daoge_cmd
02a7363f01
feat: init work on allay
2024-06-16 00:07:52 +08:00
Oak
9e60db4b0d
Updated MinecraftVersionInfo
2024-06-10 11:07:24 +01:00
Oak
4536767794
Updated to 1.20.6
2024-06-03 11:36:50 +01:00
Oak
3fa4b21247
Attempted to fix paper versions
2024-06-02 21:27:07 +01:00
Oak
17acde09a3
Updated Bukkit to 1.20.6
2024-05-31 12:11:07 +01:00
Zoe Gidiere
dd272bce64
WIP 1.20.6
2024-05-01 17:04:34 -06:00
Gavin Tran
c20b1eaf10
Apply code style fixes
2024-04-21 15:39:48 -04:00
Gavin Tran
72f761678a
Add SaltedNoiseFunctions in sampler conversion
2024-04-21 14:54:45 -04:00
Gavin Tran
62317a2f3f
Add SaltedNoiseFunctions
2024-04-21 14:48:46 -04:00
Astrash
823afd592b
Reduce number of erosion impulses
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A reduction of impulse evaluations from 5^2 to 3^2, original algorithm used exponential falloff function which required evaluating impulses from further away to avoid artifacts. I've changed it to a parabolic falloff function which is exactly 0 at the largest possible distance from a cell origin, meaning any cells further than that will not have an effect, preventing said artifacting from occurring. The parabolic function could be replaced with an exponential function (or any other similar easing function) as long as it has an x-intercept at maxCellDistSq. In addition, an option to control whether averaging impulses has been added as it has more of a visual impact with the aforementioned changes.
2024-04-20 15:55:59 +10:00
Astrash
ff03b38b81
Derivative API documentation
2024-04-19 21:25:16 +10:00
Astrash
35246d65b9
Require implementing derivable check
2024-04-19 21:07:53 +10:00
Astrash
41652d29df
Use proper check for derivative sampler validation
2024-04-19 21:05:52 +10:00
Astrash
142d364682
WIP fractal-gavoro-pseudoerosion
2024-04-19 20:55:14 +10:00
Zoë Gidiere
01e011a9ed
UX tweaks to biome config
2024-03-28 14:47:12 -05:00
duplexsystem
b848ddabda
Merge remote-tracking branch 'origin/ver/6.5.0' into dev/7.0-2
2024-03-02 22:18:54 -07:00
Zoë
94949c9120
Merge pull request #449 from Browsit/ver/6.5.0
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Prevent exception with other world generators
2024-02-23 14:58:51 +00:00
Browsit
c52ad56ccc
Return null for empty generator IDs
2024-02-02 08:15:37 -05:00
Zoë Gidiere
7214053b9e
update fabric loader
2024-01-07 11:57:17 -07:00
Zoë Gidiere
da5d0c52f2
Merge remote-tracking branch 'origin/ver/6.5.0' into dev/7.0-2
2024-01-07 10:55:39 -07:00
Astrash
f3476c5cc8
Add feature stage blending
2024-01-07 17:02:08 +11:00
Zoë Gidiere
cd69c7e77d
bump version
2024-01-05 19:49:20 -07:00
Zoë Gidiere
56dd15c9aa
clean up flora injection and make it configurable, off by default
2024-01-05 19:44:31 -07:00
Zoë Gidiere
2f470a3720
addon dep
2024-01-05 18:52:10 -07:00
Zoë Gidiere
5350917412
refactor v2 addons
2024-01-05 18:36:01 -07:00
Zoë Gidiere
45528acac8
update v2 addon tag
2024-01-05 18:34:55 -07:00
Zoë Gidiere
921212ccb5
Remove dump-resources and allow for ignoring specific resources
2024-01-05 17:19:27 -07:00
Zoë Gidiere
37641d43d6
Merge remote-tracking branch 'origin/ver/6.5.0' into dev/7.0-2
2024-01-05 15:14:23 -07:00
Astrash
9c181f7ee1
Add ability to disable slant palettes globally
2024-01-06 09:13:02 +11:00
Zoë Gidiere
87ea5ce9e7
remove translation logic
2024-01-05 15:12:35 -07:00
Zoë Gidiere
77f766b8bb
remove image and pipeline v1
2024-01-05 15:10:19 -07:00
Zoë Gidiere
ecbba57b0a
fix enum to uppcases
2024-01-05 15:01:36 -07:00
Zoë Gidiere
839835afd7
Add parameter to turn off salting cellular lookup
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another updated astrash commit
2024-01-05 15:00:27 -07:00
Astrash
56941c237c
Add meta annotations
2024-01-05 14:58:34 -07:00
Astrash
179a304cd2
Add default 'from' values for linear map template
2024-01-05 14:58:23 -07:00
Zoë Gidiere
4970bf5720
Implement linear map normalizer
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Updated astrash commit
2024-01-05 14:58:07 -07:00
Zoë Gidiere
f877f861cf
use Ranges
2024-01-05 14:47:26 -07:00
Zoë Gidiere
d5f0b69bc7
UX tweaks to biome config
2024-01-05 14:46:01 -07:00
Zoë Gidiere
b10fd84e00
Merge remote-tracking branch 'origin/ver/6.5.0' into dev/metapacks
2024-01-05 09:11:42 -07:00
Astrash
271e7f3c69
Fix empty slant holders attempting to calculate slant
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This occurs when the NoiseChunkGenerator3D#getSlant method is invoked at
a position where the biome has an empty slant holder, currently possible
when using the slant locator addon.
This is fixed by making slant calculation independent of SlantHolders.
Some minor refactoring has also been done as a result of this change.
2024-01-05 18:42:35 +11:00
Zoë
3e04bae828
Merge branch 'ver/6.5.0' into dev/metapacks
2023-12-24 22:39:15 -06:00
Zoë
6681bdfbf2
Merge remote-tracking branch 'origin/master' into ver/6.5.0
2023-12-24 22:39:06 -06:00
dfsek
ab60f14ff1
Merge pull request #444 from PolyhedralDev/dev/fix-lerp
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6.4.3 - Fix lerp (urgent)
2023-12-24 02:15:54 -07:00
dfsek
d8ba9e1016
bump version
2023-12-24 02:06:11 -07:00
dfsek
3622003a39
fix other lerp issues
2023-12-24 02:02:46 -07:00
dfsek
84cd96ecf7
fix BrownianMotionSampler lerp usage
2023-12-24 01:53:05 -07:00
Zoë
82334cfe9e
Merge branch 'ver/6.5.0' into dev/metapacks
2023-12-22 15:03:04 -06:00
Zoë
8afda7424c
Merge branch 'master' into ver/6.5.0
2023-12-22 15:02:53 -06:00
Zoë Gidiere
50ba1c6eab
push changes
2023-12-21 08:47:52 -07:00
Zoë
da4ab8b71c
Merge pull request #441 from PolyhedralDev/ver/6.4.2
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Ver/6.4.2
2023-12-18 13:01:36 -07:00