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153
lib/ckeditor4/core/keystrokehandler.js
Executable file
153
lib/ckeditor4/core/keystrokehandler.js
Executable file
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/**
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* @license Copyright (c) 2003-2013, CKSource - Frederico Knabben. All rights reserved.
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* For licensing, see LICENSE.md or http://ckeditor.com/license
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*/
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/**
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* Controls keystrokes typing in an editor instance.
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*
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* @class
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* @constructor Creates a keystrokeHandler class instance.
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* @param {CKEDITOR.editor} editor The editor instance.
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*/
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CKEDITOR.keystrokeHandler = function( editor ) {
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if ( editor.keystrokeHandler )
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return editor.keystrokeHandler;
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/**
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* List of keystrokes associated to commands. Each entry points to the
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* command to be executed.
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*
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* Since CKEditor 4 there's no need to modify this property directly during the runtime.
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* Use {@link CKEDITOR.editor#setKeystroke} instead.
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*/
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this.keystrokes = {};
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/**
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* List of keystrokes that should be blocked if not defined at
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* {@link #keystrokes}. In this way it is possible to block the default
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* browser behavior for those keystrokes.
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*/
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this.blockedKeystrokes = {};
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this._ = {
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editor: editor
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};
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return this;
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};
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(function() {
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var cancel;
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var onKeyDown = function( event ) {
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// The DOM event object is passed by the "data" property.
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event = event.data;
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var keyCombination = event.getKeystroke();
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var command = this.keystrokes[ keyCombination ];
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var editor = this._.editor;
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cancel = ( editor.fire( 'key', { keyCode: keyCombination } ) === false );
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if ( !cancel ) {
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if ( command ) {
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var data = { from: 'keystrokeHandler' };
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cancel = ( editor.execCommand( command, data ) !== false );
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}
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if ( !cancel )
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cancel = !!this.blockedKeystrokes[ keyCombination ];
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}
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if ( cancel )
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event.preventDefault( true );
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return !cancel;
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};
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var onKeyPress = function( event ) {
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if ( cancel ) {
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cancel = false;
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event.data.preventDefault( true );
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}
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};
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CKEDITOR.keystrokeHandler.prototype = {
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/**
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* Attaches this keystroke handle to a DOM object. Keystrokes typed
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* over this object will get handled by this keystrokeHandler.
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*
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* @param {CKEDITOR.dom.domObject} domObject The DOM object to attach to.
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*/
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attach: function( domObject ) {
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// For most browsers, it is enough to listen to the keydown event
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// only.
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domObject.on( 'keydown', onKeyDown, this );
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// Some browsers instead, don't cancel key events in the keydown, but in the
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// keypress. So we must do a longer trip in those cases.
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if ( CKEDITOR.env.opera || ( CKEDITOR.env.gecko && CKEDITOR.env.mac ) )
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domObject.on( 'keypress', onKeyPress, this );
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}
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};
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})();
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/**
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* A list associating keystrokes to editor commands. Each element in the list
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* is an array where the first item is the keystroke, and the second is the
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* name of the command to be executed.
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*
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* This setting should be used to define (as well as to overwrite or remove) keystrokes
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* set by plugins (like `link` and `basicstyles`). If you want to set a keystroke
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* for your plugin or during the runtime, use {@link CKEDITOR.editor#setKeystroke} instead.
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*
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* Since default keystrokes are set by {@link CKEDITOR.editor#setKeystroke}
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* method, by default `config.keystrokes` is an empty array.
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*
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* See {@link CKEDITOR.editor#setKeystroke} documentation for more details
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* regarding the start up order.
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*
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* // Change default CTRL + L keystroke for 'link' command to CTRL + SHIFT + L.
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* config.keystrokes = [
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* ...
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* [ CKEDITOR.CTRL + CKEDITOR.SHIFT + 76, 'link' ], // CTRL + SHIFT + L
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* ...
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* ];
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*
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* To reset a particular keystroke, the following approach can be used:
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*
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* // Disable default CTRL + L keystroke which executes link command by default.
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* config.keystrokes = [
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* ...
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* [ CKEDITOR.CTRL + 76, null ], // CTRL + L
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* ...
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* ];
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*
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* To reset all default keystrokes an {@link CKEDITOR#instanceReady} callback should be
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* used. This is since editor defaults are merged rather than overwritten by
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* user keystrokes.
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*
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* **Note**: This can be potentially harmful for an editor. Avoid this unless you're
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* aware of the consequences.
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*
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* // Reset all default keystrokes.
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* config.on.instanceReady = function() {
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* this.keystrokeHandler.keystrokes = [];
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* };
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*
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* @cfg {Array} [keystrokes=[]]
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* @member CKEDITOR.config
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*/
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/**
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* Fired when any keyboard key (or combination) is pressed into the editing area.
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*
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* @event key
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* @member CKEDITOR.editor
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* @param data
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* @param {Number} data.keyCode A number representing the key code (or combination).
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* It is the sum of the current key code and the {@link CKEDITOR#CTRL}, {@link CKEDITOR#SHIFT}
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* and {@link CKEDITOR#ALT} constants, if those are pressed.
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* @param {CKEDITOR.editor} editor This editor instance.
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*/
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