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https://github.com/moonlight-stream/moonlight-android.git
synced 2025-07-20 11:33:06 +00:00
Use a common cleanup function and stop input capturing after closing the connection to allow captured devices to accept the "Connection Failed" dialog
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parent
6677949614
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13b80eda8a
@ -286,7 +286,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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Dialog.closeDialogs();
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displayedFailureDialog = true;
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conn.stop();
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stopConnection();
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int averageEndToEndLat = decoderRenderer.getAverageEndToEndLatency();
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int averageDecoderLat = decoderRenderer.getAverageDecoderLatency();
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@ -305,10 +305,6 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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Toast.makeText(this, message, Toast.LENGTH_LONG).show();
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}
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if (evdevWatcher != null) {
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evdevWatcher.shutdown();
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}
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finish();
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}
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@ -573,6 +569,19 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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public void stageComplete(Stage stage) {
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}
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private void stopConnection() {
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if (connecting || connected) {
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conn.stop();
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connecting = connected = false;
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}
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// Close the Evdev watcher to allow use of captured input devices
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if (evdevWatcher != null) {
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evdevWatcher.shutdown();
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evdevWatcher = null;
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}
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}
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@Override
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public void stageFailed(Stage stage) {
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if (spinner != null) {
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@ -583,8 +592,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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if (!displayedFailureDialog) {
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displayedFailureDialog = true;
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Dialog.displayDialog(this, "Connection Error", "Starting "+stage.getName()+" failed", true);
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conn.stop();
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connecting = false;
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stopConnection();
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}
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}
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@ -593,9 +601,9 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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if (!displayedFailureDialog) {
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displayedFailureDialog = true;
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e.printStackTrace();
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Dialog.displayDialog(this, "Connection Terminated", "The connection failed unexpectedly", true);
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conn.stop();
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connected = false;
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stopConnection();
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}
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}
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@ -657,8 +665,7 @@ public class Game extends Activity implements SurfaceHolder.Callback,
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@Override
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public void surfaceDestroyed(SurfaceHolder holder) {
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if (connected) {
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conn.stop();
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connected = false;
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stopConnection();
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}
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}
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