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Fix frame drops when stopping the stream
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@ -969,7 +969,17 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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private void stopConnection() {
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if (connecting || connected) {
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connecting = connected = false;
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conn.stop();
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// Stop may take a few hundred ms to do some network I/O to tell
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// the server we're going away and clean up. Let it run in a separate
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// thread to keep things smooth for the UI. Inside moonlight-common,
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// we prevent another thread from starting a connection before and
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// during the process of stopping this one.
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new Thread() {
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public void run() {
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conn.stop();
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}
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}.start();
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}
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}
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@ -1 +1 @@
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Subproject commit 83423959a1b69440e68d6640bf810d82d45c139e
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Subproject commit a5a402981fc2524b0a6a71971b7cdf9f123ff457
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