mirror of
https://github.com/moonlight-stream/Internet-Hosting-Tool.git
synced 2025-07-01 23:35:27 +00:00
Add support for IPv6 testing
This commit is contained in:
parent
6f3898e4b4
commit
8158c85a23
@ -227,7 +227,9 @@ PortTestStatus TestPort(PSOCKADDR_STORAGE addr, int proto, int port, bool withSe
|
||||
}
|
||||
|
||||
if (withServer) {
|
||||
serverSock = socket(addr->ss_family, proto == IPPROTO_TCP ? SOCK_STREAM : SOCK_DGRAM, proto);
|
||||
// Even if we are testing IPv6, our server socket should still be on IPv4 to allow the
|
||||
// IPv6 relay to do its job (since it's already bound to all GFE ports on v6)
|
||||
serverSock = socket(AF_INET, proto == IPPROTO_TCP ? SOCK_STREAM : SOCK_DGRAM, proto);
|
||||
if (serverSock == INVALID_SOCKET) {
|
||||
fprintf(LOG_OUT, "socket() failed: %d\n", WSAGetLastError());
|
||||
closesocket(clientSock);
|
||||
@ -391,8 +393,16 @@ PortTestStatus TestHttpPort(PSOCKADDR_STORAGE addr, int port)
|
||||
return PortTestError;
|
||||
}
|
||||
|
||||
char addrStr[64];
|
||||
inet_ntop(AF_INET, &((struct sockaddr_in*)addr)->sin_addr, addrStr, sizeof(addrStr));
|
||||
char addrStr[INET6_ADDRSTRLEN + 2];
|
||||
if (addr->ss_family == AF_INET) {
|
||||
inet_ntop(AF_INET, &((struct sockaddr_in*)addr)->sin_addr, addrStr, sizeof(addrStr));
|
||||
}
|
||||
else {
|
||||
// The address string must be escaped for usage in URLs
|
||||
addrStr[0] = '[';
|
||||
inet_ntop(AF_INET6, &((struct sockaddr_in6*)addr)->sin6_addr, &addrStr[1], INET6_ADDRSTRLEN);
|
||||
strcat_s(addrStr, "]");
|
||||
}
|
||||
|
||||
sprintf(url, "%s://%s:%d/",
|
||||
port == 47989 ? "http" : "https",
|
||||
@ -461,11 +471,13 @@ bool TestAllPorts(PSOCKADDR_STORAGE addr, char* portMsg, int portMsgLen, bool co
|
||||
// If we got an unknown result, assume it matches with whatever
|
||||
// we've gotten so far.
|
||||
if (status == PortTestError || !ret) {
|
||||
int msgLen = snprintf(portMsg, portMsgLen, "%s %d\n",
|
||||
k_Ports[i].proto == IPPROTO_TCP ? "TCP" : "UDP",
|
||||
k_Ports[i].port);
|
||||
portMsg += msgLen;
|
||||
portMsgLen -= msgLen;
|
||||
if (portMsg != NULL && portMsgLen > 0) {
|
||||
int msgLen = snprintf(portMsg, portMsgLen, "%s %d\n",
|
||||
k_Ports[i].proto == IPPROTO_TCP ? "TCP" : "UDP",
|
||||
k_Ports[i].port);
|
||||
portMsg += msgLen;
|
||||
portMsgLen -= msgLen;
|
||||
}
|
||||
|
||||
// Keep going to check all ports and report the failing ones
|
||||
ret = false;
|
||||
@ -600,6 +612,8 @@ bool CheckWANAccess(PSOCKADDR_IN wanAddr, PSOCKADDR_IN reportedWanAddr, bool* fo
|
||||
}
|
||||
|
||||
{
|
||||
fprintf(CONSOLE_OUT, "\tTesting UPnP...\n");
|
||||
|
||||
int upnpErr;
|
||||
struct UPNPDev* ipv4Devs = upnpDiscoverAll(5000, nullptr, nullptr, UPNP_LOCAL_PORT_ANY, 0, 2, &upnpErr);
|
||||
|
||||
@ -665,6 +679,8 @@ bool CheckWANAccess(PSOCKADDR_IN wanAddr, PSOCKADDR_IN reportedWanAddr, bool* fo
|
||||
|
||||
// Use the delay of upnpDiscoverAll() to also allow the NAT-PMP endpoint time to respond
|
||||
if (natPmpErr >= 0) {
|
||||
fprintf(CONSOLE_OUT, "\tTesting NAT-PMP...\n");
|
||||
|
||||
fprintf(LOG_OUT, "Detecting WAN IP address via NAT-PMP...");
|
||||
|
||||
natpmpresp_t response;
|
||||
@ -692,6 +708,8 @@ bool CheckWANAccess(PSOCKADDR_IN wanAddr, PSOCKADDR_IN reportedWanAddr, bool* fo
|
||||
}
|
||||
|
||||
fprintf(LOG_OUT, "Detecting WAN IP address via STUN...");
|
||||
fprintf(CONSOLE_OUT, "\tTesting STUN...\n");
|
||||
|
||||
if (!getExternalAddressPortIP4(IPPROTO_UDP, 0, wanAddr) && !getExternalAddressPortIP4(IPPROTO_TCP, 0, wanAddr)) {
|
||||
DisplayMessage("Unable to determine your public IP address. Please check your Internet connection or try again in a few minutes.");
|
||||
return false;
|
||||
@ -854,40 +872,63 @@ int main(int argc, char* argv[])
|
||||
snprintf(msgBuf, sizeof(msgBuf), "Your router appears be connected to the Internet through another router. Click the Help button for guidance on fixing this issue.");
|
||||
DisplayMessage(msgBuf, "https://github.com/moonlight-stream/moonlight-docs/wiki/Internet-Streaming-Errors#connected-through-another-router-error");
|
||||
}
|
||||
else if (IsPossibleCGN(&locallyReportedWanAddr)) {
|
||||
snprintf(msgBuf, sizeof(msgBuf), "Your ISP is running a Carrier-Grade NAT that is preventing you from hosting services like Moonlight on the Internet. Click the Help button for guidance on fixing this issue.");
|
||||
DisplayMessage(msgBuf, "https://github.com/moonlight-stream/moonlight-docs/wiki/Internet-Streaming-Errors#carrier-grade-nat-error");
|
||||
}
|
||||
else {
|
||||
struct hostent* host;
|
||||
struct addrinfo hint = {};
|
||||
struct addrinfo* result;
|
||||
|
||||
// We can get here if the router doesn't support NAT reflection.
|
||||
// We'll need to call out to our loopback server to get a second opinion.
|
||||
|
||||
fprintf(CONSOLE_OUT, "Testing GameStream connectivity over the Internet using a relay server...\n");
|
||||
|
||||
fprintf(LOG_OUT, "Testing GameStream ports via loopback server\n");
|
||||
|
||||
host = gethostbyname("loopback.moonlight-stream.org");
|
||||
if (host != nullptr) {
|
||||
sin.sin_addr = *(struct in_addr*)host->h_addr;
|
||||
if (TestAllPorts((PSOCKADDR_STORAGE)&sin, portMsgBuf, sizeof(portMsgBuf), true)) {
|
||||
goto AllTestsPassed;
|
||||
}
|
||||
hint.ai_family = AF_UNSPEC;
|
||||
hint.ai_flags = AI_ADDRCONFIG;
|
||||
err = getaddrinfo("loopback.moonlight-stream.org", NULL, &hint, &result);
|
||||
if (err != 0 || result == NULL) {
|
||||
fprintf(LOG_OUT, "getaddrinfo() failed: %d\n", WSAGetLastError());
|
||||
}
|
||||
else {
|
||||
fprintf(LOG_OUT, "gethostbyname() failed: %d\n", WSAGetLastError());
|
||||
// First try the relay server over IPv4. If this passes, it's considered a full success
|
||||
fprintf(LOG_OUT, "Testing GameStream ports via IPv4 loopback server\n");
|
||||
for (struct addrinfo* current = result; current != NULL; current = current->ai_next) {
|
||||
if (current->ai_family == AF_INET) {
|
||||
fprintf(CONSOLE_OUT, "Testing GameStream connectivity over the Internet using a relay server...\n");
|
||||
if (TestAllPorts((PSOCKADDR_STORAGE)current->ai_addr, portMsgBuf, sizeof(portMsgBuf), true)) {
|
||||
goto AllTestsPassed;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// If that fails, try the relay server over IPv6. If this passes, it will be a partial success
|
||||
fprintf(LOG_OUT, "Testing GameStream ports via IPv6 loopback server\n");
|
||||
for (struct addrinfo* current = result; current != NULL; current = current->ai_next) {
|
||||
if (current->ai_family == AF_INET6) {
|
||||
fprintf(CONSOLE_OUT, "Testing GameStream connectivity over the Internet using an IPv6 relay server...\n");
|
||||
if (TestAllPorts((PSOCKADDR_STORAGE)current->ai_addr, NULL, 0, true)) {
|
||||
snprintf(msgBuf, sizeof(msgBuf), "This PC has limited connectivity for Internet hosting. It will work only for clients on certain networks.\n\n"
|
||||
"If you want to try streaming with this configuration, you must pair Moonlight to your gaming PC from your home network before trying to stream over the Internet.\n\n"
|
||||
"To get full connectivity, please contact your ISP and ask for a \"public IP address\" which they may offer for free upon request. For more information and workarounds, click the Help button.");
|
||||
DisplayMessage(msgBuf, "https://github.com/moonlight-stream/moonlight-docs/wiki/Internet-Streaming-Errors#limited-connectivity-for-hosting-error", MpWarn);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (IsPossibleCGN(&locallyReportedWanAddr)) {
|
||||
snprintf(msgBuf, sizeof(msgBuf), "Your ISP is running a Carrier-Grade NAT that is preventing you from hosting services like Moonlight on the Internet. Click the Help button for guidance on fixing this issue.");
|
||||
DisplayMessage(msgBuf, "https://github.com/moonlight-stream/moonlight-docs/wiki/Internet-Streaming-Errors#carrier-grade-nat-error");
|
||||
}
|
||||
else {
|
||||
snprintf(msgBuf, sizeof(msgBuf), "Internet GameStream connectivity check failed. Click the Help button for guidance on fixing this issue.\n\nThe following ports were not forwarded properly:\n%s", portMsgBuf);
|
||||
DisplayMessage(msgBuf, "https://github.com/moonlight-stream/moonlight-docs/wiki/Internet-Streaming-Errors#internet-gamestream-connectivity-check-error");
|
||||
}
|
||||
}
|
||||
|
||||
snprintf(msgBuf, sizeof(msgBuf), "Internet GameStream connectivity check failed. Click the Help button for guidance on fixing this issue.\n\nThe following ports were not forwarded properly:\n%s", portMsgBuf);
|
||||
DisplayMessage(msgBuf, "https://github.com/moonlight-stream/moonlight-docs/wiki/Internet-Streaming-Errors#internet-gamestream-connectivity-check-error");
|
||||
return -1;
|
||||
}
|
||||
|
||||
AllTestsPassed:
|
||||
snprintf(msgBuf, sizeof(msgBuf), "This PC is ready to stream over the Internet!\n\n"
|
||||
"For the easiest setup, you should pair Moonlight to your PC from your home network before trying to stream over the Internet.\n\n"
|
||||
snprintf(msgBuf, sizeof(msgBuf), "This PC is ready to host over the Internet!\n\n"
|
||||
"For the easiest setup, you should pair Moonlight to your gaming PC from your home network before trying to stream over the Internet.\n\n"
|
||||
"If you can't, you can type the following address into Moonlight's Add PC dialog: %s", wanAddrStr);
|
||||
DisplayMessage(msgBuf, nullptr, MpInfo);
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user