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https://github.com/moonlight-stream/Internet-Hosting-Tool.git
synced 2025-07-01 23:35:27 +00:00
Add support for IPv6-only environments
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0bd212e6f1
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@ -835,14 +835,14 @@ int main(int argc, char* argv[])
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return -1;
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}
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if (!FindLocalInterfaceIPAddress(AF_INET, &ss)) {
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if (!FindLocalInterfaceIPAddress(AF_INET, &ss) && !FindLocalInterfaceIPAddress(AF_INET6, &ss)) {
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DisplayMessage("Unable to perform GameStream connectivity check. Please check your Internet connection and try again.");
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return -1;
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}
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fprintf(CONSOLE_OUT, "Testing GameStream connectivity on your local network...\n");
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// Try to connect via LAN IPv4 address
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// Try to connect via LAN address
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fprintf(LOG_OUT, "Testing GameStream ports via local network\n");
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if (!TestAllPorts(&ss, portMsgBuf, sizeof(portMsgBuf), true)) {
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snprintf(msgBuf, sizeof(msgBuf),
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@ -851,33 +851,47 @@ int main(int argc, char* argv[])
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return -1;
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}
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fprintf(CONSOLE_OUT, "Detecting public IP address...\n");
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bool rulesFound, igdDisconnected;
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bool igdDisconnected;
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SOCKADDR_IN locallyReportedWanAddr;
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if (!CheckWANAccess(&sin, &locallyReportedWanAddr, &rulesFound, &igdDisconnected)) {
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return -1;
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char wanAddrStr[INET_ADDRSTRLEN];
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if (ss.ss_family == AF_INET) {
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bool rulesFound;
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fprintf(CONSOLE_OUT, "Detecting public IP address...\n");
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if (!CheckWANAccess(&sin, &locallyReportedWanAddr, &rulesFound, &igdDisconnected)) {
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return -1;
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}
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fprintf(CONSOLE_OUT, "Testing GameStream connectivity over the Internet...\n");
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// Detect a double NAT by detecting STUN and and UPnP mismatches
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if (sin.sin_addr.S_un.S_addr != locallyReportedWanAddr.sin_addr.S_un.S_addr) {
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fprintf(LOG_OUT, "Testing GameStream ports via UPnP/NAT-PMP reported WAN address\n");
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// We don't actually care about the outcome here but it's nice to have in logs
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// to determine whether solving the double NAT will actually make Moonlight work.
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TestAllPorts((PSOCKADDR_STORAGE)&locallyReportedWanAddr, portMsgBuf, sizeof(portMsgBuf), false);
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fprintf(LOG_OUT, "Detected inconsistency between UPnP/NAT-PMP and STUN reported WAN addresses!\n");
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}
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inet_ntop(AF_INET, &sin.sin_addr, wanAddrStr, sizeof(wanAddrStr));
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}
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fprintf(CONSOLE_OUT, "Testing GameStream connectivity over the Internet...\n");
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// Detect a double NAT by detecting STUN and and UPnP mismatches
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if (sin.sin_addr.S_un.S_addr != locallyReportedWanAddr.sin_addr.S_un.S_addr) {
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fprintf(LOG_OUT, "Testing GameStream ports via UPnP/NAT-PMP reported WAN address\n");
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// We don't actually care about the outcome here but it's nice to have in logs
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// to determine whether solving the double NAT will actually make Moonlight work.
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TestAllPorts((PSOCKADDR_STORAGE)&locallyReportedWanAddr, portMsgBuf, sizeof(portMsgBuf), false);
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fprintf(LOG_OUT, "Detected inconsistency between UPnP/NAT-PMP and STUN reported WAN addresses!\n");
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else {
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// Go directly to the relay check if we have only IPv6 connectivity
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igdDisconnected = false;
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locallyReportedWanAddr = {};
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goto RelayCheck;
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}
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char wanAddrStr[64];
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inet_ntop(AF_INET, &sin.sin_addr, wanAddrStr, sizeof(wanAddrStr));
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// Try to connect via WAN IPv4 address
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fprintf(LOG_OUT, "Testing GameStream ports via STUN-reported WAN address\n");
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if (!TestAllPorts(&ss, portMsgBuf, sizeof(portMsgBuf), true)) {
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RelayCheck:
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// Many UPnP devices report IGD disconnected when double-NATed. If it was really offline,
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// we probably would not have even gotten past STUN.
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if (IsDoubleNAT(&locallyReportedWanAddr) || igdDisconnected) {
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