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https://github.com/moonlight-stream/moonlight-android.git
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Allow a pairing attempt even if the PC is busy
Pairing while busy doesn't work with GFE but works with Sunshine
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parent
3ea2aa1f74
commit
2cbc94e51d
@ -383,10 +383,6 @@ public class PcView extends Activity implements AdapterFragmentCallbacks {
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Toast.makeText(PcView.this, getResources().getString(R.string.pair_pc_offline), Toast.LENGTH_SHORT).show();
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Toast.makeText(PcView.this, getResources().getString(R.string.pair_pc_offline), Toast.LENGTH_SHORT).show();
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return;
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return;
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}
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}
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if (computer.runningGameId != 0) {
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Toast.makeText(PcView.this, getResources().getString(R.string.pair_pc_ingame), Toast.LENGTH_LONG).show();
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return;
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}
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if (managerBinder == null) {
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if (managerBinder == null) {
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Toast.makeText(PcView.this, getResources().getString(R.string.error_manager_not_running), Toast.LENGTH_LONG).show();
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Toast.makeText(PcView.this, getResources().getString(R.string.error_manager_not_running), Toast.LENGTH_LONG).show();
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return;
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return;
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@ -426,8 +422,13 @@ public class PcView extends Activity implements AdapterFragmentCallbacks {
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message = getResources().getString(R.string.pair_incorrect_pin);
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message = getResources().getString(R.string.pair_incorrect_pin);
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}
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}
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else if (pairState == PairState.FAILED) {
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else if (pairState == PairState.FAILED) {
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if (computer.runningGameId != 0) {
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message = getResources().getString(R.string.pair_pc_ingame);
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}
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else {
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message = getResources().getString(R.string.pair_fail);
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message = getResources().getString(R.string.pair_fail);
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}
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}
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}
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else if (pairState == PairState.ALREADY_IN_PROGRESS) {
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else if (pairState == PairState.ALREADY_IN_PROGRESS) {
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message = getResources().getString(R.string.pair_already_in_progress);
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message = getResources().getString(R.string.pair_already_in_progress);
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}
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}
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