) {
InputDevice.MotionRange zRange = getMotionRangeForJoystickAxis(dev, MotionEvent.AXIS_Z);
InputDevice.MotionRange rzRange = getMotionRangeForJoystickAxis(dev, MotionEvent.AXIS_RZ);
// Most other controllers use Z and RZ for the right stick
if (zRange != null && rzRange != null) {
context.rightStickXAxis = MotionEvent.AXIS_Z;
context.rightStickYAxis = MotionEvent.AXIS_RZ;
}
else {
InputDevice.MotionRange rxRange = getMotionRangeForJoystickAxis(dev, MotionEvent.AXIS_RX);
InputDevice.MotionRange ryRange = getMotionRangeForJoystickAxis(dev, MotionEvent.AXIS_RY);
// Try RX and RY now
if (rxRange != null && ryRange != null) {
context.rightStickXAxis = MotionEvent.AXIS_RX;
context.rightStickYAxis = MotionEvent.AXIS_RY;
}
}
}
// Some devices have "hats" for d-pads
InputDevice.MotionRange hatXRange = getMotionRangeForJoystickAxis(dev, MotionEvent.AXIS_HAT_X);
InputDevice.MotionRange hatYRange = getMotionRangeForJoystickAxis(dev, MotionEvent.AXIS_HAT_Y);
if (hatXRange != null && hatYRange != null) {
context.hatXAxis = MotionEvent.AXIS_HAT_X;
context.hatYAxis = MotionEvent.AXIS_HAT_Y;
}
if (context.leftStickXAxis != -1 && context.leftStickYAxis != -1) {
InputDevice.MotionRange leftTriggerRange = getMotionRangeForJoystickAxis(dev, MotionEvent.AXIS_LTRIGGER);
InputDevice.MotionRange rightTriggerRange = getMotionRangeForJoystickAxis(dev, MotionEvent.AXIS_RTRIGGER);
InputDevice.MotionRange brakeRange = getMotionRangeForJoystickAxis(dev, MotionEvent.AXIS_BRAKE);
InputDevice.MotionRange gasRange = getMotionRangeForJoystickAxis(dev, MotionEvent.AXIS_GAS);
if (leftTriggerRange != null && rightTriggerRange != null)
{
// Some controllers use LTRIGGER and RTRIGGER (like Ouya)
context.leftTriggerAxis = MotionEvent.AXIS_LTRIGGER;
context.rightTriggerAxis = MotionEvent.AXIS_RTRIGGER;
}
else if (brakeRange != null && gasRange != null)
{
// Others use GAS and BRAKE (like Moga)
context.leftTriggerAxis = MotionEvent.AXIS_BRAKE;
context.rightTriggerAxis = MotionEvent.AXIS_GAS;
}
else
{
InputDevice.MotionRange rxRange = getMotionRangeForJoystickAxis(dev, MotionEvent.AXIS_RX);
InputDevice.MotionRange ryRange = getMotionRangeForJoystickAxis(dev, MotionEvent.AXIS_RY);
if (rxRange != null && ryRange != null && devName != null) {
if (devName.contains("Xbox") || devName.contains("XBox") || devName.contains("X-Box")) {
// Xbox controllers use RX and RY for right stick
context.rightStickXAxis = MotionEvent.AXIS_RX;
context.rightStickYAxis = MotionEvent.AXIS_RY;
// Xbox controllers use Z and RZ for triggers
context.leftTriggerAxis = MotionEvent.AXIS_Z;
context.rightTriggerAxis = MotionEvent.AXIS_RZ;
context.triggersIdleNegative = true;
context.isXboxController = true;
}
else {
// DS4 controller uses RX and RY for triggers
context.leftTriggerAxis = MotionEvent.AXIS_RX;
context.rightTriggerAxis = MotionEvent.AXIS_RY;
context.triggersIdleNegative = true;
context.isDualShock4 = true;
}
}
}
if (context.rightStickXAxis == -1 && context.rightStickYAxis == -1) {
InputDevice.MotionRange zRange = getMotionRangeForJoystickAxis(dev, MotionEvent.AXIS_Z);
InputDevice.MotionRange rzRange = getMotionRangeForJoystickAxis(dev, MotionEvent.AXIS_RZ);
// Most other controllers use Z and RZ for the right stick
if (zRange != null && rzRange != null) {
context.rightStickXAxis = MotionEvent.AXIS_Z;
context.rightStickYAxis = MotionEvent.AXIS_RZ;
}
else {
InputDevice.MotionRange rxRange = getMotionRangeForJoystickAxis(dev, MotionEvent.AXIS_RX);
InputDevice.MotionRange ryRange = getMotionRangeForJoystickAxis(dev, MotionEvent.AXIS_RY);
// Try RX and RY now
if (rxRange != null && ryRange != null) {
context.rightStickXAxis = MotionEvent.AXIS_RX;
context.rightStickYAxis = MotionEvent.AXIS_RY;
}
}
}
// Some devices have "hats" for d-pads
InputDevice.MotionRange hatXRange = getMotionRangeForJoystickAxis(dev, MotionEvent.AXIS_HAT_X);
InputDevice.MotionRange hatYRange = getMotionRangeForJoystickAxis(dev, MotionEvent.AXIS_HAT_Y);
if (hatXRange != null && hatYRange != null) {
context.hatXAxis = MotionEvent.AXIS_HAT_X;
context.hatYAxis = MotionEvent.AXIS_HAT_Y;
}
if (context.leftStickXAxis != -1 && context.leftStickYAxis != -1) {
context.leftStickDeadzoneRadius = (float) stickDeadzone;
}
if (context.rightStickXAxis != -1 && context.rightStickYAxis != -1) {
}
if (context.rightStickXAxis != -1 && context.rightStickYAxis != -1) {
context.rightStickDeadzoneRadius = (float) stickDeadzone;
}
@@ -300,114 +300,114 @@ public class ControllerHandler implements InputManager.InputDeviceListener {
LimeLog.info("Assigned as controller "+context.controllerNumber);
return context;
}
private ControllerContext getContextForDevice(InputDevice dev) {
// Unknown devices use the default context
if (dev == null) {
return defaultContext;
}
String descriptor = dev.getDescriptor();
// Return the existing context if it exists
ControllerContext context = contexts.get(descriptor);
if (context != null) {
return context;
}
// Otherwise create a new context
}
private ControllerContext getContextForDevice(InputDevice dev) {
// Unknown devices use the default context
if (dev == null) {
return defaultContext;
}
String descriptor = dev.getDescriptor();
// Return the existing context if it exists
ControllerContext context = contexts.get(descriptor);
if (context != null) {
return context;
}
// Otherwise create a new context
context = createContextForDevice(dev);
contexts.put(descriptor, context);
return context;
}
private void sendControllerInputPacket(ControllerContext context) {
conn.sendControllerInput(context.controllerNumber, context.inputMap,
contexts.put(descriptor, context);
return context;
}
private void sendControllerInputPacket(ControllerContext context) {
conn.sendControllerInput(context.controllerNumber, context.inputMap,
context.leftTrigger, context.rightTrigger,
context.leftStickX, context.leftStickY,
context.rightStickX, context.rightStickY);
}
}
// Return a valid keycode, 0 to consume, or -1 to not consume the event
// Device MAY BE NULL
private int handleRemapping(ControllerContext context, KeyEvent event) {
private int handleRemapping(ControllerContext context, KeyEvent event) {
// For remotes, don't capture the back button
if (context.isRemote) {
if (context.isRemote) {
if (event.getKeyCode() == KeyEvent.KEYCODE_BACK) {
return -1;
}
}
if (context.isDualShock4) {
switch (event.getKeyCode()) {
case KeyEvent.KEYCODE_BUTTON_Y:
return KeyEvent.KEYCODE_BUTTON_L1;
case KeyEvent.KEYCODE_BUTTON_Z:
return KeyEvent.KEYCODE_BUTTON_R1;
case KeyEvent.KEYCODE_BUTTON_C:
return KeyEvent.KEYCODE_BUTTON_B;
case KeyEvent.KEYCODE_BUTTON_X:
return KeyEvent.KEYCODE_BUTTON_Y;
case KeyEvent.KEYCODE_BUTTON_B:
return KeyEvent.KEYCODE_BUTTON_A;
case KeyEvent.KEYCODE_BUTTON_A:
return KeyEvent.KEYCODE_BUTTON_X;
case KeyEvent.KEYCODE_BUTTON_SELECT:
return KeyEvent.KEYCODE_BUTTON_THUMBL;
case KeyEvent.KEYCODE_BUTTON_START:
return KeyEvent.KEYCODE_BUTTON_THUMBR;
case KeyEvent.KEYCODE_BUTTON_L2:
return KeyEvent.KEYCODE_BUTTON_SELECT;
case KeyEvent.KEYCODE_BUTTON_R2:
return KeyEvent.KEYCODE_BUTTON_START;
// These are duplicate trigger events
case KeyEvent.KEYCODE_BUTTON_R1:
case KeyEvent.KEYCODE_BUTTON_L1:
return 0;
}
}
if (context.hatXAxis != -1 && context.hatYAxis != -1) {
switch (event.getKeyCode()) {
// These are duplicate dpad events for hat input
case KeyEvent.KEYCODE_DPAD_LEFT:
case KeyEvent.KEYCODE_DPAD_RIGHT:
case KeyEvent.KEYCODE_DPAD_CENTER:
case KeyEvent.KEYCODE_DPAD_UP:
case KeyEvent.KEYCODE_DPAD_DOWN:
return 0;
}
}
else if (context.hatXAxis == -1 &&
context.hatYAxis == -1 &&
context.isXboxController &&
event.getKeyCode() == KeyEvent.KEYCODE_UNKNOWN) {
// If there's not a proper Xbox controller mapping, we'll translate the raw d-pad
// scan codes into proper key codes
switch (event.getScanCode())
{
case 704:
return KeyEvent.KEYCODE_DPAD_LEFT;
case 705:
return KeyEvent.KEYCODE_DPAD_RIGHT;
case 706:
return KeyEvent.KEYCODE_DPAD_UP;
case 707:
return KeyEvent.KEYCODE_DPAD_DOWN;
}
}
switch (event.getKeyCode()) {
case KeyEvent.KEYCODE_BUTTON_Y:
return KeyEvent.KEYCODE_BUTTON_L1;
case KeyEvent.KEYCODE_BUTTON_Z:
return KeyEvent.KEYCODE_BUTTON_R1;
case KeyEvent.KEYCODE_BUTTON_C:
return KeyEvent.KEYCODE_BUTTON_B;
case KeyEvent.KEYCODE_BUTTON_X:
return KeyEvent.KEYCODE_BUTTON_Y;
case KeyEvent.KEYCODE_BUTTON_B:
return KeyEvent.KEYCODE_BUTTON_A;
case KeyEvent.KEYCODE_BUTTON_A:
return KeyEvent.KEYCODE_BUTTON_X;
case KeyEvent.KEYCODE_BUTTON_SELECT:
return KeyEvent.KEYCODE_BUTTON_THUMBL;
case KeyEvent.KEYCODE_BUTTON_START:
return KeyEvent.KEYCODE_BUTTON_THUMBR;
case KeyEvent.KEYCODE_BUTTON_L2:
return KeyEvent.KEYCODE_BUTTON_SELECT;
case KeyEvent.KEYCODE_BUTTON_R2:
return KeyEvent.KEYCODE_BUTTON_START;
// These are duplicate trigger events
case KeyEvent.KEYCODE_BUTTON_R1:
case KeyEvent.KEYCODE_BUTTON_L1:
return 0;
}
}
if (context.hatXAxis != -1 && context.hatYAxis != -1) {
switch (event.getKeyCode()) {
// These are duplicate dpad events for hat input
case KeyEvent.KEYCODE_DPAD_LEFT:
case KeyEvent.KEYCODE_DPAD_RIGHT:
case KeyEvent.KEYCODE_DPAD_CENTER:
case KeyEvent.KEYCODE_DPAD_UP:
case KeyEvent.KEYCODE_DPAD_DOWN:
return 0;
}
}
else if (context.hatXAxis == -1 &&
context.hatYAxis == -1 &&
context.isXboxController &&
event.getKeyCode() == KeyEvent.KEYCODE_UNKNOWN) {
// If there's not a proper Xbox controller mapping, we'll translate the raw d-pad
// scan codes into proper key codes
switch (event.getScanCode())
{
case 704:
return KeyEvent.KEYCODE_DPAD_LEFT;
case 705:
return KeyEvent.KEYCODE_DPAD_RIGHT;
case 706:
return KeyEvent.KEYCODE_DPAD_UP;
case 707:
return KeyEvent.KEYCODE_DPAD_DOWN;
}
}
// Past here we can fixup the keycode and potentially trigger
// another special case so we need to remember what keycode we're using
@@ -439,21 +439,21 @@ public class ControllerHandler implements InputManager.InputDeviceListener {
// Emulate the select button with mode
return KeyEvent.KEYCODE_BUTTON_SELECT;
}
return keyCode;
}
return keyCode;
}
private Vector2d populateCachedVector(float x, float y) {
// Reinitialize our cached Vector2d object
inputVector.initialize(x, y);
return inputVector;
}
private void handleDeadZone(Vector2d stickVector, float deadzoneRadius) {
if (stickVector.getMagnitude() <= deadzoneRadius) {
// Deadzone
private void handleDeadZone(Vector2d stickVector, float deadzoneRadius) {
if (stickVector.getMagnitude() <= deadzoneRadius) {
// Deadzone
stickVector.initialize(0, 0);
}
}
// We're not normalizing here because we let the computer handle the deadzones.
// Normalizing can make the deadzones larger than they should be after the computer also
@@ -518,9 +518,9 @@ public class ControllerHandler implements InputManager.InputDeviceListener {
sendControllerInputPacket(context);
}
public boolean handleMotionEvent(MotionEvent event) {
ControllerContext context = getContextForDevice(event.getDevice());
public boolean handleMotionEvent(MotionEvent event) {
ControllerContext context = getContextForDevice(event.getDevice());
float lsX = 0, lsY = 0, rsX = 0, rsY = 0, rt = 0, lt = 0, hatX = 0, hatY = 0;
// We purposefully ignore the historical values in the motion event as it makes
@@ -548,255 +548,255 @@ public class ControllerHandler implements InputManager.InputDeviceListener {
handleAxisSet(context, lsX, lsY, rsX, rsY, lt, rt, hatX, hatY);
return true;
}
public boolean handleButtonUp(KeyEvent event) {
ControllerContext context = getContextForDevice(event.getDevice());
return true;
}
public boolean handleButtonUp(KeyEvent event) {
ControllerContext context = getContextForDevice(event.getDevice());
int keyCode = handleRemapping(context, event);
if (keyCode == 0) {
return true;
}
// If the button hasn't been down long enough, sleep for a bit before sending the up event
// This allows "instant" button presses (like OUYA's virtual menu button) to work. This
// path should not be triggered during normal usage.
if (SystemClock.uptimeMillis() - event.getDownTime() < ControllerHandler.MINIMUM_BUTTON_DOWN_TIME_MS)
{
// Since our sleep time is so short (10 ms), it shouldn't cause a problem doing this in the
// UI thread.
try {
Thread.sleep(ControllerHandler.MINIMUM_BUTTON_DOWN_TIME_MS);
} catch (InterruptedException ignored) {}
}
switch (keyCode) {
case KeyEvent.KEYCODE_BUTTON_MODE:
if (keyCode == 0) {
return true;
}
// If the button hasn't been down long enough, sleep for a bit before sending the up event
// This allows "instant" button presses (like OUYA's virtual menu button) to work. This
// path should not be triggered during normal usage.
if (SystemClock.uptimeMillis() - event.getDownTime() < ControllerHandler.MINIMUM_BUTTON_DOWN_TIME_MS)
{
// Since our sleep time is so short (10 ms), it shouldn't cause a problem doing this in the
// UI thread.
try {
Thread.sleep(ControllerHandler.MINIMUM_BUTTON_DOWN_TIME_MS);
} catch (InterruptedException ignored) {}
}
switch (keyCode) {
case KeyEvent.KEYCODE_BUTTON_MODE:
context.inputMap &= ~ControllerPacket.SPECIAL_BUTTON_FLAG;
break;
case KeyEvent.KEYCODE_BUTTON_START:
case KeyEvent.KEYCODE_MENU:
break;
case KeyEvent.KEYCODE_BUTTON_START:
case KeyEvent.KEYCODE_MENU:
if (SystemClock.uptimeMillis() - context.startDownTime > ControllerHandler.START_DOWN_TIME_KEYB_MS) {
gestures.showKeyboard();
}
context.inputMap &= ~ControllerPacket.PLAY_FLAG;
break;
case KeyEvent.KEYCODE_BACK:
case KeyEvent.KEYCODE_BUTTON_SELECT:
break;
case KeyEvent.KEYCODE_BACK:
case KeyEvent.KEYCODE_BUTTON_SELECT:
context.inputMap &= ~ControllerPacket.BACK_FLAG;
break;
case KeyEvent.KEYCODE_DPAD_LEFT:
break;
case KeyEvent.KEYCODE_DPAD_LEFT:
context.inputMap &= ~ControllerPacket.LEFT_FLAG;
break;
case KeyEvent.KEYCODE_DPAD_RIGHT:
break;
case KeyEvent.KEYCODE_DPAD_RIGHT:
context.inputMap &= ~ControllerPacket.RIGHT_FLAG;
break;
case KeyEvent.KEYCODE_DPAD_UP:
break;
case KeyEvent.KEYCODE_DPAD_UP:
context.inputMap &= ~ControllerPacket.UP_FLAG;
break;
case KeyEvent.KEYCODE_DPAD_DOWN:
break;
case KeyEvent.KEYCODE_DPAD_DOWN:
context.inputMap &= ~ControllerPacket.DOWN_FLAG;
break;
case KeyEvent.KEYCODE_BUTTON_B:
break;
case KeyEvent.KEYCODE_BUTTON_B:
context.inputMap &= ~ControllerPacket.B_FLAG;
break;
case KeyEvent.KEYCODE_DPAD_CENTER:
case KeyEvent.KEYCODE_BUTTON_A:
break;
case KeyEvent.KEYCODE_DPAD_CENTER:
case KeyEvent.KEYCODE_BUTTON_A:
context.inputMap &= ~ControllerPacket.A_FLAG;
break;
case KeyEvent.KEYCODE_BUTTON_X:
break;
case KeyEvent.KEYCODE_BUTTON_X:
context.inputMap &= ~ControllerPacket.X_FLAG;
break;
case KeyEvent.KEYCODE_BUTTON_Y:
break;
case KeyEvent.KEYCODE_BUTTON_Y:
context.inputMap &= ~ControllerPacket.Y_FLAG;
break;
case KeyEvent.KEYCODE_BUTTON_L1:
break;
case KeyEvent.KEYCODE_BUTTON_L1:
context.inputMap &= ~ControllerPacket.LB_FLAG;
context.lastLbUpTime = SystemClock.uptimeMillis();
break;
case KeyEvent.KEYCODE_BUTTON_R1:
break;
case KeyEvent.KEYCODE_BUTTON_R1:
context.inputMap &= ~ControllerPacket.RB_FLAG;
context.lastRbUpTime = SystemClock.uptimeMillis();
break;
case KeyEvent.KEYCODE_BUTTON_THUMBL:
break;
case KeyEvent.KEYCODE_BUTTON_THUMBL:
context.inputMap &= ~ControllerPacket.LS_CLK_FLAG;
break;
case KeyEvent.KEYCODE_BUTTON_THUMBR:
break;
case KeyEvent.KEYCODE_BUTTON_THUMBR:
context.inputMap &= ~ControllerPacket.RS_CLK_FLAG;
break;
case KeyEvent.KEYCODE_BUTTON_L2:
break;
case KeyEvent.KEYCODE_BUTTON_L2:
context.leftTrigger = 0;
break;
case KeyEvent.KEYCODE_BUTTON_R2:
break;
case KeyEvent.KEYCODE_BUTTON_R2:
context.rightTrigger = 0;
break;
default:
return false;
}
// Check if we're emulating the select button
if ((context.emulatingButtonFlags & ControllerHandler.EMULATING_SELECT) != 0)
{
// If either start or LB is up, select comes up too
if ((context.inputMap & ControllerPacket.PLAY_FLAG) == 0 ||
(context.inputMap & ControllerPacket.LB_FLAG) == 0)
{
break;
default:
return false;
}
// Check if we're emulating the select button
if ((context.emulatingButtonFlags & ControllerHandler.EMULATING_SELECT) != 0)
{
// If either start or LB is up, select comes up too
if ((context.inputMap & ControllerPacket.PLAY_FLAG) == 0 ||
(context.inputMap & ControllerPacket.LB_FLAG) == 0)
{
context.inputMap &= ~ControllerPacket.BACK_FLAG;
context.emulatingButtonFlags &= ~ControllerHandler.EMULATING_SELECT;
try {
Thread.sleep(EMULATED_SELECT_UP_DELAY_MS);
} catch (InterruptedException ignored) {}
}
}
// Check if we're emulating the special button
if ((context.emulatingButtonFlags & ControllerHandler.EMULATING_SPECIAL) != 0)
{
// If either start or select and RB is up, the special button comes up too
if ((context.inputMap & ControllerPacket.PLAY_FLAG) == 0 ||
((context.inputMap & ControllerPacket.BACK_FLAG) == 0 &&
(context.inputMap & ControllerPacket.RB_FLAG) == 0))
{
try {
Thread.sleep(EMULATED_SELECT_UP_DELAY_MS);
} catch (InterruptedException ignored) {}
}
}
// Check if we're emulating the special button
if ((context.emulatingButtonFlags & ControllerHandler.EMULATING_SPECIAL) != 0)
{
// If either start or select and RB is up, the special button comes up too
if ((context.inputMap & ControllerPacket.PLAY_FLAG) == 0 ||
((context.inputMap & ControllerPacket.BACK_FLAG) == 0 &&
(context.inputMap & ControllerPacket.RB_FLAG) == 0))
{
context.inputMap &= ~ControllerPacket.SPECIAL_BUTTON_FLAG;
context.emulatingButtonFlags &= ~ControllerHandler.EMULATING_SPECIAL;
try {
Thread.sleep(EMULATED_SPECIAL_UP_DELAY_MS);
} catch (InterruptedException ignored) {}
}
}
sendControllerInputPacket(context);
return true;
}
public boolean handleButtonDown(KeyEvent event) {
ControllerContext context = getContextForDevice(event.getDevice());
try {
Thread.sleep(EMULATED_SPECIAL_UP_DELAY_MS);
} catch (InterruptedException ignored) {}
}
}
sendControllerInputPacket(context);
return true;
}
public boolean handleButtonDown(KeyEvent event) {
ControllerContext context = getContextForDevice(event.getDevice());
int keyCode = handleRemapping(context, event);
if (keyCode == 0) {
return true;
}
switch (keyCode) {
case KeyEvent.KEYCODE_BUTTON_MODE:
if (keyCode == 0) {
return true;
}
switch (keyCode) {
case KeyEvent.KEYCODE_BUTTON_MODE:
context.inputMap |= ControllerPacket.SPECIAL_BUTTON_FLAG;
break;
case KeyEvent.KEYCODE_BUTTON_START:
case KeyEvent.KEYCODE_MENU:
break;
case KeyEvent.KEYCODE_BUTTON_START:
case KeyEvent.KEYCODE_MENU:
if (event.getRepeatCount() == 0) {
context.startDownTime = SystemClock.uptimeMillis();
}
context.inputMap |= ControllerPacket.PLAY_FLAG;
break;
case KeyEvent.KEYCODE_BACK:
case KeyEvent.KEYCODE_BUTTON_SELECT:
break;
case KeyEvent.KEYCODE_BACK:
case KeyEvent.KEYCODE_BUTTON_SELECT:
context.inputMap |= ControllerPacket.BACK_FLAG;
break;
case KeyEvent.KEYCODE_DPAD_LEFT:
break;
case KeyEvent.KEYCODE_DPAD_LEFT:
context.inputMap |= ControllerPacket.LEFT_FLAG;
break;
case KeyEvent.KEYCODE_DPAD_RIGHT:
break;
case KeyEvent.KEYCODE_DPAD_RIGHT:
context.inputMap |= ControllerPacket.RIGHT_FLAG;
break;
case KeyEvent.KEYCODE_DPAD_UP:
break;
case KeyEvent.KEYCODE_DPAD_UP:
context.inputMap |= ControllerPacket.UP_FLAG;
break;
case KeyEvent.KEYCODE_DPAD_DOWN:
break;
case KeyEvent.KEYCODE_DPAD_DOWN:
context.inputMap |= ControllerPacket.DOWN_FLAG;
break;
case KeyEvent.KEYCODE_BUTTON_B:
break;
case KeyEvent.KEYCODE_BUTTON_B:
context.inputMap |= ControllerPacket.B_FLAG;
break;
case KeyEvent.KEYCODE_DPAD_CENTER:
case KeyEvent.KEYCODE_BUTTON_A:
break;
case KeyEvent.KEYCODE_DPAD_CENTER:
case KeyEvent.KEYCODE_BUTTON_A:
context.inputMap |= ControllerPacket.A_FLAG;
break;
case KeyEvent.KEYCODE_BUTTON_X:
break;
case KeyEvent.KEYCODE_BUTTON_X:
context.inputMap |= ControllerPacket.X_FLAG;
break;
case KeyEvent.KEYCODE_BUTTON_Y:
break;
case KeyEvent.KEYCODE_BUTTON_Y:
context.inputMap |= ControllerPacket.Y_FLAG;
break;
case KeyEvent.KEYCODE_BUTTON_L1:
break;
case KeyEvent.KEYCODE_BUTTON_L1:
context.inputMap |= ControllerPacket.LB_FLAG;
break;
case KeyEvent.KEYCODE_BUTTON_R1:
break;
case KeyEvent.KEYCODE_BUTTON_R1:
context.inputMap |= ControllerPacket.RB_FLAG;
break;
case KeyEvent.KEYCODE_BUTTON_THUMBL:
break;
case KeyEvent.KEYCODE_BUTTON_THUMBL:
context.inputMap |= ControllerPacket.LS_CLK_FLAG;
break;
case KeyEvent.KEYCODE_BUTTON_THUMBR:
break;
case KeyEvent.KEYCODE_BUTTON_THUMBR:
context.inputMap |= ControllerPacket.RS_CLK_FLAG;
break;
case KeyEvent.KEYCODE_BUTTON_L2:
break;
case KeyEvent.KEYCODE_BUTTON_L2:
context.leftTrigger = (byte)0xFF;
break;
case KeyEvent.KEYCODE_BUTTON_R2:
break;
case KeyEvent.KEYCODE_BUTTON_R2:
context.rightTrigger = (byte)0xFF;
break;
default:
return false;
}
// Start+LB acts like select for controllers with one button
if ((context.inputMap & ControllerPacket.PLAY_FLAG) != 0 &&
((context.inputMap & ControllerPacket.LB_FLAG) != 0 ||
SystemClock.uptimeMillis() - context.lastLbUpTime <= MAXIMUM_BUMPER_UP_DELAY_MS))
{
break;
default:
return false;
}
// Start+LB acts like select for controllers with one button
if ((context.inputMap & ControllerPacket.PLAY_FLAG) != 0 &&
((context.inputMap & ControllerPacket.LB_FLAG) != 0 ||
SystemClock.uptimeMillis() - context.lastLbUpTime <= MAXIMUM_BUMPER_UP_DELAY_MS))
{
context.inputMap &= ~(ControllerPacket.PLAY_FLAG | ControllerPacket.LB_FLAG);
context.inputMap |= ControllerPacket.BACK_FLAG;
context.emulatingButtonFlags |= ControllerHandler.EMULATING_SELECT;
}
// We detect select+start or start+RB as the special button combo
if (((context.inputMap & ControllerPacket.RB_FLAG) != 0 ||
(SystemClock.uptimeMillis() - context.lastRbUpTime <= MAXIMUM_BUMPER_UP_DELAY_MS) ||
(context.inputMap & ControllerPacket.BACK_FLAG) != 0) &&
(context.inputMap & ControllerPacket.PLAY_FLAG) != 0)
{
}
// We detect select+start or start+RB as the special button combo
if (((context.inputMap & ControllerPacket.RB_FLAG) != 0 ||
(SystemClock.uptimeMillis() - context.lastRbUpTime <= MAXIMUM_BUMPER_UP_DELAY_MS) ||
(context.inputMap & ControllerPacket.BACK_FLAG) != 0) &&
(context.inputMap & ControllerPacket.PLAY_FLAG) != 0)
{
context.inputMap &= ~(ControllerPacket.BACK_FLAG | ControllerPacket.PLAY_FLAG | ControllerPacket.RB_FLAG);
context.inputMap |= ControllerPacket.SPECIAL_BUTTON_FLAG;
context.emulatingButtonFlags |= ControllerHandler.EMULATING_SPECIAL;
}
}
// Send a new input packet if this is the first instance of a button down event
// or anytime if we're emulating a button
if (event.getRepeatCount() == 0 || context.emulatingButtonFlags != 0) {
sendControllerInputPacket(context);
}
return true;
}
return true;
}
class ControllerContext {
public String name;
public int id;
public int leftStickXAxis = -1;
public int leftStickYAxis = -1;
public float leftStickDeadzoneRadius;
public int leftStickXAxis = -1;
public int leftStickYAxis = -1;
public float leftStickDeadzoneRadius;
public int rightStickXAxis = -1;
public int rightStickYAxis = -1;
public float rightStickDeadzoneRadius;
public int leftTriggerAxis = -1;
public int rightTriggerAxis = -1;
public boolean triggersIdleNegative;
public int rightStickXAxis = -1;
public int rightStickYAxis = -1;
public float rightStickDeadzoneRadius;
public int leftTriggerAxis = -1;
public int rightTriggerAxis = -1;
public boolean triggersIdleNegative;
public float triggerDeadzone;
public int hatXAxis = -1;
public int hatYAxis = -1;
public boolean isDualShock4;
public boolean isXboxController;
public int hatXAxis = -1;
public int hatYAxis = -1;
public boolean isDualShock4;
public boolean isXboxController;
public boolean backIsStart;
public boolean modeIsSelect;
public boolean isRemote;
@@ -822,5 +822,5 @@ public class ControllerHandler implements InputManager.InputDeviceListener {
public long lastRbUpTime = 0;
public long startDownTime = 0;
}
}
}

View File

@@ -23,8 +23,8 @@ public class KeyboardTranslator extends KeycodeTranslator {
public static final int VK_Z = 90;
public static final int VK_ALT = 18;
public static final int VK_NUMPAD0 = 96;
public static final int VK_BACK_SLASH = 92;
public static final int VK_CAPS_LOCK = 20;
public static final int VK_BACK_SLASH = 92;
public static final int VK_CAPS_LOCK = 20;
public static final int VK_CLEAR = 12;
public static final int VK_COMMA = 44;
public static final int VK_CONTROL = 17;

View File

@@ -4,95 +4,95 @@ import com.limelight.nvstream.NvConnection;
import com.limelight.nvstream.input.MouseButtonPacket;
public class TouchContext {
private int lastTouchX = 0;
private int lastTouchY = 0;
private int originalTouchX = 0;
private int originalTouchY = 0;
private long originalTouchTime = 0;
private int lastTouchX = 0;
private int lastTouchY = 0;
private int originalTouchX = 0;
private int originalTouchY = 0;
private long originalTouchTime = 0;
private boolean cancelled;
private final NvConnection conn;
private final int actionIndex;
private final NvConnection conn;
private final int actionIndex;
private final double xFactor;
private final double yFactor;
private static final int TAP_MOVEMENT_THRESHOLD = 10;
private static final int TAP_TIME_THRESHOLD = 250;
public TouchContext(NvConnection conn, int actionIndex, double xFactor, double yFactor)
{
this.conn = conn;
this.actionIndex = actionIndex;
private static final int TAP_MOVEMENT_THRESHOLD = 10;
private static final int TAP_TIME_THRESHOLD = 250;
public TouchContext(NvConnection conn, int actionIndex, double xFactor, double yFactor)
{
this.conn = conn;
this.actionIndex = actionIndex;
this.xFactor = xFactor;
this.yFactor = yFactor;
}
}
public int getActionIndex()
{
return actionIndex;
}
private boolean isTap()
{
int xDelta = Math.abs(lastTouchX - originalTouchX);
int yDelta = Math.abs(lastTouchY - originalTouchY);
long timeDelta = System.currentTimeMillis() - originalTouchTime;
return xDelta <= TAP_MOVEMENT_THRESHOLD &&
yDelta <= TAP_MOVEMENT_THRESHOLD &&
timeDelta <= TAP_TIME_THRESHOLD;
}
private byte getMouseButtonIndex()
{
if (actionIndex == 1) {
return MouseButtonPacket.BUTTON_RIGHT;
}
else {
return MouseButtonPacket.BUTTON_LEFT;
}
}
public boolean touchDownEvent(int eventX, int eventY)
{
originalTouchX = lastTouchX = eventX;
originalTouchY = lastTouchY = eventY;
originalTouchTime = System.currentTimeMillis();
private boolean isTap()
{
int xDelta = Math.abs(lastTouchX - originalTouchX);
int yDelta = Math.abs(lastTouchY - originalTouchY);
long timeDelta = System.currentTimeMillis() - originalTouchTime;
return xDelta <= TAP_MOVEMENT_THRESHOLD &&
yDelta <= TAP_MOVEMENT_THRESHOLD &&
timeDelta <= TAP_TIME_THRESHOLD;
}
private byte getMouseButtonIndex()
{
if (actionIndex == 1) {
return MouseButtonPacket.BUTTON_RIGHT;
}
else {
return MouseButtonPacket.BUTTON_LEFT;
}
}
public boolean touchDownEvent(int eventX, int eventY)
{
originalTouchX = lastTouchX = eventX;
originalTouchY = lastTouchY = eventY;
originalTouchTime = System.currentTimeMillis();
cancelled = false;
return true;
}
public void touchUpEvent(int eventX, int eventY)
{
}
public void touchUpEvent(int eventX, int eventY)
{
if (cancelled) {
return;
}
if (isTap())
{
byte buttonIndex = getMouseButtonIndex();
// Lower the mouse button
conn.sendMouseButtonDown(buttonIndex);
// We need to sleep a bit here because some games
// do input detection by polling
try {
Thread.sleep(100);
} catch (InterruptedException ignored) {}
// Raise the mouse button
conn.sendMouseButtonUp(buttonIndex);
}
}
public boolean touchMoveEvent(int eventX, int eventY)
if (isTap())
{
byte buttonIndex = getMouseButtonIndex();
// Lower the mouse button
conn.sendMouseButtonDown(buttonIndex);
// We need to sleep a bit here because some games
// do input detection by polling
try {
Thread.sleep(100);
} catch (InterruptedException ignored) {}
// Raise the mouse button
conn.sendMouseButtonUp(buttonIndex);
}
}
public boolean touchMoveEvent(int eventX, int eventY)
{
if (eventX != lastTouchX || eventY != lastTouchY)
{
// We only send moves for the primary touch point
if (actionIndex == 0) {
{
// We only send moves for the primary touch point
if (actionIndex == 0) {
int deltaX = eventX - lastTouchX;
int deltaY = eventY - lastTouchY;
@@ -100,15 +100,15 @@ public class TouchContext {
deltaX = (int)Math.round((double)deltaX * xFactor);
deltaY = (int)Math.round((double)deltaY * yFactor);
conn.sendMouseMove((short)deltaX, (short)deltaY);
}
lastTouchX = eventX;
lastTouchY = eventY;
}
return true;
}
conn.sendMouseMove((short)deltaX, (short)deltaY);
}
lastTouchX = eventX;
lastTouchY = eventY;
}
return true;
}
public void cancelTouch() {
cancelled = true;

View File

@@ -1,41 +1,41 @@
package com.limelight.binding.input.evdev;
public class EvdevEvent {
public static final int EVDEV_MIN_EVENT_SIZE = 16;
public static final int EVDEV_MAX_EVENT_SIZE = 24;
/* Event types */
public static final short EV_SYN = 0x00;
public static final short EV_KEY = 0x01;
public static final short EV_REL = 0x02;
public static final short EV_MSC = 0x04;
/* Relative axes */
public static final short REL_X = 0x00;
public static final short REL_Y = 0x01;
public static final short REL_WHEEL = 0x08;
/* Buttons */
public static final short BTN_LEFT = 0x110;
public static final short BTN_RIGHT = 0x111;
public static final short BTN_MIDDLE = 0x112;
public static final short BTN_SIDE = 0x113;
public static final short BTN_EXTRA = 0x114;
public static final short BTN_FORWARD = 0x115;
public static final short BTN_BACK = 0x116;
public static final short BTN_TASK = 0x117;
public static final short BTN_GAMEPAD = 0x130;
/* Keys */
public static final short KEY_Q = 16;
public final short type;
public final short code;
public final int value;
public EvdevEvent(short type, short code, int value) {
this.type = type;
this.code = code;
this.value = value;
}
public static final int EVDEV_MIN_EVENT_SIZE = 16;
public static final int EVDEV_MAX_EVENT_SIZE = 24;
/* Event types */
public static final short EV_SYN = 0x00;
public static final short EV_KEY = 0x01;
public static final short EV_REL = 0x02;
public static final short EV_MSC = 0x04;
/* Relative axes */
public static final short REL_X = 0x00;
public static final short REL_Y = 0x01;
public static final short REL_WHEEL = 0x08;
/* Buttons */
public static final short BTN_LEFT = 0x110;
public static final short BTN_RIGHT = 0x111;
public static final short BTN_MIDDLE = 0x112;
public static final short BTN_SIDE = 0x113;
public static final short BTN_EXTRA = 0x114;
public static final short BTN_FORWARD = 0x115;
public static final short BTN_BACK = 0x116;
public static final short BTN_TASK = 0x117;
public static final short BTN_GAMEPAD = 0x130;
/* Keys */
public static final short KEY_Q = 16;
public final short type;
public final short code;
public final int value;
public EvdevEvent(short type, short code, int value) {
this.type = type;
this.code = code;
this.value = value;
}
}

View File

@@ -7,161 +7,161 @@ import com.limelight.LimeLog;
public class EvdevHandler {
private final String absolutePath;
private final EvdevListener listener;
private boolean shutdown = false;
private int fd = -1;
private final Thread handlerThread = new Thread() {
@Override
public void run() {
// All the finally blocks here make this code look like a mess
// but it's important that we get this right to avoid causing
// system-wide input problems.
// Open the /dev/input/eventX file
fd = EvdevReader.open(absolutePath);
if (fd == -1) {
LimeLog.warning("Unable to open "+absolutePath);
return;
}
private final String absolutePath;
private final EvdevListener listener;
private boolean shutdown = false;
private int fd = -1;
try {
// Check if it's a mouse or keyboard, but not a gamepad
if ((!EvdevReader.isMouse(fd) && !EvdevReader.isAlphaKeyboard(fd)) ||
EvdevReader.isGamepad(fd)) {
// We only handle keyboards and mice
return;
}
private final Thread handlerThread = new Thread() {
@Override
public void run() {
// All the finally blocks here make this code look like a mess
// but it's important that we get this right to avoid causing
// system-wide input problems.
// Grab it for ourselves
if (!EvdevReader.grab(fd)) {
LimeLog.warning("Unable to grab "+absolutePath);
return;
}
// Open the /dev/input/eventX file
fd = EvdevReader.open(absolutePath);
if (fd == -1) {
LimeLog.warning("Unable to open "+absolutePath);
return;
}
LimeLog.info("Grabbed device for raw keyboard/mouse input: "+absolutePath);
try {
// Check if it's a mouse or keyboard, but not a gamepad
if ((!EvdevReader.isMouse(fd) && !EvdevReader.isAlphaKeyboard(fd)) ||
EvdevReader.isGamepad(fd)) {
// We only handle keyboards and mice
return;
}
ByteBuffer buffer = ByteBuffer.allocate(EvdevEvent.EVDEV_MAX_EVENT_SIZE).order(ByteOrder.nativeOrder());
// Grab it for ourselves
if (!EvdevReader.grab(fd)) {
LimeLog.warning("Unable to grab "+absolutePath);
return;
}
try {
int deltaX = 0;
int deltaY = 0;
byte deltaScroll = 0;
LimeLog.info("Grabbed device for raw keyboard/mouse input: "+absolutePath);
while (!isInterrupted() && !shutdown) {
EvdevEvent event = EvdevReader.read(fd, buffer);
if (event == null) {
return;
}
ByteBuffer buffer = ByteBuffer.allocate(EvdevEvent.EVDEV_MAX_EVENT_SIZE).order(ByteOrder.nativeOrder());
switch (event.type)
{
case EvdevEvent.EV_SYN:
if (deltaX != 0 || deltaY != 0) {
listener.mouseMove(deltaX, deltaY);
deltaX = deltaY = 0;
}
if (deltaScroll != 0) {
listener.mouseScroll(deltaScroll);
deltaScroll = 0;
}
break;
try {
int deltaX = 0;
int deltaY = 0;
byte deltaScroll = 0;
case EvdevEvent.EV_REL:
switch (event.code)
{
case EvdevEvent.REL_X:
deltaX = event.value;
break;
case EvdevEvent.REL_Y:
deltaY = event.value;
break;
case EvdevEvent.REL_WHEEL:
deltaScroll = (byte) event.value;
break;
}
break;
while (!isInterrupted() && !shutdown) {
EvdevEvent event = EvdevReader.read(fd, buffer);
if (event == null) {
return;
}
case EvdevEvent.EV_KEY:
switch (event.code)
{
case EvdevEvent.BTN_LEFT:
listener.mouseButtonEvent(EvdevListener.BUTTON_LEFT,
event.value != 0);
break;
case EvdevEvent.BTN_MIDDLE:
listener.mouseButtonEvent(EvdevListener.BUTTON_MIDDLE,
event.value != 0);
break;
case EvdevEvent.BTN_RIGHT:
listener.mouseButtonEvent(EvdevListener.BUTTON_RIGHT,
event.value != 0);
break;
case EvdevEvent.BTN_SIDE:
case EvdevEvent.BTN_EXTRA:
case EvdevEvent.BTN_FORWARD:
case EvdevEvent.BTN_BACK:
case EvdevEvent.BTN_TASK:
// Other unhandled mouse buttons
break;
default:
// We got some unrecognized button. This means
// someone is trying to use the other device in this
// "combination" input device. We'll try to handle
// it via keyboard, but we're not going to disconnect
// if we can't
short keyCode = EvdevTranslator.translateEvdevKeyCode(event.code);
if (keyCode != 0) {
listener.keyboardEvent(event.value != 0, keyCode);
}
break;
}
break;
case EvdevEvent.EV_MSC:
break;
}
}
} finally {
// Release our grab
EvdevReader.ungrab(fd);
}
} finally {
// Close the file
EvdevReader.close(fd);
}
}
};
public EvdevHandler(String absolutePath, EvdevListener listener) {
this.absolutePath = absolutePath;
this.listener = listener;
}
public void start() {
handlerThread.start();
}
public void stop() {
// Close the fd. It doesn't matter if this races
// with the handler thread. We'll close this out from
// under the thread to wake it up
if (fd != -1) {
EvdevReader.close(fd);
}
shutdown = true;
handlerThread.interrupt();
try {
handlerThread.join();
} catch (InterruptedException ignored) {}
}
public void notifyDeleted() {
stop();
}
switch (event.type)
{
case EvdevEvent.EV_SYN:
if (deltaX != 0 || deltaY != 0) {
listener.mouseMove(deltaX, deltaY);
deltaX = deltaY = 0;
}
if (deltaScroll != 0) {
listener.mouseScroll(deltaScroll);
deltaScroll = 0;
}
break;
case EvdevEvent.EV_REL:
switch (event.code)
{
case EvdevEvent.REL_X:
deltaX = event.value;
break;
case EvdevEvent.REL_Y:
deltaY = event.value;
break;
case EvdevEvent.REL_WHEEL:
deltaScroll = (byte) event.value;
break;
}
break;
case EvdevEvent.EV_KEY:
switch (event.code)
{
case EvdevEvent.BTN_LEFT:
listener.mouseButtonEvent(EvdevListener.BUTTON_LEFT,
event.value != 0);
break;
case EvdevEvent.BTN_MIDDLE:
listener.mouseButtonEvent(EvdevListener.BUTTON_MIDDLE,
event.value != 0);
break;
case EvdevEvent.BTN_RIGHT:
listener.mouseButtonEvent(EvdevListener.BUTTON_RIGHT,
event.value != 0);
break;
case EvdevEvent.BTN_SIDE:
case EvdevEvent.BTN_EXTRA:
case EvdevEvent.BTN_FORWARD:
case EvdevEvent.BTN_BACK:
case EvdevEvent.BTN_TASK:
// Other unhandled mouse buttons
break;
default:
// We got some unrecognized button. This means
// someone is trying to use the other device in this
// "combination" input device. We'll try to handle
// it via keyboard, but we're not going to disconnect
// if we can't
short keyCode = EvdevTranslator.translateEvdevKeyCode(event.code);
if (keyCode != 0) {
listener.keyboardEvent(event.value != 0, keyCode);
}
break;
}
break;
case EvdevEvent.EV_MSC:
break;
}
}
} finally {
// Release our grab
EvdevReader.ungrab(fd);
}
} finally {
// Close the file
EvdevReader.close(fd);
}
}
};
public EvdevHandler(String absolutePath, EvdevListener listener) {
this.absolutePath = absolutePath;
this.listener = listener;
}
public void start() {
handlerThread.start();
}
public void stop() {
// Close the fd. It doesn't matter if this races
// with the handler thread. We'll close this out from
// under the thread to wake it up
if (fd != -1) {
EvdevReader.close(fd);
}
shutdown = true;
handlerThread.interrupt();
try {
handlerThread.join();
} catch (InterruptedException ignored) {}
}
public void notifyDeleted() {
stop();
}
}

View File

@@ -1,12 +1,12 @@
package com.limelight.binding.input.evdev;
public interface EvdevListener {
public static final int BUTTON_LEFT = 1;
public static final int BUTTON_MIDDLE = 2;
public static final int BUTTON_RIGHT = 3;
public void mouseMove(int deltaX, int deltaY);
public void mouseButtonEvent(int buttonId, boolean down);
public void mouseScroll(byte amount);
public void keyboardEvent(boolean buttonDown, short keyCode);
public static final int BUTTON_LEFT = 1;
public static final int BUTTON_MIDDLE = 2;
public static final int BUTTON_RIGHT = 3;
public void mouseMove(int deltaX, int deltaY);
public void mouseButtonEvent(int buttonId, boolean down);
public void mouseScroll(byte amount);
public void keyboardEvent(boolean buttonDown, short keyCode);
}

View File

@@ -8,9 +8,9 @@ import java.util.Locale;
import com.limelight.LimeLog;
public class EvdevReader {
static {
System.loadLibrary("evdev_reader");
}
static {
System.loadLibrary("evdev_reader");
}
public static void patchSeLinuxPolicies() {
//
@@ -30,76 +30,76 @@ public class EvdevReader {
"\"allow untrusted_app input_device chr_file { open read write ioctl }\"");
}
}
// Requires root to chmod /dev/input/eventX
public static void setPermissions(String[] files, int octalPermissions) {
// Requires root to chmod /dev/input/eventX
public static void setPermissions(String[] files, int octalPermissions) {
EvdevShell shell = EvdevShell.getInstance();
for (String file : files) {
shell.runCommand(String.format((Locale)null, "chmod %o %s", octalPermissions, file));
}
}
// Returns the fd to be passed to other function or -1 on error
public static native int open(String fileName);
// Prevent other apps (including Android itself) from using the device while "grabbed"
public static native boolean grab(int fd);
public static native boolean ungrab(int fd);
// Used for checking device capabilities
public static native boolean hasRelAxis(int fd, short axis);
public static native boolean hasAbsAxis(int fd, short axis);
public static native boolean hasKey(int fd, short key);
public static boolean isMouse(int fd) {
// This is the same check that Android does in EventHub.cpp
return hasRelAxis(fd, EvdevEvent.REL_X) &&
hasRelAxis(fd, EvdevEvent.REL_Y) &&
hasKey(fd, EvdevEvent.BTN_LEFT);
}
public static boolean isAlphaKeyboard(int fd) {
// This is the same check that Android does in EventHub.cpp
return hasKey(fd, EvdevEvent.KEY_Q);
}
public static boolean isGamepad(int fd) {
return hasKey(fd, EvdevEvent.BTN_GAMEPAD);
}
// Returns the bytes read or -1 on error
private static native int read(int fd, byte[] buffer);
// Takes a byte buffer to use to read the output into.
// This buffer MUST be in native byte order and at least
// EVDEV_MAX_EVENT_SIZE bytes long.
public static EvdevEvent read(int fd, ByteBuffer buffer) {
int bytesRead = read(fd, buffer.array());
if (bytesRead < 0) {
LimeLog.warning("Failed to read: "+bytesRead);
return null;
}
else if (bytesRead < EvdevEvent.EVDEV_MIN_EVENT_SIZE) {
LimeLog.warning("Short read: "+bytesRead);
return null;
}
buffer.limit(bytesRead);
buffer.rewind();
// Throw away the time stamp
if (bytesRead == EvdevEvent.EVDEV_MAX_EVENT_SIZE) {
buffer.getLong();
buffer.getLong();
} else {
buffer.getInt();
buffer.getInt();
}
return new EvdevEvent(buffer.getShort(), buffer.getShort(), buffer.getInt());
}
// Closes the fd from open()
public static native int close(int fd);
}
// Returns the fd to be passed to other function or -1 on error
public static native int open(String fileName);
// Prevent other apps (including Android itself) from using the device while "grabbed"
public static native boolean grab(int fd);
public static native boolean ungrab(int fd);
// Used for checking device capabilities
public static native boolean hasRelAxis(int fd, short axis);
public static native boolean hasAbsAxis(int fd, short axis);
public static native boolean hasKey(int fd, short key);
public static boolean isMouse(int fd) {
// This is the same check that Android does in EventHub.cpp
return hasRelAxis(fd, EvdevEvent.REL_X) &&
hasRelAxis(fd, EvdevEvent.REL_Y) &&
hasKey(fd, EvdevEvent.BTN_LEFT);
}
public static boolean isAlphaKeyboard(int fd) {
// This is the same check that Android does in EventHub.cpp
return hasKey(fd, EvdevEvent.KEY_Q);
}
public static boolean isGamepad(int fd) {
return hasKey(fd, EvdevEvent.BTN_GAMEPAD);
}
// Returns the bytes read or -1 on error
private static native int read(int fd, byte[] buffer);
// Takes a byte buffer to use to read the output into.
// This buffer MUST be in native byte order and at least
// EVDEV_MAX_EVENT_SIZE bytes long.
public static EvdevEvent read(int fd, ByteBuffer buffer) {
int bytesRead = read(fd, buffer.array());
if (bytesRead < 0) {
LimeLog.warning("Failed to read: "+bytesRead);
return null;
}
else if (bytesRead < EvdevEvent.EVDEV_MIN_EVENT_SIZE) {
LimeLog.warning("Short read: "+bytesRead);
return null;
}
buffer.limit(bytesRead);
buffer.rewind();
// Throw away the time stamp
if (bytesRead == EvdevEvent.EVDEV_MAX_EVENT_SIZE) {
buffer.getLong();
buffer.getLong();
} else {
buffer.getInt();
buffer.getInt();
}
return new EvdevEvent(buffer.getShort(), buffer.getShort(), buffer.getInt());
}
// Closes the fd from open()
public static native int close(int fd);
}

View File

@@ -4,136 +4,136 @@ import android.view.KeyEvent;
public class EvdevTranslator {
private static final short[] EVDEV_KEY_CODES = {
0, //KeyEvent.VK_RESERVED
KeyEvent.KEYCODE_ESCAPE,
KeyEvent.KEYCODE_1,
KeyEvent.KEYCODE_2,
KeyEvent.KEYCODE_3,
KeyEvent.KEYCODE_4,
KeyEvent.KEYCODE_5,
KeyEvent.KEYCODE_6,
KeyEvent.KEYCODE_7,
KeyEvent.KEYCODE_8,
KeyEvent.KEYCODE_9,
KeyEvent.KEYCODE_0,
KeyEvent.KEYCODE_MINUS,
KeyEvent.KEYCODE_EQUALS,
KeyEvent.KEYCODE_DEL,
KeyEvent.KEYCODE_TAB,
KeyEvent.KEYCODE_Q,
KeyEvent.KEYCODE_W,
KeyEvent.KEYCODE_E,
KeyEvent.KEYCODE_R,
KeyEvent.KEYCODE_T,
KeyEvent.KEYCODE_Y,
KeyEvent.KEYCODE_U,
KeyEvent.KEYCODE_I,
KeyEvent.KEYCODE_O,
KeyEvent.KEYCODE_P,
KeyEvent.KEYCODE_LEFT_BRACKET,
KeyEvent.KEYCODE_RIGHT_BRACKET,
KeyEvent.KEYCODE_ENTER,
KeyEvent.KEYCODE_CTRL_LEFT,
KeyEvent.KEYCODE_A,
KeyEvent.KEYCODE_S,
KeyEvent.KEYCODE_D,
KeyEvent.KEYCODE_F,
KeyEvent.KEYCODE_G,
KeyEvent.KEYCODE_H,
KeyEvent.KEYCODE_J,
KeyEvent.KEYCODE_K,
KeyEvent.KEYCODE_L,
KeyEvent.KEYCODE_SEMICOLON,
KeyEvent.KEYCODE_APOSTROPHE,
KeyEvent.KEYCODE_GRAVE,
KeyEvent.KEYCODE_SHIFT_LEFT,
KeyEvent.KEYCODE_BACKSLASH,
KeyEvent.KEYCODE_Z,
KeyEvent.KEYCODE_X,
KeyEvent.KEYCODE_C,
KeyEvent.KEYCODE_V,
KeyEvent.KEYCODE_B,
KeyEvent.KEYCODE_N,
KeyEvent.KEYCODE_M,
KeyEvent.KEYCODE_COMMA,
KeyEvent.KEYCODE_PERIOD,
KeyEvent.KEYCODE_SLASH,
KeyEvent.KEYCODE_SHIFT_RIGHT,
KeyEvent.KEYCODE_NUMPAD_MULTIPLY,
KeyEvent.KEYCODE_ALT_LEFT,
KeyEvent.KEYCODE_SPACE,
KeyEvent.KEYCODE_CAPS_LOCK,
KeyEvent.KEYCODE_F1,
KeyEvent.KEYCODE_F2,
KeyEvent.KEYCODE_F3,
KeyEvent.KEYCODE_F4,
KeyEvent.KEYCODE_F5,
KeyEvent.KEYCODE_F6,
KeyEvent.KEYCODE_F7,
KeyEvent.KEYCODE_F8,
KeyEvent.KEYCODE_F9,
KeyEvent.KEYCODE_F10,
KeyEvent.KEYCODE_NUM_LOCK,
KeyEvent.KEYCODE_SCROLL_LOCK,
KeyEvent.KEYCODE_NUMPAD_7,
KeyEvent.KEYCODE_NUMPAD_8,
KeyEvent.KEYCODE_NUMPAD_9,
KeyEvent.KEYCODE_NUMPAD_SUBTRACT,
KeyEvent.KEYCODE_NUMPAD_4,
KeyEvent.KEYCODE_NUMPAD_5,
KeyEvent.KEYCODE_NUMPAD_6,
KeyEvent.KEYCODE_NUMPAD_ADD,
KeyEvent.KEYCODE_NUMPAD_1,
KeyEvent.KEYCODE_NUMPAD_2,
KeyEvent.KEYCODE_NUMPAD_3,
KeyEvent.KEYCODE_NUMPAD_0,
KeyEvent.KEYCODE_NUMPAD_DOT,
0,
0, //KeyEvent.VK_ZENKAKUHANKAKU,
0, //KeyEvent.VK_102ND,
KeyEvent.KEYCODE_F11,
KeyEvent.KEYCODE_F12,
0, //KeyEvent.VK_RO,
0, //KeyEvent.VK_KATAKANA,
0, //KeyEvent.VK_HIRAGANA,
0, //KeyEvent.VK_HENKAN,
0, //KeyEvent.VK_KATAKANAHIRAGANA,
0, //KeyEvent.VK_MUHENKAN,
0, //KeyEvent.VK_KPJPCOMMA,
KeyEvent.KEYCODE_NUMPAD_ENTER,
KeyEvent.KEYCODE_CTRL_RIGHT,
KeyEvent.KEYCODE_NUMPAD_DIVIDE,
KeyEvent.KEYCODE_SYSRQ,
KeyEvent.KEYCODE_ALT_RIGHT,
0, //KeyEvent.VK_LINEFEED,
KeyEvent.KEYCODE_HOME,
KeyEvent.KEYCODE_DPAD_UP,
KeyEvent.KEYCODE_PAGE_UP,
KeyEvent.KEYCODE_DPAD_LEFT,
KeyEvent.KEYCODE_DPAD_RIGHT,
KeyEvent.KEYCODE_MOVE_END,
KeyEvent.KEYCODE_DPAD_DOWN,
KeyEvent.KEYCODE_PAGE_DOWN,
KeyEvent.KEYCODE_INSERT,
KeyEvent.KEYCODE_FORWARD_DEL,
0, //KeyEvent.VK_MACRO,
0, //KeyEvent.VK_MUTE,
0, //KeyEvent.VK_VOLUMEDOWN,
0, //KeyEvent.VK_VOLUMEUP,
0, //KeyEvent.VK_POWER, /* SC System Power Down */
KeyEvent.KEYCODE_NUMPAD_EQUALS,
0, //KeyEvent.VK_KPPLUSMINUS,
KeyEvent.KEYCODE_BREAK,
0, //KeyEvent.VK_SCALE, /* AL Compiz Scale (Expose) */
};
public static short translateEvdevKeyCode(short evdevKeyCode) {
if (evdevKeyCode < EVDEV_KEY_CODES.length) {
return EVDEV_KEY_CODES[evdevKeyCode];
}
return 0;
}
private static final short[] EVDEV_KEY_CODES = {
0, //KeyEvent.VK_RESERVED
KeyEvent.KEYCODE_ESCAPE,
KeyEvent.KEYCODE_1,
KeyEvent.KEYCODE_2,
KeyEvent.KEYCODE_3,
KeyEvent.KEYCODE_4,
KeyEvent.KEYCODE_5,
KeyEvent.KEYCODE_6,
KeyEvent.KEYCODE_7,
KeyEvent.KEYCODE_8,
KeyEvent.KEYCODE_9,
KeyEvent.KEYCODE_0,
KeyEvent.KEYCODE_MINUS,
KeyEvent.KEYCODE_EQUALS,
KeyEvent.KEYCODE_DEL,
KeyEvent.KEYCODE_TAB,
KeyEvent.KEYCODE_Q,
KeyEvent.KEYCODE_W,
KeyEvent.KEYCODE_E,
KeyEvent.KEYCODE_R,
KeyEvent.KEYCODE_T,
KeyEvent.KEYCODE_Y,
KeyEvent.KEYCODE_U,
KeyEvent.KEYCODE_I,
KeyEvent.KEYCODE_O,
KeyEvent.KEYCODE_P,
KeyEvent.KEYCODE_LEFT_BRACKET,
KeyEvent.KEYCODE_RIGHT_BRACKET,
KeyEvent.KEYCODE_ENTER,
KeyEvent.KEYCODE_CTRL_LEFT,
KeyEvent.KEYCODE_A,
KeyEvent.KEYCODE_S,
KeyEvent.KEYCODE_D,
KeyEvent.KEYCODE_F,
KeyEvent.KEYCODE_G,
KeyEvent.KEYCODE_H,
KeyEvent.KEYCODE_J,
KeyEvent.KEYCODE_K,
KeyEvent.KEYCODE_L,
KeyEvent.KEYCODE_SEMICOLON,
KeyEvent.KEYCODE_APOSTROPHE,
KeyEvent.KEYCODE_GRAVE,
KeyEvent.KEYCODE_SHIFT_LEFT,
KeyEvent.KEYCODE_BACKSLASH,
KeyEvent.KEYCODE_Z,
KeyEvent.KEYCODE_X,
KeyEvent.KEYCODE_C,
KeyEvent.KEYCODE_V,
KeyEvent.KEYCODE_B,
KeyEvent.KEYCODE_N,
KeyEvent.KEYCODE_M,
KeyEvent.KEYCODE_COMMA,
KeyEvent.KEYCODE_PERIOD,
KeyEvent.KEYCODE_SLASH,
KeyEvent.KEYCODE_SHIFT_RIGHT,
KeyEvent.KEYCODE_NUMPAD_MULTIPLY,
KeyEvent.KEYCODE_ALT_LEFT,
KeyEvent.KEYCODE_SPACE,
KeyEvent.KEYCODE_CAPS_LOCK,
KeyEvent.KEYCODE_F1,
KeyEvent.KEYCODE_F2,
KeyEvent.KEYCODE_F3,
KeyEvent.KEYCODE_F4,
KeyEvent.KEYCODE_F5,
KeyEvent.KEYCODE_F6,
KeyEvent.KEYCODE_F7,
KeyEvent.KEYCODE_F8,
KeyEvent.KEYCODE_F9,
KeyEvent.KEYCODE_F10,
KeyEvent.KEYCODE_NUM_LOCK,
KeyEvent.KEYCODE_SCROLL_LOCK,
KeyEvent.KEYCODE_NUMPAD_7,
KeyEvent.KEYCODE_NUMPAD_8,
KeyEvent.KEYCODE_NUMPAD_9,
KeyEvent.KEYCODE_NUMPAD_SUBTRACT,
KeyEvent.KEYCODE_NUMPAD_4,
KeyEvent.KEYCODE_NUMPAD_5,
KeyEvent.KEYCODE_NUMPAD_6,
KeyEvent.KEYCODE_NUMPAD_ADD,
KeyEvent.KEYCODE_NUMPAD_1,
KeyEvent.KEYCODE_NUMPAD_2,
KeyEvent.KEYCODE_NUMPAD_3,
KeyEvent.KEYCODE_NUMPAD_0,
KeyEvent.KEYCODE_NUMPAD_DOT,
0,
0, //KeyEvent.VK_ZENKAKUHANKAKU,
0, //KeyEvent.VK_102ND,
KeyEvent.KEYCODE_F11,
KeyEvent.KEYCODE_F12,
0, //KeyEvent.VK_RO,
0, //KeyEvent.VK_KATAKANA,
0, //KeyEvent.VK_HIRAGANA,
0, //KeyEvent.VK_HENKAN,
0, //KeyEvent.VK_KATAKANAHIRAGANA,
0, //KeyEvent.VK_MUHENKAN,
0, //KeyEvent.VK_KPJPCOMMA,
KeyEvent.KEYCODE_NUMPAD_ENTER,
KeyEvent.KEYCODE_CTRL_RIGHT,
KeyEvent.KEYCODE_NUMPAD_DIVIDE,
KeyEvent.KEYCODE_SYSRQ,
KeyEvent.KEYCODE_ALT_RIGHT,
0, //KeyEvent.VK_LINEFEED,
KeyEvent.KEYCODE_HOME,
KeyEvent.KEYCODE_DPAD_UP,
KeyEvent.KEYCODE_PAGE_UP,
KeyEvent.KEYCODE_DPAD_LEFT,
KeyEvent.KEYCODE_DPAD_RIGHT,
KeyEvent.KEYCODE_MOVE_END,
KeyEvent.KEYCODE_DPAD_DOWN,
KeyEvent.KEYCODE_PAGE_DOWN,
KeyEvent.KEYCODE_INSERT,
KeyEvent.KEYCODE_FORWARD_DEL,
0, //KeyEvent.VK_MACRO,
0, //KeyEvent.VK_MUTE,
0, //KeyEvent.VK_VOLUMEDOWN,
0, //KeyEvent.VK_VOLUMEUP,
0, //KeyEvent.VK_POWER, /* SC System Power Down */
KeyEvent.KEYCODE_NUMPAD_EQUALS,
0, //KeyEvent.VK_KPPLUSMINUS,
KeyEvent.KEYCODE_BREAK,
0, //KeyEvent.VK_SCALE, /* AL Compiz Scale (Expose) */
};
public static short translateEvdevKeyCode(short evdevKeyCode) {
if (evdevKeyCode < EVDEV_KEY_CODES.length) {
return EVDEV_KEY_CODES[evdevKeyCode];
}
return 0;
}
}

View File

@@ -10,115 +10,115 @@ import android.os.FileObserver;
@SuppressWarnings("ALL")
public class EvdevWatcher {
private static final String PATH = "/dev/input";
private static final String REQUIRED_FILE_PREFIX = "event";
private final HashMap<String, EvdevHandler> handlers = new HashMap<String, EvdevHandler>();
private boolean shutdown = false;
private boolean init = false;
private boolean ungrabbed = false;
private EvdevListener listener;
private Thread startThread;
private static final String PATH = "/dev/input";
private static final String REQUIRED_FILE_PREFIX = "event";
private final HashMap<String, EvdevHandler> handlers = new HashMap<String, EvdevHandler>();
private boolean shutdown = false;
private boolean init = false;
private boolean ungrabbed = false;
private EvdevListener listener;
private Thread startThread;
private static boolean patchedSeLinuxPolicies = false;
private FileObserver observer = new FileObserver(PATH, FileObserver.CREATE | FileObserver.DELETE) {
@Override
public void onEvent(int event, String fileName) {
if (fileName == null) {
return;
}
if (!fileName.startsWith(REQUIRED_FILE_PREFIX)) {
return;
}
synchronized (handlers) {
if (shutdown) {
return;
}
if ((event & FileObserver.CREATE) != 0) {
LimeLog.info("Starting evdev handler for "+fileName);
if (!init) {
// If this a real new device, update permissions again so we can read it
EvdevReader.setPermissions(new String[]{PATH + "/" + fileName}, 0666);
}
EvdevHandler handler = new EvdevHandler(PATH + "/" + fileName, listener);
// If we're ungrabbed now, don't start the handler
if (!ungrabbed) {
handler.start();
}
handlers.put(fileName, handler);
}
if ((event & FileObserver.DELETE) != 0) {
LimeLog.info("Halting evdev handler for "+fileName);
EvdevHandler handler = handlers.remove(fileName);
if (handler != null) {
handler.notifyDeleted();
}
}
}
}
};
public EvdevWatcher(EvdevListener listener) {
this.listener = listener;
}
private File[] rundownWithPermissionsChange(int newPermissions) {
// Rundown existing files
File devInputDir = new File(PATH);
File[] files = devInputDir.listFiles();
if (files == null) {
return new File[0];
}
// Set desired permissions
String[] filePaths = new String[files.length];
for (int i = 0; i < files.length; i++) {
filePaths[i] = files[i].getAbsolutePath();
}
EvdevReader.setPermissions(filePaths, newPermissions);
return files;
}
public void ungrabAll() {
synchronized (handlers) {
// Note that we're ungrabbed for now
ungrabbed = true;
// Stop all handlers
for (EvdevHandler handler : handlers.values()) {
handler.stop();
}
}
}
public void regrabAll() {
synchronized (handlers) {
// We're regrabbing everything now
ungrabbed = false;
for (Map.Entry<String, EvdevHandler> entry : handlers.entrySet()) {
// We need to recreate each entry since we can't reuse a stopped one
entry.setValue(new EvdevHandler(PATH + "/" + entry.getKey(), listener));
entry.getValue().start();
}
}
}
public void start() {
startThread = new Thread() {
@Override
public void run() {
private FileObserver observer = new FileObserver(PATH, FileObserver.CREATE | FileObserver.DELETE) {
@Override
public void onEvent(int event, String fileName) {
if (fileName == null) {
return;
}
if (!fileName.startsWith(REQUIRED_FILE_PREFIX)) {
return;
}
synchronized (handlers) {
if (shutdown) {
return;
}
if ((event & FileObserver.CREATE) != 0) {
LimeLog.info("Starting evdev handler for "+fileName);
if (!init) {
// If this a real new device, update permissions again so we can read it
EvdevReader.setPermissions(new String[]{PATH + "/" + fileName}, 0666);
}
EvdevHandler handler = new EvdevHandler(PATH + "/" + fileName, listener);
// If we're ungrabbed now, don't start the handler
if (!ungrabbed) {
handler.start();
}
handlers.put(fileName, handler);
}
if ((event & FileObserver.DELETE) != 0) {
LimeLog.info("Halting evdev handler for "+fileName);
EvdevHandler handler = handlers.remove(fileName);
if (handler != null) {
handler.notifyDeleted();
}
}
}
}
};
public EvdevWatcher(EvdevListener listener) {
this.listener = listener;
}
private File[] rundownWithPermissionsChange(int newPermissions) {
// Rundown existing files
File devInputDir = new File(PATH);
File[] files = devInputDir.listFiles();
if (files == null) {
return new File[0];
}
// Set desired permissions
String[] filePaths = new String[files.length];
for (int i = 0; i < files.length; i++) {
filePaths[i] = files[i].getAbsolutePath();
}
EvdevReader.setPermissions(filePaths, newPermissions);
return files;
}
public void ungrabAll() {
synchronized (handlers) {
// Note that we're ungrabbed for now
ungrabbed = true;
// Stop all handlers
for (EvdevHandler handler : handlers.values()) {
handler.stop();
}
}
}
public void regrabAll() {
synchronized (handlers) {
// We're regrabbing everything now
ungrabbed = false;
for (Map.Entry<String, EvdevHandler> entry : handlers.entrySet()) {
// We need to recreate each entry since we can't reuse a stopped one
entry.setValue(new EvdevHandler(PATH + "/" + entry.getKey(), listener));
entry.getValue().start();
}
}
}
public void start() {
startThread = new Thread() {
@Override
public void run() {
// Initialize the root shell
EvdevShell.getInstance().startShell();
@@ -128,61 +128,61 @@ public class EvdevWatcher {
patchedSeLinuxPolicies = true;
}
// List all files and allow us access
File[] files = rundownWithPermissionsChange(0666);
init = true;
for (File f : files) {
observer.onEvent(FileObserver.CREATE, f.getName());
}
// Done with initial onEvent calls
init = false;
// Start watching for new files
observer.startWatching();
synchronized (startThread) {
// Wait to be awoken again by shutdown()
try {
startThread.wait();
} catch (InterruptedException e) {}
}
// Giveup eventX permissions
rundownWithPermissionsChange(0660);
// List all files and allow us access
File[] files = rundownWithPermissionsChange(0666);
init = true;
for (File f : files) {
observer.onEvent(FileObserver.CREATE, f.getName());
}
// Done with initial onEvent calls
init = false;
// Start watching for new files
observer.startWatching();
synchronized (startThread) {
// Wait to be awoken again by shutdown()
try {
startThread.wait();
} catch (InterruptedException e) {}
}
// Giveup eventX permissions
rundownWithPermissionsChange(0660);
// Kill the root shell
try {
EvdevShell.getInstance().stopShell();
} catch (InterruptedException e) {}
}
};
startThread.start();
}
public void shutdown() {
// Let start thread cleanup on it's own sweet time
synchronized (startThread) {
startThread.notify();
}
// Stop the observer
observer.stopWatching();
synchronized (handlers) {
// Stop creating new handlers
shutdown = true;
// If we've already ungrabbed, there's nothing else to do
if (ungrabbed) {
return;
}
// Stop all handlers
for (EvdevHandler handler : handlers.values()) {
handler.stop();
}
}
}
}
};
startThread.start();
}
public void shutdown() {
// Let start thread cleanup on it's own sweet time
synchronized (startThread) {
startThread.notify();
}
// Stop the observer
observer.stopWatching();
synchronized (handlers) {
// Stop creating new handlers
shutdown = true;
// If we've already ungrabbed, there's nothing else to do
if (ungrabbed) {
return;
}
// Stop all handlers
for (EvdevHandler handler : handlers.values()) {
handler.stop();
}
}
}
}