move vectors to util project

This commit is contained in:
dfsek
2021-09-24 12:22:44 -07:00
parent b3503026b4
commit dda2ed955d
78 changed files with 92 additions and 92 deletions

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package com.dfsek.terra.api.util.vector;
import net.jafama.FastMath;
import com.dfsek.terra.api.util.MathUtil;
/**
* oh yeah
*/
public class Vector2 implements Cloneable {
private double x;
private double z;
/**
* Create a vector with a given X and Z component
*
* @param x X component
* @param z Z component
*/
public Vector2(double x, double z) {
this.x = x;
this.z = z;
}
/**
* Multiply X and Z components by a value.
*
* @param m Value to multiply
*
* @return Mutated vector, for chaining.
*/
public Vector2 multiply(double m) {
x *= m;
z *= m;
return this;
}
/**
* Add this vector to another.
*
* @param other Vector to add
*
* @return Mutated vector, for chaining.
*/
public Vector2 add(Vector2 other) {
x += other.getX();
z += other.getZ();
return this;
}
/**
* Subtract a vector from this vector,
*
* @param other Vector to subtract
*
* @return Mutated vector, for chaining.
*/
public Vector2 subtract(Vector2 other) {
x -= other.getX();
z -= other.getZ();
return this;
}
/**
* Normalize this vector to length 1
*
* @return Mutated vector, for chaining.
*/
public Vector2 normalize() {
divide(length());
return this;
}
/**
* Divide X and Z components by a value.
*
* @param d Divisor
*
* @return Mutated vector, for chaining.
*/
public Vector2 divide(double d) {
x /= d;
z /= d;
return this;
}
/**
* Get the length of this Vector
*
* @return length
*/
public double length() {
return FastMath.sqrt(lengthSquared());
}
/**
* Get the squared length of this Vector
*
* @return squared length
*/
public double lengthSquared() {
return x * x + z * z;
}
/**
* Get the distance from this vector to another.
*
* @param other Another vector
*
* @return Distance between vectors
*/
public double distance(Vector2 other) {
return FastMath.sqrt(distanceSquared(other));
}
/**
* Get the squared distance between 2 vectors.
*
* @param other Another vector
*
* @return Squared distance
*/
public double distanceSquared(Vector2 other) {
double dx = other.getX() - x;
double dz = other.getZ() - z;
return dx * dx + dz * dz;
}
public Vector3 extrude(double y) {
return new Vector3(this.x, y, this.z);
}
public Vector2 add(double x, double z) {
this.x += x;
this.z += z;
return this;
}
/**
* Get X component
*
* @return X component
*/
public double getX() {
return x;
}
public Vector2 setX(double x) {
this.x = x;
return this;
}
/**
* Get Z component
*
* @return Z component
*/
public double getZ() {
return z;
}
public Vector2 setZ(double z) {
this.z = z;
return this;
}
public int getBlockX() {
return FastMath.floorToInt(x);
}
public int getBlockZ() {
return FastMath.floorToInt(z);
}
@Override
public int hashCode() {
int hash = 17;
hash = 31 * hash + Double.hashCode(x);
hash = 31 * hash + Double.hashCode(z);
return hash;
}
public boolean equals(Object obj) {
if(!(obj instanceof Vector2)) return false;
Vector2 other = (Vector2) obj;
return MathUtil.equals(this.x, other.x) && MathUtil.equals(this.z, other.z);
}
public Vector2 clone() {
try {
return (Vector2) super.clone();
} catch(CloneNotSupportedException e) {
throw new Error(e);
}
}
@Override
public String toString() {
return "(" + x + ", " + z + ")";
}
}

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package com.dfsek.terra.api.util.vector;
import net.jafama.FastMath;
import org.jetbrains.annotations.NotNull;
import com.dfsek.terra.api.util.MathUtil;
public class Vector3 implements Cloneable {
private double x;
private double y;
private double z;
public Vector3(double x, double y, double z) {
this.x = x;
this.y = y;
this.z = z;
}
public Vector3 multiply(double m) {
x *= m;
y *= m;
z *= m;
return this;
}
public Vector3 add(double x, double y, double z) {
this.x += x;
this.y += y;
this.z += z;
return this;
}
public Vector3 add(Vector3 other) {
this.x += other.getX();
this.y += other.getY();
this.z += other.getZ();
return this;
}
public Vector3 add(Vector2 other) {
this.x += other.getX();
this.z += other.getZ();
return this;
}
public double lengthSquared() {
return x * x + y * y + z * z;
}
public double length() {
return FastMath.sqrt(lengthSquared());
}
public double inverseLength() {
return FastMath.invSqrtQuick(lengthSquared());
}
/**
* Rotates the vector around the x axis.
* <p>
* This piece of math is based on the standard rotation matrix for vectors
* in three dimensional space. This matrix can be found here:
* <a href="https://en.wikipedia.org/wiki/Rotation_matrix#Basic_rotations">Rotation
* Matrix</a>.
*
* @param angle the angle to rotate the vector about. This angle is passed
* in radians
*
* @return the same vector
*/
@NotNull
public Vector3 rotateAroundX(double angle) {
double angleCos = Math.cos(angle);
double angleSin = Math.sin(angle);
double y = angleCos * getY() - angleSin * getZ();
double z = angleSin * getY() + angleCos * getZ();
return setY(y).setZ(z);
}
/**
* Rotates the vector around the y axis.
* <p>
* This piece of math is based on the standard rotation matrix for vectors
* in three dimensional space. This matrix can be found here:
* <a href="https://en.wikipedia.org/wiki/Rotation_matrix#Basic_rotations">Rotation
* Matrix</a>.
*
* @param angle the angle to rotate the vector about. This angle is passed
* in radians
*
* @return the same vector
*/
@NotNull
public Vector3 rotateAroundY(double angle) {
double angleCos = Math.cos(angle);
double angleSin = Math.sin(angle);
double x = angleCos * getX() + angleSin * getZ();
double z = -angleSin * getX() + angleCos * getZ();
return setX(x).setZ(z);
}
/**
* Rotates the vector around the z axis
* <p>
* This piece of math is based on the standard rotation matrix for vectors
* in three dimensional space. This matrix can be found here:
* <a href="https://en.wikipedia.org/wiki/Rotation_matrix#Basic_rotations">Rotation
* Matrix</a>.
*
* @param angle the angle to rotate the vector about. This angle is passed
* in radians
*
* @return the same vector
*/
@NotNull
public Vector3 rotateAroundZ(double angle) {
double angleCos = Math.cos(angle);
double angleSin = Math.sin(angle);
double x = angleCos * getX() - angleSin * getY();
double y = angleSin * getX() + angleCos * getY();
return setX(x).setY(y);
}
/**
* Get the distance between this vector and another. The value of this
* method is not cached and uses a costly square-root function, so do not
* repeatedly call this method to get the vector's magnitude. NaN will be
* returned if the inner result of the sqrt() function overflows, which
* will be caused if the distance is too long.
*
* @param o The other vector
*
* @return the distance
*/
public double distance(@NotNull Vector3 o) {
return FastMath.sqrt(FastMath.pow2(x - o.getX()) + FastMath.pow2(y - o.getY()) + FastMath.pow2(z - o.getZ()));
}
/**
* Get the squared distance between this vector and another.
*
* @param o The other vector
*
* @return the distance
*/
public double distanceSquared(@NotNull Vector3 o) {
return FastMath.pow2(x - o.getX()) + FastMath.pow2(y - o.getY()) + FastMath.pow2(z - o.getZ());
}
/**
* Rotates the vector around a given arbitrary axis in 3 dimensional space.
*
* <p>
* Rotation will follow the general Right-Hand-Rule, which means rotation
* will be counterclockwise when the axis is pointing towards the observer.
* <p>
* This method will always make sure the provided axis is a unit vector, to
* not modify the length of the vector when rotating.
*
* @param axis the axis to rotate the vector around. If the passed vector is
* not of length 1, it gets copied and normalized before using it for the
* rotation. Please use {@link Vector3#normalize()} on the instance before
* passing it to this method
* @param angle the angle to rotate the vector around the axis
*
* @return the same vector
*
* @throws IllegalArgumentException if the provided axis vector instance is
* null
*/
@NotNull
public Vector3 rotateAroundAxis(@NotNull Vector3 axis, double angle) throws IllegalArgumentException {
return rotateAroundNonUnitAxis(axis.isNormalized() ? axis : axis.clone().normalize(), angle);
}
/**
* Rotates the vector around a given arbitrary axis in 3 dimensional space.
*
* <p>
* Rotation will follow the general Right-Hand-Rule, which means rotation
* will be counterclockwise when the axis is pointing towards the observer.
* <p>
* Note that the vector length will change accordingly to the axis vector
* length. If the provided axis is not a unit vector, the rotated vector
* will not have its previous length. The scaled length of the resulting
* vector will be related to the axis vector.
*
* @param axis the axis to rotate the vector around.
* @param angle the angle to rotate the vector around the axis
*
* @return the same vector
*
* @throws IllegalArgumentException if the provided axis vector instance is
* null
*/
@NotNull
public Vector3 rotateAroundNonUnitAxis(@NotNull Vector3 axis, double angle) throws IllegalArgumentException {
double x = getX(), y = getY(), z = getZ();
double x2 = axis.getX(), y2 = axis.getY(), z2 = axis.getZ();
double cosTheta = Math.cos(angle);
double sinTheta = Math.sin(angle);
double dotProduct = this.dot(axis);
double xPrime = x2 * dotProduct * (1d - cosTheta)
+ x * cosTheta
+ (-z2 * y + y2 * z) * sinTheta;
double yPrime = y2 * dotProduct * (1d - cosTheta)
+ y * cosTheta
+ (z2 * x - x2 * z) * sinTheta;
double zPrime = z2 * dotProduct * (1d - cosTheta)
+ z * cosTheta
+ (-y2 * x + x2 * y) * sinTheta;
return setX(xPrime).setY(yPrime).setZ(zPrime);
}
/**
* Calculates the dot product of this vector with another. The dot product
* is defined as x1*x2+y1*y2+z1*z2. The returned value is a scalar.
*
* @param other The other vector
*
* @return dot product
*/
public double dot(@NotNull Vector3 other) {
return x * other.getX() + y * other.getY() + z * other.getZ();
}
public Vector3 normalize() {
return this.multiply(this.inverseLength());
}
public Vector3 subtract(int x, int y, int z) {
this.x -= x;
this.y -= y;
this.z -= z;
return this;
}
public Vector3 subtract(Vector3 end) {
x -= end.getX();
y -= end.getY();
z -= end.getZ();
return this;
}
public double getZ() {
return z;
}
public Vector3 setZ(double z) {
this.z = z;
return this;
}
public double getX() {
return x;
}
public Vector3 setX(double x) {
this.x = x;
return this;
}
public double getY() {
return y;
}
public Vector3 setY(double y) {
this.y = y;
return this;
}
public int getBlockX() {
return FastMath.floorToInt(x);
}
public int getBlockY() {
return FastMath.floorToInt(y);
}
public int getBlockZ() {
return FastMath.floorToInt(z);
}
/**
* Returns if a vector is normalized
*
* @return whether the vector is normalised
*/
public boolean isNormalized() {
return MathUtil.equals(this.lengthSquared(), 1);
}
/**
* Returns a hash code for this vector
*
* @return hash code
*/
@Override
public int hashCode() {
int hash = 7;
hash = 79 * hash + (int) (Double.doubleToLongBits(this.x) ^ (Double.doubleToLongBits(this.x) >>> 32));
hash = 79 * hash + (int) (Double.doubleToLongBits(this.y) ^ (Double.doubleToLongBits(this.y) >>> 32));
hash = 79 * hash + (int) (Double.doubleToLongBits(this.z) ^ (Double.doubleToLongBits(this.z) >>> 32));
return hash;
}
/**
* Checks to see if two objects are equal.
* <p>
* Only two Vectors can ever return true. This method uses a fuzzy match
* to account for floating point errors. The epsilon can be retrieved
* with epsilon.
*/
@Override
public boolean equals(Object obj) {
if(!(obj instanceof Vector3)) return false;
Vector3 other = (Vector3) obj;
return MathUtil.equals(x, other.getX()) && MathUtil.equals(y, other.getY()) && MathUtil.equals(z, other.getZ());
}
public Vector3 clone() {
try {
return (Vector3) super.clone();
} catch(CloneNotSupportedException e) {
throw new Error(e);
}
}
@Override
public String toString() {
return "(" + getX() + ", " + getY() + ", " + getZ() + ")";
}
}