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switch x and z ChunkGenerator params
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@@ -203,7 +203,7 @@ public class FabricChunkGeneratorWrapper extends net.minecraft.world.gen.chunk.C
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public CompletableFuture<Chunk> populateNoise(Executor executor, Blender arg, StructureAccessor structureAccessor, Chunk chunk) {
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return CompletableFuture.supplyAsync(() -> {
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ProtoWorld world = (ProtoWorld) ((StructureAccessorAccessor) structureAccessor).getWorld();
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delegate.generateChunkData((ProtoChunk) chunk, world, chunk.getPos().z, chunk.getPos().x);
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delegate.generateChunkData((ProtoChunk) chunk, world, chunk.getPos().x, chunk.getPos().z);
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delegate.getGenerationStages().forEach(populator -> {
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if(populator instanceof Chunkified) {
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populator.populate(world);
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