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Fix displaying broken ports when running IPv6-only
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@ -933,7 +933,11 @@ int main(int argc, char* argv[])
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for (struct addrinfo* current = result; current != NULL; current = current->ai_next) {
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if (current->ai_family == AF_INET6) {
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fprintf(CONSOLE_OUT, "Testing GameStream connectivity over the Internet using an IPv6 relay server...\n");
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if (TestAllPorts((PSOCKADDR_STORAGE)current->ai_addr, NULL, 0, true, true)) {
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// Pass the portMsgBuf only if we've detected an IPv6-only setup. Otherwise, we want to preserve
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// the failing ports from the IPv4 to display in the error dialog.
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if (TestAllPorts((PSOCKADDR_STORAGE)current->ai_addr,
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ss.ss_family == AF_INET6 ? portMsgBuf : NULL,
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ss.ss_family == AF_INET6 ? sizeof(portMsgBuf) : 0, true, true)) {
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// We will terminate the test at the IPv6 limited connectivity warning in the following cases:
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// 1) Double-NAT/CGN - indicates the connection is fundamentally limited to IPv6 for end-to-end connectivity
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// 2) IPv6-only - indicates the connection is fundamentally limited to IPv6 for all connectivity
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