implement stronghold hack on 1.19 bukkit

This commit is contained in:
dfsek 2022-06-12 22:20:27 -07:00
parent 1d7ddc2844
commit e2088bbbb8

View File

@ -1,12 +1,20 @@
package com.dfsek.terra.bukkit.nms.v1_19_R1;
import com.mojang.datafixers.util.Pair;
import com.mojang.serialization.Codec;
import it.unimi.dsi.fastutil.objects.Object2ObjectArrayMap;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Holder;
import net.minecraft.core.HolderSet;
import net.minecraft.core.SectionPos;
import net.minecraft.server.level.WorldGenRegion;
import net.minecraft.util.RandomSource;
import net.minecraft.world.level.ChunkPos;
import net.minecraft.world.level.LevelHeightAccessor;
import net.minecraft.world.level.NoiseColumn;
import net.minecraft.world.level.StructureManager;
import net.minecraft.world.level.WorldGenLevel;
import net.minecraft.world.level.biome.Biome;
import net.minecraft.world.level.biome.BiomeManager;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.chunk.ChunkAccess;
@ -15,20 +23,33 @@ import net.minecraft.world.level.levelgen.GenerationStep.Carving;
import net.minecraft.world.level.levelgen.Heightmap.Types;
import net.minecraft.world.level.levelgen.RandomState;
import net.minecraft.world.level.levelgen.blending.Blender;
import net.minecraft.world.level.levelgen.structure.Structure;
import net.minecraft.world.level.levelgen.structure.StructureSet;
import net.minecraft.world.level.levelgen.structure.StructureSet.StructureSelectionEntry;
import net.minecraft.world.level.levelgen.structure.placement.ConcentricRingsStructurePlacement;
import org.bukkit.craftbukkit.v1_19_R1.block.data.CraftBlockData;
import org.jetbrains.annotations.NotNull;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import java.util.Objects;
import java.util.Optional;
import java.util.Set;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.Executor;
import java.util.stream.Stream;
import com.dfsek.terra.api.config.ConfigPack;
import com.dfsek.terra.api.util.generic.Lazy;
import com.dfsek.terra.api.world.biome.generation.BiomeProvider;
import com.dfsek.terra.api.world.info.WorldProperties;
public class NMSChunkGeneratorDelegate extends ChunkGenerator {
private static final Logger LOGGER = LoggerFactory.getLogger(NMSChunkGeneratorDelegate.class);
private final com.dfsek.terra.api.world.chunk.generation.ChunkGenerator delegate;
private final ChunkGenerator vanilla;
@ -43,7 +64,7 @@ public class NMSChunkGeneratorDelegate extends ChunkGenerator {
this.pack = pack;
this.seed = seed;
}
@Override
protected @NotNull Codec<? extends ChunkGenerator> codec() {
return ChunkGenerator.CODEC;
@ -56,12 +77,14 @@ public class NMSChunkGeneratorDelegate extends ChunkGenerator {
}
@Override
public void buildSurface(@NotNull WorldGenRegion region, @NotNull StructureManager structures, @NotNull RandomState noiseConfig, @NotNull ChunkAccess chunk) {
public void buildSurface(@NotNull WorldGenRegion region, @NotNull StructureManager structures, @NotNull RandomState noiseConfig,
@NotNull ChunkAccess chunk) {
// no-op
}
@Override
public void applyBiomeDecoration(@NotNull WorldGenLevel world, @NotNull ChunkAccess chunk, @NotNull StructureManager structureAccessor) {
public void applyBiomeDecoration(@NotNull WorldGenLevel world, @NotNull ChunkAccess chunk,
@NotNull StructureManager structureAccessor) {
vanilla.applyBiomeDecoration(world, chunk, structureAccessor);
}
@ -76,7 +99,8 @@ public class NMSChunkGeneratorDelegate extends ChunkGenerator {
}
@Override
public @NotNull CompletableFuture<ChunkAccess> fillFromNoise(@NotNull Executor executor, @NotNull Blender blender, @NotNull RandomState noiseConfig,
public @NotNull CompletableFuture<ChunkAccess> fillFromNoise(@NotNull Executor executor, @NotNull Blender blender,
@NotNull RandomState noiseConfig,
@NotNull StructureManager structureAccessor, @NotNull ChunkAccess chunk) {
return vanilla.fillFromNoise(executor, blender, noiseConfig, structureAccessor, chunk);
}
@ -119,4 +143,99 @@ public class NMSChunkGeneratorDelegate extends ChunkGenerator {
public void addDebugScreenInfo(@NotNull List<String> text, @NotNull RandomState noiseConfig, @NotNull BlockPos pos) {
}
private volatile boolean rings = false;
private final Map<ConcentricRingsStructurePlacement, Lazy<List<ChunkPos>>> ringPositions = new Object2ObjectArrayMap<>();
@Override
public void ensureStructuresGenerated(@NotNull RandomState noiseConfig) {
if(!this.rings) {
super.ensureStructuresGenerated(noiseConfig);
this.populateStrongholdData(noiseConfig);
this.rings = true;
}
}
@Override
public List<ChunkPos> getRingPositionsFor(@NotNull ConcentricRingsStructurePlacement structurePlacement, @NotNull RandomState noiseConfig) {
ensureStructuresGenerated(noiseConfig);
return ringPositions.get(structurePlacement).value();
}
private void populateStrongholdData(RandomState noiseConfig) {
LOGGER.info("Generating safe stronghold data. This may take up to a minute.");
Set<Holder<Biome>> set = this.biomeSource.possibleBiomes();
possibleStructureSets().map(Holder::value).forEach((holder) -> {
boolean match = false;
for(StructureSelectionEntry structureset_a : holder.structures()) {
Structure structure = structureset_a.structure().value();
Stream<Holder<Biome>> stream = structure.biomes().stream();
if(stream.anyMatch(set::contains)) {
match = true;
}
}
if (match) {
if (holder.placement() instanceof ConcentricRingsStructurePlacement concentricringsstructureplacement) {
this.ringPositions.put(concentricringsstructureplacement, Lazy.lazy(() -> this.generateRingPositions(holder, noiseConfig, concentricringsstructureplacement)));
}
}
});
}
private List<ChunkPos> generateRingPositions(StructureSet holder, RandomState randomstate,
ConcentricRingsStructurePlacement concentricringsstructureplacement) { // Spigot
if(concentricringsstructureplacement.count() == 0) {
return List.of();
}
List<ChunkPos> list = new ArrayList<>();
int i = concentricringsstructureplacement.distance();
int j = concentricringsstructureplacement.count();
int k = concentricringsstructureplacement.spread();
HolderSet<Biome> holderset = concentricringsstructureplacement.preferredBiomes();
RandomSource randomsource = RandomSource.create();
if(this.conf.strongholdSeed != null && this.structureSets.getResourceKey(holder).orElse(null) ==
net.minecraft.world.level.levelgen.structure.BuiltinStructureSets.STRONGHOLDS) {
randomsource.setSeed(this.conf.strongholdSeed);
} else {
randomsource.setSeed(randomstate.legacyLevelSeed());
}
double d0 = randomsource.nextDouble() * 3.141592653589793D * 2.0D;
int l = 0;
int i1 = 0;
for(int j1 = 0; j1 < j; ++j1) {
double d1 = (double) (4 * i + i * i1 * 6) + (randomsource.nextDouble() - 0.5D) * (double) i * 2.5D;
int k1 = (int) Math.round(Math.cos(d0) * d1);
int l1 = (int) Math.round(Math.sin(d0) * d1);
int i2 = SectionPos.sectionToBlockCoord(k1, 8);
int j2 = SectionPos.sectionToBlockCoord(l1, 8);
Objects.requireNonNull(holderset);
Pair<BlockPos, Holder<Biome>> pair = this.biomeSource.findBiomeHorizontal(i2, 0, j2, 112, holderset::contains, randomsource,
randomstate.sampler());
if(pair != null) {
BlockPos blockposition = pair.getFirst();
k1 = SectionPos.blockToSectionCoord(blockposition.getX());
l1 = SectionPos.blockToSectionCoord(blockposition.getZ());
}
list.add(new ChunkPos(k1, l1));
d0 += 6.283185307179586D / (double) k;
++l;
if(l == k) {
++i1;
l = 0;
k += 2 * k / (i1 + 1);
k = Math.min(k, j - j1);
d0 += randomsource.nextDouble() * 3.141592653589793D * 2.0D;
}
}
return list;
}
}