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https://github.com/moonlight-stream/moonlight-android.git
synced 2025-07-18 10:32:43 +00:00
Stop vibration on stream end
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parent
92b71588d0
commit
2f7087d6d3
@ -1268,6 +1268,8 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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if (connecting || connected) {
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connecting = connected = false;
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controllerHandler.stop();
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// Stop may take a few hundred ms to do some network I/O to tell
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// the server we're going away and clean up. Let it run in a separate
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// thread to keep things smooth for the UI. Inside moonlight-common,
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@ -155,6 +155,16 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
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onInputDeviceAdded(deviceId);
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}
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public void stop() {
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for (int i = 0; i < inputDeviceContexts.size(); i++) {
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InputDeviceContext deviceContext = inputDeviceContexts.valueAt(i);
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if (deviceContext.vibrator != null) {
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deviceContext.vibrator.cancel();
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}
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}
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}
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private static boolean hasJoystickAxes(InputDevice device) {
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return (device.getSources() & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK &&
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getMotionRangeForJoystickAxis(device, MotionEvent.AXIS_X) != null &&
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@ -131,6 +131,9 @@ public abstract class AbstractXboxController extends AbstractController {
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stopped = true;
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// Cancel any rumble effects
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rumble((short)0, (short)0);
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// Stop the input thread
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if (inputThread != null) {
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inputThread.interrupt();
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