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https://github.com/moonlight-stream/moonlight-android.git
synced 2025-07-20 19:42:45 +00:00
Add axis scaling support
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@ -47,6 +47,9 @@ public class ControllerHandler {
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public ControllerHandler(NvConnection conn) {
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this.conn = conn;
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// We want limelight-common to scale the axis values to match Xinput values
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ControllerPacket.enableAxisScaling = true;
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}
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private ControllerMapping createMappingForDevice(InputDevice dev) {
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@ -135,6 +138,15 @@ public class ControllerHandler {
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InputDevice.MotionRange lsYRange = dev.getMotionRange(mapping.leftStickYAxis);
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if (lsXRange != null && lsYRange != null) {
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mapping.leftStickDeadzoneRadius = Math.max(lsXRange.getFlat(), lsYRange.getFlat());
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// If there isn't a (reasonable) deadzone at all, use 20%
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if (mapping.leftStickDeadzoneRadius < 0.02f) {
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mapping.leftStickDeadzoneRadius = 0.20f;
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}
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// Check that the deadzone is 10% at minimum
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else if (mapping.leftStickDeadzoneRadius < 0.10f) {
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mapping.leftStickDeadzoneRadius = 0.10f;
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}
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}
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}
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@ -143,6 +155,15 @@ public class ControllerHandler {
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InputDevice.MotionRange rsYRange = dev.getMotionRange(mapping.rightStickYAxis);
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if (rsXRange != null && rsYRange != null) {
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mapping.rightStickDeadzoneRadius = Math.max(rsXRange.getFlat(), rsYRange.getFlat());
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// If there isn't a (reasonable) deadzone at all, use 20%
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if (mapping.rightStickDeadzoneRadius < 0.02f) {
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mapping.rightStickDeadzoneRadius = 0.20f;
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}
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// Check that the deadzone is 10% at minimum
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else if (mapping.rightStickDeadzoneRadius < 0.10f) {
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mapping.rightStickDeadzoneRadius = 0.10f;
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}
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}
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}
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@ -242,7 +263,7 @@ public class ControllerHandler {
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// Scale the input based on the distance from the deadzone
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inputVector.getNormalized(normalizedInputVector);
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normalizedInputVector.scalarMultiply((inputVector.getMagnitude() - deadzoneRadius) / (1.0f - deadzoneRadius));
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// Bound the X value to -1.0 to 1.0
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if (normalizedInputVector.getX() > 1.0f) {
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normalizedInputVector.setX(1.0f);
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@ -284,7 +305,7 @@ public class ControllerHandler {
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event.getAxisValue(mapping.rightStickYAxis), mapping.rightStickDeadzoneRadius);
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rightStickX = (short)(rightStickVector.getX() * 0x7FFE);
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rightStickY = (short)(-rightStickVector.getY() * 0x7FFE);
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rightStickY = (short)(-rightStickVector.getY() * 0x7FFE);
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}
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// Handle controllers with analog triggers
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