Remove netherfossiloptimization because it's no longer applicable

also it's not needed mc seems to have done this themselves
This commit is contained in:
Zoë Gidiere 2023-12-12 13:35:24 -07:00
parent de91a6facb
commit c86faa44ec

View File

@ -1,30 +0,0 @@
package com.dfsek.terra.mod.mixin.fix;
import net.minecraft.world.gen.structure.NetherFossilStructure;
import net.minecraft.world.gen.structure.Structure.Context;
import net.minecraft.world.gen.structure.Structure.StructurePosition;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
import java.util.Optional;
import com.dfsek.terra.mod.generation.MinecraftChunkGeneratorWrapper;
/**
* Disable fossil generation in Terra worlds, as they are very expensive due to consistently triggering cache misses.
* <p>
* Currently, on Fabric, Terra cannot be specified as a Nether generator. TODO: logic to turn fossils back on if chunk generator is in
* nether.
*/
@Mixin(NetherFossilStructure.class)
public class NetherFossilOptimization {
@Inject(method = "getStructurePosition", at = @At("HEAD"), cancellable = true)
public void injectFossilPositions(Context context, CallbackInfoReturnable<Optional<StructurePosition>> cir) {
if(context.chunkGenerator() instanceof MinecraftChunkGeneratorWrapper) {
cir.setReturnValue(Optional.empty());
}
}
}