2020-08-28 18:46:36 -07:00

110 lines
2.9 KiB
C++

#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <stdio.h>
#include <stdlib.h>
#include <WinSock2.h>
#include <Ws2ipdef.h>
#include "relay.h"
typedef struct _UDP_TUPLE {
SOCKET socket;
unsigned short port;
} UDP_TUPLE, *PUDP_TUPLE;
DWORD
WINAPI
UdpRelayThreadProc(LPVOID Context)
{
PUDP_TUPLE tuple = (PUDP_TUPLE)Context;
USHORT nboPort = htons(tuple->port);
SOCKADDR_IN lastRemoteAddr;
// Ensure the relay threads aren't preempted by games or other CPU intensive activity
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_HIGHEST);
RtlZeroMemory(&lastRemoteAddr, sizeof(lastRemoteAddr));
for (;;) {
char buffer[4096];
SOCKADDR_IN sourceAddr;
int sourceAddrLen;
int recvLen;
sourceAddrLen = sizeof(sourceAddr);
recvLen = recvfrom(tuple->socket, buffer, sizeof(buffer), 0, (PSOCKADDR)&sourceAddr, &sourceAddrLen);
if (recvLen == SOCKET_ERROR) {
continue;
}
SOCKADDR_IN destinationAddr;
if (RtlEqualMemory(&sourceAddr.sin_addr, &in4addr_loopback, sizeof(sourceAddr.sin_addr)) && sourceAddr.sin_port == nboPort) {
// Traffic incoming from loopback interface - send it to the last remote address
destinationAddr = lastRemoteAddr;
}
else {
// Traffic incoming from the remote host - remember the source
lastRemoteAddr = sourceAddr;
// Send it to the normal port via the loopback adapter
destinationAddr = sourceAddr;
destinationAddr.sin_addr = in4addr_loopback;
destinationAddr.sin_port = nboPort;
}
sendto(tuple->socket, buffer, recvLen, 0, (PSOCKADDR)&destinationAddr, sizeof(destinationAddr));
}
closesocket(tuple->socket);
free(tuple);
return 0;
}
int StartUdpRelay(unsigned short Port)
{
SOCKET sock;
SOCKADDR_IN addr;
HANDLE thread;
PUDP_TUPLE tuple;
int error;
sock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
if (sock == INVALID_SOCKET) {
error = WSAGetLastError();
printf("socket() failed: %d\n", error);
return error;
}
// Bind to the alternate port
RtlZeroMemory(&addr, sizeof(addr));
addr.sin_family = AF_INET;
addr.sin_port = htons(Port + RELAY_PORT_OFFSET);
if (bind(sock, (PSOCKADDR)&addr, sizeof(addr)) == SOCKET_ERROR) {
error = WSAGetLastError();
printf("bind() failed: %d\n", error);
closesocket(sock);
return error;
}
tuple = (PUDP_TUPLE)malloc(sizeof(*tuple));
if (tuple == NULL) {
return ERROR_OUTOFMEMORY;
}
tuple->socket = sock;
tuple->port = Port;
thread = CreateThread(NULL, 0, UdpRelayThreadProc, tuple, 0, NULL);
if (thread == NULL) {
error = GetLastError();
printf("CreateThread() failed: %d\n", error);
closesocket(sock);
return error;
}
CloseHandle(thread);
return 0;
}