6 Commits

Author SHA1 Message Date
Zoë Gidiere
46e603d681 Reformat 2025-06-18 11:43:35 -06:00
Christian Bergschneider
b12fe77f32
feat: add fine-grained biome control to Minestom world builder
Introduced a `doFineGrainedBiomes` flag to allow fine-grained biome control per chunk. This helps mitigate client disconnection issues caused by a Minestom biome encoding bug, with a plan to deprecate once the bug is resolved. Adjusted relevant classes and the example implementation to support this feature.
2025-06-04 21:25:35 +02:00
Christian Bergschneider
56a1feb708
refactor: move biomes to use user-defined naming conventions.
Replaced "Custom" with "UserDefined" in biome classes, factories, and references for consistency and clarity. Updated relevant imports, method signatures, and internal logic to align with the new terminology. This change improves readability and better represents the purpose of these biome-related components.
2025-06-04 00:05:15 +02:00
Christian Bergschneider
5e1c9d8ebe
fix: generation stages not being able to reference eachother 2025-06-02 00:34:48 +02:00
Christian Bergschneider
1dd59c378e
refactor(minestom): replace static singleton access to platform with dependency injection for better modularity
Renamed `MinestomPlatform` to `TerraMinestomPlatform` and updated `TerraMinestomWorldBuilder` to utilize the platform instance directly. Simplified world builder initialization and improved code clarity.
2025-05-27 22:58:16 +02:00
Christian Bergschneider
810d10ac0a
fix: move minestom example to own module 2025-01-05 16:58:28 +01:00