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Stop vibration on stream end
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@@ -1268,6 +1268,8 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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if (connecting || connected) {
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connecting = connected = false;
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controllerHandler.stop();
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// Stop may take a few hundred ms to do some network I/O to tell
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// the server we're going away and clean up. Let it run in a separate
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// thread to keep things smooth for the UI. Inside moonlight-common,
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