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https://github.com/moonlight-stream/moonlight-android.git
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Handle paddle buttons on Xbox Elite controllers
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71c831b02d
commit
27701eda49
@ -1951,7 +1951,24 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
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context.rightTrigger = 0;
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context.rightTrigger = 0;
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break;
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break;
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default:
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default:
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return false;
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// Paddles aren't mapped in any of the Android key layout files,
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// so we need to handle the evdev key codes directly.
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switch (event.getScanCode()) {
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case 0x2c4: // BTN_TRIGGER_HAPPY5
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context.inputMap &= ~ControllerPacket.PADDLE1_FLAG;
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break;
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case 0x2c5: // BTN_TRIGGER_HAPPY6
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context.inputMap &= ~ControllerPacket.PADDLE2_FLAG;
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break;
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case 0x2c6: // BTN_TRIGGER_HAPPY7
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context.inputMap &= ~ControllerPacket.PADDLE3_FLAG;
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break;
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case 0x2c7: // BTN_TRIGGER_HAPPY8
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context.inputMap &= ~ControllerPacket.PADDLE4_FLAG;
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break;
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default:
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return false;
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}
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}
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}
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// Check if we're emulating the select button
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// Check if we're emulating the select button
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@ -2126,7 +2143,24 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
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context.rightTrigger = (byte)0xFF;
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context.rightTrigger = (byte)0xFF;
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break;
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break;
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default:
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default:
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return false;
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// Paddles aren't mapped in any of the Android key layout files,
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// so we need to handle the evdev key codes directly.
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switch (event.getScanCode()) {
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case 0x2c4: // BTN_TRIGGER_HAPPY5
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context.inputMap |= ControllerPacket.PADDLE1_FLAG;
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break;
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case 0x2c5: // BTN_TRIGGER_HAPPY6
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context.inputMap |= ControllerPacket.PADDLE2_FLAG;
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break;
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case 0x2c6: // BTN_TRIGGER_HAPPY7
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context.inputMap |= ControllerPacket.PADDLE3_FLAG;
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break;
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case 0x2c7: // BTN_TRIGGER_HAPPY8
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context.inputMap |= ControllerPacket.PADDLE4_FLAG;
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break;
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default:
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return false;
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}
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}
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}
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// Start+Back+LB+RB is the quit combo
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// Start+Back+LB+RB is the quit combo
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