fix pseudoerosion context api impl

code is a mess rn but it works
This commit is contained in:
Zoë Gidiere 2023-10-09 14:05:23 -06:00
parent e0328a3c89
commit e875064393

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@ -241,15 +241,17 @@ public class PseudoErosionSampler extends NoiseFunction {
int gridX = (int) Math.round(x);
int gridY = (int) Math.round(y);
int nextContextRadius = contextRadius + getContextRadius();
int nextContextRadius = contextRadius + this.lookup.getContextRadius();
double[] context = this.lookup.generateContext(seed, x, y, nextContextRadius);
int contextCircumference = (contextRadius * 2 + 1);
int contextSizeArraySize = contextCircumference * contextCircumference * 3;
// Precompute cell positions and lookup values
double[] cellData = new double[contextSizeArraySize];
int cellDataIndex = 0;
double[] cellData = new double[contextSizeArraySize + 2];
cellData[0] = x;
cellData[1] = y;
int cellDataIndex = 2;
for(int xi = -contextRadius; xi <= contextRadius; xi++) {
int gridXi = gridX + xi;
int gridXiPrimed = gridXi * PRIME_X;
@ -279,42 +281,64 @@ public class PseudoErosionSampler extends NoiseFunction {
public double getNoiseRaw(long sl, double x, double y, double[] cellData, int contextRadius) {
double finalDistance = Double.MAX_VALUE;
int xIndexSize = (contextRadius * 6) + 3;
int deltaRadius = (contextRadius - NEARBY_CELLS_RADIUS);
// int xIndexSize = (contextRadius * 6) + 3;
//
// int deltaRadius = (contextRadius - NEARBY_CELLS_RADIUS);
//
// int deltaConnectionRadius = (contextRadius - MAX_CONNECTION_RADIUS);
//
// int xIndex = xIndexSize * deltaRadius;
// int yIndex = 3 * deltaRadius;
//
// int yConnectionIndex = 3 * deltaConnectionRadius;
//
// int yIndex2 = yIndex * 2;
//
// int yConnectionIndex2 = yConnectionIndex * 2;
int xIndex = xIndexSize * deltaRadius;
int yIndex = 3 * deltaRadius;
int computesize = (contextRadius * 2 + 1);
// Iterate over nearby cells
int cellDataIndex = xIndex;
for(int xi = -NEARBY_CELLS_RADIUS; xi <= NEARBY_CELLS_RADIUS; xi++) {
cellDataIndex += yIndex;
for(int yi = -NEARBY_CELLS_RADIUS; yi <= NEARBY_CELLS_RADIUS; yi++) {
// int cellDataIndex = xIndex + yIndex;
int deltax = (int) (x - cellData[0]);
int deltay = (int) (y - cellData[1]);
for(int xi = deltax - NEARBY_CELLS_RADIUS; xi <= deltax + NEARBY_CELLS_RADIUS; xi++) {
int xiKey = ((xi + contextRadius) * computesize) + contextRadius;
for(int yi = deltay - NEARBY_CELLS_RADIUS; yi <= deltay + NEARBY_CELLS_RADIUS; yi++) {
// Find cell position with the lowest lookup value within moore neighborhood of neighbor
double lowestLookup = Double.MAX_VALUE;
double connectedCellX = 0;
double connectedCellY = 0;
int cellDataIndexN = cellDataIndex - 22;
// int cellDataIndexN = cellDataIndex - xIndex - 1;
int yniMin = yi - MAX_CONNECTION_RADIUS;
int yniMax = yi + MAX_CONNECTION_RADIUS;
for(int xni = xi - MAX_CONNECTION_RADIUS; xni <= xi + MAX_CONNECTION_RADIUS; xni++) {
int xniKey = ((xni + contextRadius) * computesize) + contextRadius;
for(int yni = yniMin; yni <= yniMax; yni++) {
double lookup = cellData[cellDataIndexN];
// double lookup = cellData[cellDataIndexN];
// if(lookup < lowestLookup) {
// lowestLookup = lookup;
// connectedCellX = cellData[cellDataIndexN - 2];
// connectedCellY = cellData[cellDataIndexN - 1];
// }
// cellDataIndexN += 3;
int linearIndex = ((xniKey + yni) * 3) + 2;
double lookup = cellData[linearIndex + 2];
if(lookup < lowestLookup) {
lowestLookup = lookup;
connectedCellX = cellData[cellDataIndexN - 2];
connectedCellY = cellData[cellDataIndexN - 1];
connectedCellX = cellData[linearIndex];
connectedCellY = cellData[linearIndex + 1];
}
cellDataIndexN += 3;
}
cellDataIndexN += 12;
// cellDataIndexN += yConnectionIndex2;
}
double cellX = cellData[cellDataIndex];
double cellY = cellData[cellDataIndex + 1];
int linearIndex = ((xiKey + yi) * 3) + 2;
double cellX = cellData[linearIndex];
double cellY = cellData[linearIndex + 1];
// double cellX = cellData[cellDataIndex];
// double cellY = cellData[cellDataIndex + 1];
// Calculate SDF for line between the current cell position and the surrounding cell with the lowest lookup
double distance = lineSdf2D(x, y, cellX, cellY, connectedCellX, connectedCellY);
@ -322,9 +346,9 @@ public class PseudoErosionSampler extends NoiseFunction {
// Set final return to the lowest computed distance
finalDistance = Math.min(finalDistance, distance);
cellDataIndex += 3;
// cellDataIndex += 3;
}
cellDataIndex += yIndex;
// cellDataIndex += yIndex2;
}
return finalDistance;