diff --git a/.travis.yml b/.travis.yml deleted file mode 100644 index e9e1dda9..00000000 --- a/.travis.yml +++ /dev/null @@ -1,18 +0,0 @@ -language: android -dist: trusty - -git: - depth: 1 - -android: - components: - - tools - - platform-tools - - build-tools-30.0.0 - - android-30 - -before_install: - - sdkmanager --list - -install: - - yes | sdkmanager "ndk;21.0.6113669" diff --git a/README.md b/README.md index 159664d3..1189b6ae 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ # Moonlight Android -[![Travis CI Status](https://travis-ci.com/moonlight-stream/moonlight-android.svg?branch=master)](https://travis-ci.com/moonlight-stream/moonlight-android) +[![AppVeyor Build Status](https://ci.appveyor.com/api/projects/status/232a8tadrrn8jv0k/branch/master?svg=true)](https://ci.appveyor.com/project/cgutman/moonlight-android/branch/master) [Moonlight for Android](https://moonlight-stream.org) is an open source implementation of NVIDIA's GameStream, as used by the NVIDIA Shield. diff --git a/appveyor.yml b/appveyor.yml new file mode 100644 index 00000000..a6c37a5e --- /dev/null +++ b/appveyor.yml @@ -0,0 +1,18 @@ +version: 0.0.0.{build} + +clone_depth: 1 + +image: Visual Studio 2019 + +before_build: + - 'git submodule update --init --recursive' + - 'mklink /D C:\android-sdk "C:\Program Files (x86)\Android\android-sdk"' + - 'set ANDROID_HOME=C:\android-sdk' + +build_script: + - gradlew.bat build connectedCheck + +after_build: + - 'appveyor PushArtifact app\build\reports\lint-results.html' + +deploy: off