public class FastNoiseLite extends Object
Modifier and Type | Class and Description |
---|---|
static class |
FastNoiseLite.CellularDistanceFunction |
static class |
FastNoiseLite.CellularReturnType |
static class |
FastNoiseLite.DomainWarpType |
static class |
FastNoiseLite.FractalType |
static class |
FastNoiseLite.NoiseType |
static class |
FastNoiseLite.RotationType3D |
static class |
FastNoiseLite.Vector2 |
static class |
FastNoiseLite.Vector3 |
Constructor and Description |
---|
FastNoiseLite() |
FastNoiseLite(int seed) |
public FastNoiseLite()
public FastNoiseLite(int seed)
public void setSeed(int seed)
public void setFrequency(float frequency)
public void setNoiseType(FastNoiseLite.NoiseType noiseType)
public void setRotationType3D(FastNoiseLite.RotationType3D rotationType3D)
public void setFractalType(FastNoiseLite.FractalType fractalType)
public void setFractalOctaves(int octaves)
public void setFractalLacunarity(float lacunarity)
public void setFractalGain(float gain)
public void setFractalWeightedStrength(float weightedStrength)
public void setFractalPingPongStrength(float pingPongStrength)
public void setCellularDistanceFunction(FastNoiseLite.CellularDistanceFunction cellularDistanceFunction)
public void setCellularReturnType(FastNoiseLite.CellularReturnType cellularReturnType)
public void setCellularJitter(float cellularJitter)
public void setDomainWarpType(FastNoiseLite.DomainWarpType domainWarpType)
public void setDomainWarpAmp(float domainWarpAmp)
public float getNoise(float x, float y)
public float getNoise(float x, float y, float z)
public void domainWarp(FastNoiseLite.Vector2 coord)
public void domainWarp(FastNoiseLite.Vector3 coord)
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