public class TreeGeometry extends Object
Constructor and Description |
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TreeGeometry(FractalTree tree) |
Modifier and Type | Method and Description |
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void |
generateCylinder(org.bukkit.Location l,
org.bukkit.Material m,
int radius,
int height,
boolean overwrite) |
void |
generateCylinder(org.bukkit.Location l,
ProbabilityCollection<org.bukkit.Material> m,
int radius,
int height,
boolean overwrite) |
void |
generateSphere(org.bukkit.Location l,
org.bukkit.Material m,
int radius,
boolean overwrite) |
void |
generateSphere(org.bukkit.Location l,
ProbabilityCollection<org.bukkit.Material> m,
int radius,
boolean overwrite) |
void |
generateSponge(org.bukkit.Location l,
ProbabilityCollection<org.bukkit.Material> m,
int radius,
boolean overwrite,
int sponginess) |
static org.bukkit.util.Vector |
getPerpendicular(org.bukkit.util.Vector v) |
FractalTree |
getTree() |
public TreeGeometry(FractalTree tree)
public static org.bukkit.util.Vector getPerpendicular(org.bukkit.util.Vector v)
public FractalTree getTree()
public void generateSphere(org.bukkit.Location l, org.bukkit.Material m, int radius, boolean overwrite)
public void generateCylinder(org.bukkit.Location l, org.bukkit.Material m, int radius, int height, boolean overwrite)
public void generateSphere(org.bukkit.Location l, ProbabilityCollection<org.bukkit.Material> m, int radius, boolean overwrite)
public void generateSponge(org.bukkit.Location l, ProbabilityCollection<org.bukkit.Material> m, int radius, boolean overwrite, int sponginess)
public void generateCylinder(org.bukkit.Location l, ProbabilityCollection<org.bukkit.Material> m, int radius, int height, boolean overwrite)
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