Add support for X1 and X2 mouse buttons

This commit is contained in:
Cameron Gutman
2018-10-05 00:56:30 -07:00
parent 7dea322bbd
commit 1d7c8697e9
4 changed files with 36 additions and 2 deletions

View File

@@ -1010,6 +1010,24 @@ public class Game extends Activity implements SurfaceHolder.Callback,
}
}
if ((changedButtons & MotionEvent.BUTTON_BACK) != 0) {
if ((event.getButtonState() & MotionEvent.BUTTON_BACK) != 0) {
conn.sendMouseButtonDown(MouseButtonPacket.BUTTON_X1);
}
else {
conn.sendMouseButtonUp(MouseButtonPacket.BUTTON_X1);
}
}
if ((changedButtons & MotionEvent.BUTTON_FORWARD) != 0) {
if ((event.getButtonState() & MotionEvent.BUTTON_FORWARD) != 0) {
conn.sendMouseButtonDown(MouseButtonPacket.BUTTON_X2);
}
else {
conn.sendMouseButtonUp(MouseButtonPacket.BUTTON_X2);
}
}
// Get relative axis values if we can
if (inputCaptureProvider.eventHasRelativeMouseAxes(event)) {
// Send the deltas straight from the motion event
@@ -1360,6 +1378,12 @@ public class Game extends Activity implements SurfaceHolder.Callback,
case EvdevListener.BUTTON_RIGHT:
buttonIndex = MouseButtonPacket.BUTTON_RIGHT;
break;
case EvdevListener.BUTTON_X1:
buttonIndex = MouseButtonPacket.BUTTON_X1;
break;
case EvdevListener.BUTTON_X2:
buttonIndex = MouseButtonPacket.BUTTON_X2;
break;
default:
LimeLog.warning("Unhandled button: "+buttonId);
return;