28 Commits

Author SHA1 Message Date
Bud Gidiere
75a04f7d8f
Lots O Stuff 2020-11-20 16:43:24 -06:00
Bud Gidiere
bb4ecee1f8
Use XoRoShiRo128PlusPlusRandom instead of XoRoShiRo128PlusRandom 2020-11-19 17:38:45 -06:00
Bud Gidiere
094b421f97
Use Faster XoRoShiRo128PlusRandom
XoRoShiRo128PlusRandom is a Faster Random Class that is many times faster than standard Java Random. It also features better random distribution and the ability to be split and retain the exact same noise output like Splitable random.

http://dsiutils.di.unimi.it/docs/it/unimi/dsi/util/XoRoShiRo128PlusRandom.html
2020-11-19 17:23:08 -06:00
Bud Gidiere
0a77487399
Replace Math with FastMath for improved performance.
FastMath is a drop in replacement for the native Java math class with improved performance and fall backs to the native Java math class if necessary.

https://commons.apache.org/proper/commons-math/javadocs/api-3.3/org/apache/commons/math3/util/FastMath.html

This requires further testing and might cause chunk borders due the FastMath giving slightly different results than the native Java math class.

I also added .idea/Terra.iml to the .gitignore
2020-11-18 17:23:09 -06:00
dfsek
2750d46a98 [AUTO] Clean & reformat 2020-11-16 23:39:18 -07:00
dfsek
e9e9417410 Make caves not suck anymore 2020-11-10 15:22:52 -07:00
solonovamax
56671ac6a1
Fix formatting issues
Signed-off-by: solonovamax <solonovamax@12oclockpoint.com>
2020-11-07 11:14:06 -05:00
solonovamax
0c8c0723ef
Fix up issues with code
Signed-off-by: solonovamax <solonovamax@12oclockpoint.com>
2020-11-06 22:26:57 -05:00
dfsek
a362ed47ce Reformat again 2020-11-06 15:45:07 -07:00
dfsek
4f40550465 Reformat & add .editorconfig 2020-11-06 15:21:42 -07:00
dfsek
224dfbe638 Clean up imports 2020-10-26 10:58:28 -07:00
dfsek
2741a761a0 Update to latest Gaea, allow configuration of terrain octaves/frequency 2020-10-17 16:49:43 -07:00
dfsek
277fbccc07 Config refactoring, work on caverns, multi-level tree gen 2020-10-04 21:14:58 -07:00
dfsek
c80e65cce9 Begin work on structure /locate, fix voxel geometry and add test commands, begin work on simplex caves 2020-10-04 02:23:35 -07:00
dfsek
65d50d7def Begin work on config cleanup 2020-10-03 02:05:48 -07:00
dfsek
6f11222a88 Completely redo config 2020-10-01 16:31:48 -07:00
dfsek
d239358afe Only use RandomPalette if palette contains multiple materials. 2020-10-01 00:39:18 -07:00
dfsek
0f29a506d0 Performance improvements 2020-09-30 21:18:30 -07:00
dfsek
ca5accafa2 Allow multi-level Flora, use ID hash for cave checking 2020-09-29 11:23:01 -07:00
dfsek
cfbd6533dd Add advanced biome blending 2020-09-27 16:11:36 -07:00
dfsek
81d607b900 Begin work on serialization, improve structure performance. 2020-09-27 01:36:06 -07:00
dfsek
f727e9d297 Implement additional cave config 2020-09-25 02:04:55 -07:00
dfsek
b5efa7cd79 Fix various biome abstraction issues 2020-09-23 02:47:43 -07:00
dfsek
44f302b564 Implement new Palette types 2020-09-20 22:59:50 -07:00
dfsek
2424b907be Abstracted parts of config loading 2020-09-20 14:39:53 -07:00
dfsek
f53e9d5112 Add block shifting to caves 2020-09-19 22:14:00 -07:00
dfsek
9fb70ccbb3 Add more configurability to caves. 2020-09-19 03:26:21 -07:00
dfsek
886999c97a Properly implement configurable caves 2020-09-18 02:03:14 -07:00