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fix pseudoerosion context api impl
code is a mess rn but it works
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@ -241,15 +241,17 @@ public class PseudoErosionSampler extends NoiseFunction {
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int gridX = (int) Math.round(x);
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int gridY = (int) Math.round(y);
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int nextContextRadius = contextRadius + getContextRadius();
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int nextContextRadius = contextRadius + this.lookup.getContextRadius();
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double[] context = this.lookup.generateContext(seed, x, y, nextContextRadius);
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int contextCircumference = (contextRadius * 2 + 1);
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int contextSizeArraySize = contextCircumference * contextCircumference * 3;
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// Precompute cell positions and lookup values
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double[] cellData = new double[contextSizeArraySize];
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int cellDataIndex = 0;
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double[] cellData = new double[contextSizeArraySize + 2];
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cellData[0] = x;
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cellData[1] = y;
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int cellDataIndex = 2;
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for(int xi = -contextRadius; xi <= contextRadius; xi++) {
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int gridXi = gridX + xi;
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int gridXiPrimed = gridXi * PRIME_X;
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@ -279,42 +281,64 @@ public class PseudoErosionSampler extends NoiseFunction {
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public double getNoiseRaw(long sl, double x, double y, double[] cellData, int contextRadius) {
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double finalDistance = Double.MAX_VALUE;
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int xIndexSize = (contextRadius * 6) + 3;
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int deltaRadius = (contextRadius - NEARBY_CELLS_RADIUS);
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// int xIndexSize = (contextRadius * 6) + 3;
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//
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// int deltaRadius = (contextRadius - NEARBY_CELLS_RADIUS);
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//
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// int deltaConnectionRadius = (contextRadius - MAX_CONNECTION_RADIUS);
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//
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// int xIndex = xIndexSize * deltaRadius;
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// int yIndex = 3 * deltaRadius;
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//
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// int yConnectionIndex = 3 * deltaConnectionRadius;
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//
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// int yIndex2 = yIndex * 2;
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//
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// int yConnectionIndex2 = yConnectionIndex * 2;
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int xIndex = xIndexSize * deltaRadius;
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int yIndex = 3 * deltaRadius;
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int computesize = (contextRadius * 2 + 1);
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// Iterate over nearby cells
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int cellDataIndex = xIndex;
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for(int xi = -NEARBY_CELLS_RADIUS; xi <= NEARBY_CELLS_RADIUS; xi++) {
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cellDataIndex += yIndex;
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for(int yi = -NEARBY_CELLS_RADIUS; yi <= NEARBY_CELLS_RADIUS; yi++) {
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// int cellDataIndex = xIndex + yIndex;
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int deltax = (int) (x - cellData[0]);
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int deltay = (int) (y - cellData[1]);
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for(int xi = deltax - NEARBY_CELLS_RADIUS; xi <= deltax + NEARBY_CELLS_RADIUS; xi++) {
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int xiKey = ((xi + contextRadius) * computesize) + contextRadius;
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for(int yi = deltay - NEARBY_CELLS_RADIUS; yi <= deltay + NEARBY_CELLS_RADIUS; yi++) {
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// Find cell position with the lowest lookup value within moore neighborhood of neighbor
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double lowestLookup = Double.MAX_VALUE;
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double connectedCellX = 0;
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double connectedCellY = 0;
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int cellDataIndexN = cellDataIndex - 22;
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// int cellDataIndexN = cellDataIndex - xIndex - 1;
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int yniMin = yi - MAX_CONNECTION_RADIUS;
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int yniMax = yi + MAX_CONNECTION_RADIUS;
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for(int xni = xi - MAX_CONNECTION_RADIUS; xni <= xi + MAX_CONNECTION_RADIUS; xni++) {
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int xniKey = ((xni + contextRadius) * computesize) + contextRadius;
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for(int yni = yniMin; yni <= yniMax; yni++) {
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double lookup = cellData[cellDataIndexN];
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// double lookup = cellData[cellDataIndexN];
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// if(lookup < lowestLookup) {
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// lowestLookup = lookup;
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// connectedCellX = cellData[cellDataIndexN - 2];
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// connectedCellY = cellData[cellDataIndexN - 1];
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// }
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// cellDataIndexN += 3;
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int linearIndex = ((xniKey + yni) * 3) + 2;
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double lookup = cellData[linearIndex + 2];
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if(lookup < lowestLookup) {
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lowestLookup = lookup;
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connectedCellX = cellData[cellDataIndexN - 2];
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connectedCellY = cellData[cellDataIndexN - 1];
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connectedCellX = cellData[linearIndex];
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connectedCellY = cellData[linearIndex + 1];
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}
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cellDataIndexN += 3;
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}
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cellDataIndexN += 12;
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// cellDataIndexN += yConnectionIndex2;
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}
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double cellX = cellData[cellDataIndex];
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double cellY = cellData[cellDataIndex + 1];
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int linearIndex = ((xiKey + yi) * 3) + 2;
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double cellX = cellData[linearIndex];
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double cellY = cellData[linearIndex + 1];
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// double cellX = cellData[cellDataIndex];
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// double cellY = cellData[cellDataIndex + 1];
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// Calculate SDF for line between the current cell position and the surrounding cell with the lowest lookup
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double distance = lineSdf2D(x, y, cellX, cellY, connectedCellX, connectedCellY);
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@ -322,9 +346,9 @@ public class PseudoErosionSampler extends NoiseFunction {
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// Set final return to the lowest computed distance
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finalDistance = Math.min(finalDistance, distance);
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cellDataIndex += 3;
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// cellDataIndex += 3;
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}
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cellDataIndex += yIndex;
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// cellDataIndex += yIndex2;
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}
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return finalDistance;
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