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https://github.com/moonlight-stream/moonlight-android.git
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Fix mouse scaling to scale by stream view size rather than screen size for better behavior on N and in general
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@@ -1,5 +1,7 @@
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package com.limelight.binding.input;
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import android.view.View;
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import com.limelight.nvstream.NvConnection;
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import com.limelight.nvstream.input.MouseButtonPacket;
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@@ -17,23 +19,27 @@ public class TouchContext {
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private boolean confirmedDrag;
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private Timer dragTimer;
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private double distanceMoved;
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private double xFactor, yFactor;
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private final NvConnection conn;
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private final int actionIndex;
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private final double xFactor;
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private final double yFactor;
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private final int referenceWidth;
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private final int referenceHeight;
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private final View targetView;
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private static final int TAP_MOVEMENT_THRESHOLD = 20;
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private static final int TAP_DISTANCE_THRESHOLD = 25;
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private static final int TAP_TIME_THRESHOLD = 250;
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private static final int DRAG_TIME_THRESHOLD = 650;
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public TouchContext(NvConnection conn, int actionIndex, double xFactor, double yFactor)
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public TouchContext(NvConnection conn, int actionIndex,
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int referenceWidth, int referenceHeight, View view)
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{
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this.conn = conn;
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this.actionIndex = actionIndex;
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this.xFactor = xFactor;
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this.yFactor = yFactor;
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this.referenceWidth = referenceWidth;
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this.referenceHeight = referenceHeight;
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this.targetView = view;
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}
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public int getActionIndex()
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@@ -68,6 +74,10 @@ public class TouchContext {
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public boolean touchDownEvent(int eventX, int eventY)
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{
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// Get the view dimensions to scale inputs on this touch
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xFactor = referenceWidth / (double)targetView.getWidth();
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yFactor = referenceHeight / (double)targetView.getHeight();
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originalTouchX = lastTouchX = eventX;
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originalTouchY = lastTouchY = eventY;
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originalTouchTime = System.currentTimeMillis();
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