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compile Fabric
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@@ -50,14 +50,6 @@ public interface World extends Handle {
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return getBlockState(position.getBlockX(), position.getBlockY(), position.getBlockZ());
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}
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void setBlockState(int x, int y, int z, BlockState state);
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default void setBlockState(Vector3 position, BlockState state) {
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setBlockState(position.getBlockX(), position.getBlockY(), position.getBlockZ(), state);
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}
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Entity spawnEntity(Location location, EntityType entityType);
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int getMinHeight();
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