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Pass AudioAttributes on L+ when vibrating
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@ -1106,7 +1106,15 @@ public class ControllerHandler implements InputManager.InputDeviceListener, UsbD
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long pwmPeriod = 20;
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long pwmPeriod = 20;
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long onTime = (long)((simulatedAmplitude / 255.0) * pwmPeriod);
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long onTime = (long)((simulatedAmplitude / 255.0) * pwmPeriod);
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long offTime = pwmPeriod - onTime;
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long offTime = pwmPeriod - onTime;
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vibrator.vibrate(new long[]{0, onTime, offTime}, 0);
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
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AudioAttributes audioAttributes = new AudioAttributes.Builder()
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.setUsage(AudioAttributes.USAGE_GAME)
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.build();
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vibrator.vibrate(new long[]{0, onTime, offTime}, 0, audioAttributes);
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}
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else {
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vibrator.vibrate(new long[]{0, onTime, offTime}, 0);
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}
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}
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}
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public void handleRumble(short controllerNumber, short lowFreqMotor, short highFreqMotor) {
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public void handleRumble(short controllerNumber, short lowFreqMotor, short highFreqMotor) {
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