apply downfall to 1.19 NMS biomes

This commit is contained in:
dfsek
2022-06-12 21:36:29 -07:00
parent fbc1a38a8d
commit ee88f9e75f
@@ -1,5 +1,10 @@
package com.dfsek.terra.bukkit.nms.v1_19_R1;
import com.dfsek.terra.api.config.ConfigPack;
import com.dfsek.terra.bukkit.config.VanillaBiomeProperties;
import com.dfsek.terra.bukkit.world.BukkitPlatformBiome;
import com.dfsek.terra.registry.master.ConfigRegistry;
import com.google.common.collect.ImmutableMap;
import com.mojang.serialization.Lifecycle;
import net.minecraft.core.Holder;
@@ -16,18 +21,7 @@ import org.bukkit.NamespacedKey;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Locale;
import java.util.Map;
import java.util.Objects;
import java.util.Optional;
import com.dfsek.terra.api.config.ConfigPack;
import com.dfsek.terra.bukkit.config.VanillaBiomeProperties;
import com.dfsek.terra.bukkit.world.BukkitPlatformBiome;
import com.dfsek.terra.registry.master.ConfigRegistry;
import java.util.*;
public class NMSBiomeInjector {
@@ -50,9 +44,10 @@ public class NMSBiomeInjector {
Biome platform = createBiome(
biome,
Objects.requireNonNull(biomeRegistry.get(vanillaMinecraftKey)) // get
);
);
ResourceKey<Biome> delegateKey = ResourceKey.create(Registry.BIOME_REGISTRY, new ResourceLocation("terra", createBiomeID(pack, key)));
ResourceKey<Biome> delegateKey = ResourceKey.create(Registry.BIOME_REGISTRY,
new ResourceLocation("terra", createBiomeID(pack, key)));
BuiltinRegistries.register(BuiltinRegistries.BIOME, delegateKey, platform);
biomeRegistry.register(delegateKey, platform, Lifecycle.stable());
@@ -121,14 +116,13 @@ public class NMSBiomeInjector {
Biome.BiomeBuilder builder = new Biome.BiomeBuilder();
builder
.precipitation(vanilla.getPrecipitation())
.precipitation(vanilla.getPrecipitation())
.downfall(vanilla.getDownfall())
.temperature(vanilla.getBaseTemperature())
.mobSpawnSettings(vanilla.getMobSettings())
.generationSettings(vanilla.getGenerationSettings());
BiomeSpecialEffects.Builder effects = new BiomeSpecialEffects.Builder();
effects.grassColorModifier(vanilla.getSpecialEffects().getGrassColorModifier());
@@ -137,11 +131,11 @@ public class NMSBiomeInjector {
effects.fogColor(Objects.requireNonNullElse(vanillaBiomeProperties.getFogColor(), vanilla.getFogColor()))
.waterColor(Objects.requireNonNullElse(vanillaBiomeProperties.getWaterColor(), vanilla.getWaterColor()))
.waterColor(Objects.requireNonNullElse(vanillaBiomeProperties.getWaterColor(), vanilla.getWaterColor()))
.waterFogColor(Objects.requireNonNullElse(vanillaBiomeProperties.getWaterFogColor(), vanilla.getWaterFogColor()))
.waterFogColor(Objects.requireNonNullElse(vanillaBiomeProperties.getWaterFogColor(), vanilla.getWaterFogColor()))
.skyColor(Objects.requireNonNullElse(vanillaBiomeProperties.getSkyColor(), vanilla.getSkyColor()));
.skyColor(Objects.requireNonNullElse(vanillaBiomeProperties.getSkyColor(), vanilla.getSkyColor()));
if(vanillaBiomeProperties.getFoliageColor() == null) {
vanilla.getSpecialEffects().getFoliageColorOverride().ifPresent(effects::foliageColorOverride);