public abstract class GaeaChunkGenerator
extends org.bukkit.generator.ChunkGenerator
Constructor and Description |
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GaeaChunkGenerator(ChunkInterpolator.InterpolationType type) |
Modifier and Type | Method and Description |
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void |
attachProfiler(WorldProfiler p) |
abstract org.bukkit.generator.ChunkGenerator.ChunkData |
generateBase(@NotNull org.bukkit.World world,
@NotNull Random random,
int x,
int z,
FastNoiseLite noise) |
@NotNull org.bukkit.generator.ChunkGenerator.ChunkData |
generateChunkData(@NotNull org.bukkit.World world,
@NotNull Random random,
int chunkX,
int chunkZ,
@NotNull org.bukkit.generator.ChunkGenerator.BiomeGrid biome) |
abstract BiomeGrid |
getBiomeGrid(org.bukkit.World w) |
abstract List<GenerationPopulator> |
getGenerationPopulators(org.bukkit.World w) |
double |
getInterpolatedNoise(double x,
double z) |
double |
getInterpolatedNoise(double x,
double y,
double z) |
abstract double |
getNoiseFrequency(org.bukkit.World w) |
FastNoiseLite |
getNoiseGenerator() |
abstract int |
getNoiseOctaves(org.bukkit.World w) |
public GaeaChunkGenerator(ChunkInterpolator.InterpolationType type)
@NotNull public @NotNull org.bukkit.generator.ChunkGenerator.ChunkData generateChunkData(@NotNull @NotNull org.bukkit.World world, @NotNull @NotNull Random random, int chunkX, int chunkZ, @NotNull @NotNull org.bukkit.generator.ChunkGenerator.BiomeGrid biome)
generateChunkData
in class org.bukkit.generator.ChunkGenerator
public double getInterpolatedNoise(double x, double z)
public double getInterpolatedNoise(double x, double y, double z)
public void attachProfiler(WorldProfiler p)
public abstract org.bukkit.generator.ChunkGenerator.ChunkData generateBase(@NotNull @NotNull org.bukkit.World world, @NotNull @NotNull Random random, int x, int z, FastNoiseLite noise)
public abstract int getNoiseOctaves(org.bukkit.World w)
public abstract double getNoiseFrequency(org.bukkit.World w)
public abstract List<GenerationPopulator> getGenerationPopulators(org.bukkit.World w)
public abstract BiomeGrid getBiomeGrid(org.bukkit.World w)
public FastNoiseLite getNoiseGenerator()
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