Add support for IPv6-only environments

This commit is contained in:
Cameron Gutman 2019-07-29 21:20:30 -07:00
parent 0bd212e6f1
commit acb3f5a059

View File

@ -835,14 +835,14 @@ int main(int argc, char* argv[])
return -1;
}
if (!FindLocalInterfaceIPAddress(AF_INET, &ss)) {
if (!FindLocalInterfaceIPAddress(AF_INET, &ss) && !FindLocalInterfaceIPAddress(AF_INET6, &ss)) {
DisplayMessage("Unable to perform GameStream connectivity check. Please check your Internet connection and try again.");
return -1;
}
fprintf(CONSOLE_OUT, "Testing GameStream connectivity on your local network...\n");
// Try to connect via LAN IPv4 address
// Try to connect via LAN address
fprintf(LOG_OUT, "Testing GameStream ports via local network\n");
if (!TestAllPorts(&ss, portMsgBuf, sizeof(portMsgBuf), true)) {
snprintf(msgBuf, sizeof(msgBuf),
@ -851,33 +851,47 @@ int main(int argc, char* argv[])
return -1;
}
fprintf(CONSOLE_OUT, "Detecting public IP address...\n");
bool rulesFound, igdDisconnected;
bool igdDisconnected;
SOCKADDR_IN locallyReportedWanAddr;
if (!CheckWANAccess(&sin, &locallyReportedWanAddr, &rulesFound, &igdDisconnected)) {
return -1;
char wanAddrStr[INET_ADDRSTRLEN];
if (ss.ss_family == AF_INET) {
bool rulesFound;
fprintf(CONSOLE_OUT, "Detecting public IP address...\n");
if (!CheckWANAccess(&sin, &locallyReportedWanAddr, &rulesFound, &igdDisconnected)) {
return -1;
}
fprintf(CONSOLE_OUT, "Testing GameStream connectivity over the Internet...\n");
// Detect a double NAT by detecting STUN and and UPnP mismatches
if (sin.sin_addr.S_un.S_addr != locallyReportedWanAddr.sin_addr.S_un.S_addr) {
fprintf(LOG_OUT, "Testing GameStream ports via UPnP/NAT-PMP reported WAN address\n");
// We don't actually care about the outcome here but it's nice to have in logs
// to determine whether solving the double NAT will actually make Moonlight work.
TestAllPorts((PSOCKADDR_STORAGE)&locallyReportedWanAddr, portMsgBuf, sizeof(portMsgBuf), false);
fprintf(LOG_OUT, "Detected inconsistency between UPnP/NAT-PMP and STUN reported WAN addresses!\n");
}
inet_ntop(AF_INET, &sin.sin_addr, wanAddrStr, sizeof(wanAddrStr));
}
fprintf(CONSOLE_OUT, "Testing GameStream connectivity over the Internet...\n");
// Detect a double NAT by detecting STUN and and UPnP mismatches
if (sin.sin_addr.S_un.S_addr != locallyReportedWanAddr.sin_addr.S_un.S_addr) {
fprintf(LOG_OUT, "Testing GameStream ports via UPnP/NAT-PMP reported WAN address\n");
// We don't actually care about the outcome here but it's nice to have in logs
// to determine whether solving the double NAT will actually make Moonlight work.
TestAllPorts((PSOCKADDR_STORAGE)&locallyReportedWanAddr, portMsgBuf, sizeof(portMsgBuf), false);
fprintf(LOG_OUT, "Detected inconsistency between UPnP/NAT-PMP and STUN reported WAN addresses!\n");
else {
// Go directly to the relay check if we have only IPv6 connectivity
igdDisconnected = false;
locallyReportedWanAddr = {};
goto RelayCheck;
}
char wanAddrStr[64];
inet_ntop(AF_INET, &sin.sin_addr, wanAddrStr, sizeof(wanAddrStr));
// Try to connect via WAN IPv4 address
fprintf(LOG_OUT, "Testing GameStream ports via STUN-reported WAN address\n");
if (!TestAllPorts(&ss, portMsgBuf, sizeof(portMsgBuf), true)) {
RelayCheck:
// Many UPnP devices report IGD disconnected when double-NATed. If it was really offline,
// we probably would not have even gotten past STUN.
if (IsDoubleNAT(&locallyReportedWanAddr) || igdDisconnected) {