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https://github.com/PolyhedralDev/Terra.git
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Generator -> GenerationSettings
This commit is contained in:
+2
-2
@@ -3,12 +3,12 @@ package com.dfsek.terra.addons.chunkgenerator;
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import com.dfsek.terra.addons.chunkgenerator.palette.PaletteInfo;
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import com.dfsek.terra.addons.chunkgenerator.palette.SlantHolder;
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import com.dfsek.terra.api.util.MathUtil;
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import com.dfsek.terra.api.world.biome.Generator;
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import com.dfsek.terra.api.world.biome.GenerationSettings;
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import com.dfsek.terra.api.world.generator.Palette;
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import com.dfsek.terra.api.world.generator.Sampler;
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public final class PaletteUtil {
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public static Palette getPalette(int x, int y, int z, Generator c, Sampler sampler, PaletteInfo paletteInfo) {
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public static Palette getPalette(int x, int y, int z, GenerationSettings c, Sampler sampler, PaletteInfo paletteInfo) {
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SlantHolder slant = paletteInfo.getSlantHolder();
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if(slant != null) {
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double slope = MathUtil.derivative(sampler, x, y, z);
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+3
-3
@@ -12,7 +12,7 @@ import com.dfsek.terra.api.profiler.ProfileFrame;
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import com.dfsek.terra.api.vector.Vector3;
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import com.dfsek.terra.api.world.BiomeGrid;
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import com.dfsek.terra.api.world.World;
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import com.dfsek.terra.api.world.biome.Generator;
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import com.dfsek.terra.api.world.biome.GenerationSettings;
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import com.dfsek.terra.api.world.biome.TerraBiome;
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import com.dfsek.terra.api.world.biome.generation.BiomeProvider;
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import com.dfsek.terra.api.world.generator.ChunkData;
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@@ -98,7 +98,7 @@ public class NoiseChunkGenerator3D implements ChunkGenerator {
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main.logger().info("null palette: " + biome.getID());
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}
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Generator generator = biome.getGenerator(world);
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GenerationSettings generationSettings = biome.getGenerator(world);
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int sea = paletteInfo.getSeaLevel();
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Palette seaPalette = paletteInfo.getOcean();
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@@ -109,7 +109,7 @@ public class NoiseChunkGenerator3D implements ChunkGenerator {
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if(sampler.sample(x, y, z) > 0) {
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justSet = true;
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data = PaletteUtil.getPalette(x, y, z, generator, sampler, paletteInfo).get(paletteLevel, cx, y, cz, seed);
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data = PaletteUtil.getPalette(x, y, z, generationSettings, sampler, paletteInfo).get(paletteLevel, cx, y, cz, seed);
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chunk.setBlock(x, y, z, data);
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paletteLevel++;
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+9
-9
@@ -3,7 +3,7 @@ package com.dfsek.terra.addons.chunkgenerator.generation.math.interpolation;
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import com.dfsek.terra.api.util.mutable.MutableInteger;
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import com.dfsek.terra.api.vector.Vector3;
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import com.dfsek.terra.api.world.World;
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import com.dfsek.terra.api.world.biome.Generator;
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import com.dfsek.terra.api.world.biome.GenerationSettings;
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import com.dfsek.terra.api.world.biome.generation.BiomeProvider;
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import com.dfsek.terra.api.world.generator.ChunkInterpolator;
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import net.jafama.FastMath;
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@@ -18,7 +18,7 @@ import java.util.function.BiFunction;
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*/
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public class ChunkInterpolator2D implements ChunkInterpolator {
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private final Interpolator[][] interpGrid = new Interpolator[4][4];
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private final BiFunction<Generator, Vector3, Double> noiseGetter;
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private final BiFunction<GenerationSettings, Vector3, Double> noiseGetter;
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/**
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* Instantiates a 3D ChunkInterpolator3D at a pair of chunk coordinates.
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@@ -27,7 +27,7 @@ public class ChunkInterpolator2D implements ChunkInterpolator {
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* @param chunkZ Z coordinate of the chunk.
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* @param provider Biome Provider to use for biome fetching.
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*/
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public ChunkInterpolator2D(World w, int chunkX, int chunkZ, BiomeProvider provider, BiFunction<Generator, Vector3, Double> noiseGetter) {
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public ChunkInterpolator2D(World w, int chunkX, int chunkZ, BiomeProvider provider, BiFunction<GenerationSettings, Vector3, Double> noiseGetter) {
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this.noiseGetter = noiseGetter;
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int xOrigin = chunkX << 4;
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int zOrigin = chunkZ << 4;
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@@ -38,11 +38,11 @@ public class ChunkInterpolator2D implements ChunkInterpolator {
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for(int x = 0; x < 5; x++) {
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for(int z = 0; z < 5; z++) {
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Generator generator = provider.getBiome(xOrigin + (x << 2), zOrigin + (z << 2), seed).getGenerator(w);
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Map<Generator, MutableInteger> genMap = new HashMap<>();
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GenerationSettings generationSettings = provider.getBiome(xOrigin + (x << 2), zOrigin + (z << 2), seed).getGenerator(w);
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Map<GenerationSettings, MutableInteger> genMap = new HashMap<>();
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int step = generator.getBlendStep();
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int blend = generator.getBlendDistance();
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int step = generationSettings.getBlendStep();
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int blend = generationSettings.getBlendDistance();
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for(int xi = -blend; xi <= blend; xi++) {
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for(int zi = -blend; zi <= blend; zi++) {
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@@ -69,8 +69,8 @@ public class ChunkInterpolator2D implements ChunkInterpolator {
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return FastMath.max(FastMath.min(value, high), 0);
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}
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public double computeNoise(Generator generator, double x, double y, double z) {
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return noiseGetter.apply(generator, new Vector3(x, y, z));
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public double computeNoise(GenerationSettings generationSettings, double x, double y, double z) {
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return noiseGetter.apply(generationSettings, new Vector3(x, y, z));
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}
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/**
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+9
-9
@@ -3,7 +3,7 @@ package com.dfsek.terra.addons.chunkgenerator.generation.math.interpolation;
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import com.dfsek.terra.api.util.mutable.MutableInteger;
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import com.dfsek.terra.api.vector.Vector3;
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import com.dfsek.terra.api.world.World;
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import com.dfsek.terra.api.world.biome.Generator;
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import com.dfsek.terra.api.world.biome.GenerationSettings;
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import com.dfsek.terra.api.world.biome.generation.BiomeProvider;
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import com.dfsek.terra.api.world.generator.ChunkInterpolator;
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import net.jafama.FastMath;
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@@ -18,7 +18,7 @@ import java.util.function.BiFunction;
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*/
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public class ChunkInterpolator3D implements ChunkInterpolator {
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private final Interpolator3[][][] interpGrid;
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private final BiFunction<Generator, Vector3, Double> noiseGetter;
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private final BiFunction<GenerationSettings, Vector3, Double> noiseGetter;
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private final int min;
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private final int max;
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@@ -30,7 +30,7 @@ public class ChunkInterpolator3D implements ChunkInterpolator {
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* @param chunkZ Z coordinate of the chunk.
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* @param provider Biome Provider to use for biome fetching.
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*/
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public ChunkInterpolator3D(World w, int chunkX, int chunkZ, BiomeProvider provider, BiFunction<Generator, Vector3, Double> noiseGetter) {
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public ChunkInterpolator3D(World w, int chunkX, int chunkZ, BiomeProvider provider, BiFunction<GenerationSettings, Vector3, Double> noiseGetter) {
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this.noiseGetter = noiseGetter;
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int xOrigin = chunkX << 4;
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int zOrigin = chunkZ << 4;
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@@ -49,11 +49,11 @@ public class ChunkInterpolator3D implements ChunkInterpolator {
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for(int x = 0; x < 5; x++) {
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for(int z = 0; z < 5; z++) {
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Generator generator = provider.getBiome(xOrigin + (x << 2), zOrigin + (z << 2), seed).getGenerator(w);
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Map<Generator, MutableInteger> genMap = new HashMap<>();
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GenerationSettings generationSettings = provider.getBiome(xOrigin + (x << 2), zOrigin + (z << 2), seed).getGenerator(w);
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Map<GenerationSettings, MutableInteger> genMap = new HashMap<>();
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int step = generator.getBlendStep();
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int blend = generator.getBlendDistance();
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int step = generationSettings.getBlendStep();
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int blend = generationSettings.getBlendDistance();
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for(int xi = -blend; xi <= blend; xi++) {
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for(int zi = -blend; zi <= blend; zi++) {
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@@ -88,8 +88,8 @@ public class ChunkInterpolator3D implements ChunkInterpolator {
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return FastMath.max(FastMath.min(value, high), 0);
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}
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public double computeNoise(Generator generator, double x, double y, double z) {
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return noiseGetter.apply(generator, new Vector3(x, y, z));
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public double computeNoise(GenerationSettings generationSettings, double x, double y, double z) {
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return noiseGetter.apply(generationSettings, new Vector3(x, y, z));
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}
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/**
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+3
-3
@@ -1,7 +1,7 @@
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package com.dfsek.terra.addons.chunkgenerator.generation.math.interpolation;
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import com.dfsek.terra.api.world.World;
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import com.dfsek.terra.api.world.biome.Generator;
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import com.dfsek.terra.api.world.biome.GenerationSettings;
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import com.dfsek.terra.api.world.biome.generation.BiomeProvider;
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public class ElevationInterpolator {
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@@ -13,7 +13,7 @@ public class ElevationInterpolator {
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long seed = world.getSeed();
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Generator[][] gens = new Generator[18 + 2 * smooth][18 + 2 * smooth];
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GenerationSettings[][] gens = new GenerationSettings[18 + 2 * smooth][18 + 2 * smooth];
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// Precompute generators.
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for(int x = -1 - smooth; x <= 16 + smooth; x++) {
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@@ -28,7 +28,7 @@ public class ElevationInterpolator {
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double div = 0;
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for(int xi = -smooth; xi <= smooth; xi++) {
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for(int zi = -smooth; zi <= smooth; zi++) {
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Generator gen = gens[x + 1 + smooth + xi][z + 1 + smooth + zi];
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GenerationSettings gen = gens[x + 1 + smooth + xi][z + 1 + smooth + zi];
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noise += gen.getElevationSampler().getNoiseSeeded(seed, xOrigin + x, zOrigin + z) * gen.getElevationWeight();
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div += gen.getElevationWeight();
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}
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