mirror of
https://github.com/PolyhedralDev/Terra.git
synced 2026-04-22 16:18:32 +00:00
move vectors to util project
This commit is contained in:
@@ -0,0 +1,202 @@
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package com.dfsek.terra.api.util.vector;
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import net.jafama.FastMath;
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import com.dfsek.terra.api.util.MathUtil;
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/**
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* oh yeah
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*/
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public class Vector2 implements Cloneable {
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private double x;
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private double z;
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/**
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* Create a vector with a given X and Z component
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*
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* @param x X component
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* @param z Z component
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*/
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public Vector2(double x, double z) {
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this.x = x;
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this.z = z;
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}
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/**
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* Multiply X and Z components by a value.
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*
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* @param m Value to multiply
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*
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* @return Mutated vector, for chaining.
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*/
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public Vector2 multiply(double m) {
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x *= m;
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z *= m;
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return this;
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}
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/**
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* Add this vector to another.
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*
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* @param other Vector to add
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*
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* @return Mutated vector, for chaining.
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*/
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public Vector2 add(Vector2 other) {
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x += other.getX();
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z += other.getZ();
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return this;
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}
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/**
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* Subtract a vector from this vector,
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*
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* @param other Vector to subtract
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*
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* @return Mutated vector, for chaining.
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*/
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public Vector2 subtract(Vector2 other) {
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x -= other.getX();
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z -= other.getZ();
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return this;
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}
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/**
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* Normalize this vector to length 1
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*
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* @return Mutated vector, for chaining.
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*/
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public Vector2 normalize() {
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divide(length());
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return this;
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}
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/**
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* Divide X and Z components by a value.
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*
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* @param d Divisor
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*
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* @return Mutated vector, for chaining.
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*/
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public Vector2 divide(double d) {
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x /= d;
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z /= d;
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return this;
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}
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/**
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* Get the length of this Vector
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*
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* @return length
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*/
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public double length() {
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return FastMath.sqrt(lengthSquared());
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}
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/**
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* Get the squared length of this Vector
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*
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* @return squared length
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*/
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public double lengthSquared() {
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return x * x + z * z;
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}
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/**
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* Get the distance from this vector to another.
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*
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* @param other Another vector
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*
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* @return Distance between vectors
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*/
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public double distance(Vector2 other) {
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return FastMath.sqrt(distanceSquared(other));
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}
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/**
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* Get the squared distance between 2 vectors.
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*
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* @param other Another vector
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*
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* @return Squared distance
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*/
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public double distanceSquared(Vector2 other) {
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double dx = other.getX() - x;
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double dz = other.getZ() - z;
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return dx * dx + dz * dz;
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}
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public Vector3 extrude(double y) {
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return new Vector3(this.x, y, this.z);
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}
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public Vector2 add(double x, double z) {
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this.x += x;
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this.z += z;
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return this;
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}
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/**
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* Get X component
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*
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* @return X component
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*/
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public double getX() {
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return x;
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}
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public Vector2 setX(double x) {
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this.x = x;
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return this;
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}
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/**
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* Get Z component
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*
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* @return Z component
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*/
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public double getZ() {
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return z;
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}
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public Vector2 setZ(double z) {
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this.z = z;
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return this;
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}
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public int getBlockX() {
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return FastMath.floorToInt(x);
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}
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public int getBlockZ() {
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return FastMath.floorToInt(z);
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}
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@Override
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public int hashCode() {
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int hash = 17;
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hash = 31 * hash + Double.hashCode(x);
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hash = 31 * hash + Double.hashCode(z);
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return hash;
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}
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public boolean equals(Object obj) {
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if(!(obj instanceof Vector2)) return false;
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Vector2 other = (Vector2) obj;
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return MathUtil.equals(this.x, other.x) && MathUtil.equals(this.z, other.z);
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}
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public Vector2 clone() {
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try {
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return (Vector2) super.clone();
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} catch(CloneNotSupportedException e) {
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throw new Error(e);
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}
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}
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@Override
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public String toString() {
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return "(" + x + ", " + z + ")";
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}
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}
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@@ -0,0 +1,341 @@
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package com.dfsek.terra.api.util.vector;
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import net.jafama.FastMath;
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import org.jetbrains.annotations.NotNull;
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import com.dfsek.terra.api.util.MathUtil;
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public class Vector3 implements Cloneable {
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private double x;
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private double y;
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private double z;
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public Vector3(double x, double y, double z) {
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this.x = x;
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this.y = y;
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this.z = z;
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}
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public Vector3 multiply(double m) {
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x *= m;
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y *= m;
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z *= m;
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return this;
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}
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public Vector3 add(double x, double y, double z) {
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this.x += x;
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this.y += y;
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this.z += z;
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return this;
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}
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public Vector3 add(Vector3 other) {
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this.x += other.getX();
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this.y += other.getY();
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this.z += other.getZ();
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return this;
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}
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public Vector3 add(Vector2 other) {
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this.x += other.getX();
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this.z += other.getZ();
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return this;
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}
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public double lengthSquared() {
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return x * x + y * y + z * z;
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}
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public double length() {
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return FastMath.sqrt(lengthSquared());
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}
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public double inverseLength() {
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return FastMath.invSqrtQuick(lengthSquared());
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}
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/**
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* Rotates the vector around the x axis.
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* <p>
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* This piece of math is based on the standard rotation matrix for vectors
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* in three dimensional space. This matrix can be found here:
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* <a href="https://en.wikipedia.org/wiki/Rotation_matrix#Basic_rotations">Rotation
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* Matrix</a>.
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*
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* @param angle the angle to rotate the vector about. This angle is passed
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* in radians
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*
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* @return the same vector
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*/
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@NotNull
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public Vector3 rotateAroundX(double angle) {
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double angleCos = Math.cos(angle);
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double angleSin = Math.sin(angle);
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double y = angleCos * getY() - angleSin * getZ();
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double z = angleSin * getY() + angleCos * getZ();
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return setY(y).setZ(z);
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}
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/**
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* Rotates the vector around the y axis.
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* <p>
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* This piece of math is based on the standard rotation matrix for vectors
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* in three dimensional space. This matrix can be found here:
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* <a href="https://en.wikipedia.org/wiki/Rotation_matrix#Basic_rotations">Rotation
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* Matrix</a>.
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*
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* @param angle the angle to rotate the vector about. This angle is passed
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* in radians
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*
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* @return the same vector
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*/
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@NotNull
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public Vector3 rotateAroundY(double angle) {
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double angleCos = Math.cos(angle);
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double angleSin = Math.sin(angle);
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double x = angleCos * getX() + angleSin * getZ();
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double z = -angleSin * getX() + angleCos * getZ();
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return setX(x).setZ(z);
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}
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/**
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* Rotates the vector around the z axis
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* <p>
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* This piece of math is based on the standard rotation matrix for vectors
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* in three dimensional space. This matrix can be found here:
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* <a href="https://en.wikipedia.org/wiki/Rotation_matrix#Basic_rotations">Rotation
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* Matrix</a>.
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*
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* @param angle the angle to rotate the vector about. This angle is passed
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* in radians
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*
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* @return the same vector
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*/
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@NotNull
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public Vector3 rotateAroundZ(double angle) {
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double angleCos = Math.cos(angle);
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double angleSin = Math.sin(angle);
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double x = angleCos * getX() - angleSin * getY();
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double y = angleSin * getX() + angleCos * getY();
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return setX(x).setY(y);
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}
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/**
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* Get the distance between this vector and another. The value of this
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* method is not cached and uses a costly square-root function, so do not
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* repeatedly call this method to get the vector's magnitude. NaN will be
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* returned if the inner result of the sqrt() function overflows, which
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* will be caused if the distance is too long.
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*
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* @param o The other vector
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*
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* @return the distance
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*/
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public double distance(@NotNull Vector3 o) {
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return FastMath.sqrt(FastMath.pow2(x - o.getX()) + FastMath.pow2(y - o.getY()) + FastMath.pow2(z - o.getZ()));
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}
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/**
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* Get the squared distance between this vector and another.
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*
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* @param o The other vector
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*
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* @return the distance
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*/
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public double distanceSquared(@NotNull Vector3 o) {
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return FastMath.pow2(x - o.getX()) + FastMath.pow2(y - o.getY()) + FastMath.pow2(z - o.getZ());
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}
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/**
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* Rotates the vector around a given arbitrary axis in 3 dimensional space.
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*
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* <p>
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* Rotation will follow the general Right-Hand-Rule, which means rotation
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* will be counterclockwise when the axis is pointing towards the observer.
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* <p>
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* This method will always make sure the provided axis is a unit vector, to
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* not modify the length of the vector when rotating.
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*
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* @param axis the axis to rotate the vector around. If the passed vector is
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* not of length 1, it gets copied and normalized before using it for the
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* rotation. Please use {@link Vector3#normalize()} on the instance before
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* passing it to this method
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* @param angle the angle to rotate the vector around the axis
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*
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* @return the same vector
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*
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* @throws IllegalArgumentException if the provided axis vector instance is
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* null
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*/
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@NotNull
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public Vector3 rotateAroundAxis(@NotNull Vector3 axis, double angle) throws IllegalArgumentException {
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return rotateAroundNonUnitAxis(axis.isNormalized() ? axis : axis.clone().normalize(), angle);
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}
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/**
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* Rotates the vector around a given arbitrary axis in 3 dimensional space.
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*
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* <p>
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* Rotation will follow the general Right-Hand-Rule, which means rotation
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* will be counterclockwise when the axis is pointing towards the observer.
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* <p>
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* Note that the vector length will change accordingly to the axis vector
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* length. If the provided axis is not a unit vector, the rotated vector
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* will not have its previous length. The scaled length of the resulting
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* vector will be related to the axis vector.
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*
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* @param axis the axis to rotate the vector around.
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* @param angle the angle to rotate the vector around the axis
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*
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* @return the same vector
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*
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* @throws IllegalArgumentException if the provided axis vector instance is
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* null
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*/
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@NotNull
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public Vector3 rotateAroundNonUnitAxis(@NotNull Vector3 axis, double angle) throws IllegalArgumentException {
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double x = getX(), y = getY(), z = getZ();
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double x2 = axis.getX(), y2 = axis.getY(), z2 = axis.getZ();
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double cosTheta = Math.cos(angle);
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double sinTheta = Math.sin(angle);
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double dotProduct = this.dot(axis);
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double xPrime = x2 * dotProduct * (1d - cosTheta)
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+ x * cosTheta
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+ (-z2 * y + y2 * z) * sinTheta;
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double yPrime = y2 * dotProduct * (1d - cosTheta)
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+ y * cosTheta
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+ (z2 * x - x2 * z) * sinTheta;
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double zPrime = z2 * dotProduct * (1d - cosTheta)
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+ z * cosTheta
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+ (-y2 * x + x2 * y) * sinTheta;
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return setX(xPrime).setY(yPrime).setZ(zPrime);
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}
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/**
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* Calculates the dot product of this vector with another. The dot product
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* is defined as x1*x2+y1*y2+z1*z2. The returned value is a scalar.
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*
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* @param other The other vector
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*
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* @return dot product
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*/
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public double dot(@NotNull Vector3 other) {
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return x * other.getX() + y * other.getY() + z * other.getZ();
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}
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public Vector3 normalize() {
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return this.multiply(this.inverseLength());
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}
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public Vector3 subtract(int x, int y, int z) {
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this.x -= x;
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this.y -= y;
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this.z -= z;
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return this;
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}
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public Vector3 subtract(Vector3 end) {
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x -= end.getX();
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y -= end.getY();
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z -= end.getZ();
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return this;
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}
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public double getZ() {
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return z;
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}
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public Vector3 setZ(double z) {
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this.z = z;
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return this;
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}
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public double getX() {
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return x;
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}
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public Vector3 setX(double x) {
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this.x = x;
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return this;
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}
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public double getY() {
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return y;
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}
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public Vector3 setY(double y) {
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this.y = y;
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return this;
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}
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public int getBlockX() {
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return FastMath.floorToInt(x);
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}
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public int getBlockY() {
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return FastMath.floorToInt(y);
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}
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public int getBlockZ() {
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return FastMath.floorToInt(z);
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}
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/**
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* Returns if a vector is normalized
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*
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* @return whether the vector is normalised
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*/
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public boolean isNormalized() {
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return MathUtil.equals(this.lengthSquared(), 1);
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}
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/**
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* Returns a hash code for this vector
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*
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* @return hash code
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*/
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@Override
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public int hashCode() {
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int hash = 7;
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hash = 79 * hash + (int) (Double.doubleToLongBits(this.x) ^ (Double.doubleToLongBits(this.x) >>> 32));
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hash = 79 * hash + (int) (Double.doubleToLongBits(this.y) ^ (Double.doubleToLongBits(this.y) >>> 32));
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hash = 79 * hash + (int) (Double.doubleToLongBits(this.z) ^ (Double.doubleToLongBits(this.z) >>> 32));
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return hash;
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}
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/**
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* Checks to see if two objects are equal.
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* <p>
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* Only two Vectors can ever return true. This method uses a fuzzy match
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* to account for floating point errors. The epsilon can be retrieved
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* with epsilon.
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*/
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@Override
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public boolean equals(Object obj) {
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if(!(obj instanceof Vector3)) return false;
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Vector3 other = (Vector3) obj;
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return MathUtil.equals(x, other.getX()) && MathUtil.equals(y, other.getY()) && MathUtil.equals(z, other.getZ());
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}
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public Vector3 clone() {
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try {
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return (Vector3) super.clone();
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} catch(CloneNotSupportedException e) {
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throw new Error(e);
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}
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}
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@Override
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public String toString() {
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return "(" + getX() + ", " + getY() + ", " + getZ() + ")";
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}
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}
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