Package | Description |
---|---|
org.polydev.gaea.biome | |
org.polydev.gaea.math | |
org.polydev.gaea.structures.features | |
org.polydev.gaea.tree.fractal | |
org.polydev.gaea.world.palette |
Modifier and Type | Method and Description |
---|---|
abstract ProbabilityCollection<Flora> |
Decorator.getFlora() |
ProbabilityCollection<Structure> |
Decorator.getStructures(org.bukkit.World w) |
abstract ProbabilityCollection<Tree> |
Decorator.getTrees() |
Modifier and Type | Method and Description |
---|---|
void |
Decorator.setStructures(ProbabilityCollection<Structure> structures,
String w)
Sets the structures that are to be generated in a world.
|
void |
Decorator.setStructures(ProbabilityCollection<Structure> structures,
org.bukkit.World w)
Sets the structures that are to be generated in a world.
|
Modifier and Type | Method and Description |
---|---|
ProbabilityCollection<E> |
ProbabilityCollection.add(E object,
int probability)
Add an object to this collection
|
Constructor and Description |
---|
BlockReplaceFeature(double percent,
ProbabilityCollection<org.bukkit.Material> materials) |
Modifier and Type | Method and Description |
---|---|
void |
TreeGeometry.generateCylinder(org.bukkit.Location l,
ProbabilityCollection<org.bukkit.Material> m,
int radius,
int height,
boolean overwrite) |
void |
TreeGeometry.generateSphere(org.bukkit.Location l,
ProbabilityCollection<org.bukkit.Material> m,
int radius,
boolean overwrite) |
void |
TreeGeometry.generateSponge(org.bukkit.Location l,
ProbabilityCollection<org.bukkit.Material> m,
int radius,
boolean overwrite,
int sponginess) |
Modifier and Type | Method and Description |
---|---|
ProbabilityCollection<E> |
Palette.PaletteLayer.getCollection() |
Modifier and Type | Method and Description |
---|---|
Palette<E> |
Palette.add(ProbabilityCollection<E> m,
int layers)
Adds a ProbabilityCollection to the palette, for a number of layers.
|
Constructor and Description |
---|
PaletteLayer(ProbabilityCollection<E> type)
Constructs a PaletteLayer with a ProbabilityCollection of materials and a number of layers.
|
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