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120 lines
2.9 KiB
JavaScript
120 lines
2.9 KiB
JavaScript
/**
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* Find short path.
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*
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*/
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function NewAlgorithm(graph, app)
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{
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BaseAlgorithm.apply(this, arguments);
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this.message = "Please select vertex";
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this.selectObject = null;
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this.neighbours = [];
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}
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// inheritance.
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NewAlgorithm.prototype = Object.create(BaseAlgorithm.prototype);
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// Algorithm name
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NewAlgorithm.prototype.getName = function(local)
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{
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return "New algorithm";
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}
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// Id: CreatorName.AlgorithmName
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NewAlgorithm.prototype.getId = function()
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{
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return "Unknown.Unknown";
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}
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// @return message to user.
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NewAlgorithm.prototype.getMessage = function(local)
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{
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return this.message;
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}
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// Callback is called, when user select vertex.
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NewAlgorithm.prototype.selectVertex = function(vertex)
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{
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this.message = "Processing...";
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this.selectObject = vertex;
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this.neighbours = [];
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return true;
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}
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// Callback is called, when user deselect vertexs.
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NewAlgorithm.prototype.deselectAll = function()
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{
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this.selectObject = null;
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this.neighbours = [];
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this.message = "Please select vertex";
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return true;
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}
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// After each action if method is called,
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// if algorithm is not ready, it should return null
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// otherwise return struct result.
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NewAlgorithm.prototype.result = function(resultCallback)
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{
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if (this.selectObject)
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{
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var result = {};
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result["version"] = 1;
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// This is not best way to search neighbours.
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for (var i = 0; i < this.graph.vertices.length; i ++)
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{
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var nextVertex = this.graph.vertices[i];
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var edge = this.graph.FindEdgeAny(this.selectObject.id, nextVertex.id);
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if (edge)
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this.neighbours.push(nextVertex);
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}
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// Return selected objects.
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result.selectedObjects = this.neighbours;
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// Change message
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this.message = "Found " + this.neighbours.length + " neighbours";
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return result;
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}
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return null;
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}
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NewAlgorithm.prototype.getObjectSelectedGroup = function(object)
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{
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// To select objects different color, we return different numbers.
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// For deselected objects we return 0.
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return (object == this.selectObject) ? 1 :
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(this.neighbours.includes(object) ? 2 : 0);
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}
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// This means nothing for now. Just return 0.
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NewAlgorithm.prototype.getPriority = function()
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{
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return 0;
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}
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// Algorithm support multi graph or not.
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NewAlgorithm.prototype.IsSupportMultiGraph = function()
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{
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return false;
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}
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// Our algorithm is not instant, because user should select vertex.
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// For example search connected component is instant,
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// because it is not wait any actions from user.
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NewAlgorithm.prototype.instance = function()
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{
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return false;
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}
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// Factory for connected components.
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function CreateNewAlgorithm(graph, app)
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{
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return new NewAlgorithm(graph, app)
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}
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// Gerister connected component.
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RegisterAlgorithm (CreateNewAlgorithm);
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