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Cache 2D noise results to increase performance, update to latest Gaea
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@@ -48,7 +48,7 @@ public class TerraChunkGenerator extends GaeaChunkGenerator {
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private final PopulationManager popMan = new PopulationManager(Terra.getInstance());
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private boolean needsLoad = true;
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private final int octaves;
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private final float frequency;
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private final double frequency;
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private static final Map<World, PopulationManager> popMap = new HashMap<>();
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@@ -167,7 +167,7 @@ public class TerraChunkGenerator extends GaeaChunkGenerator {
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}
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@Override
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public float getNoiseFrequency(World world) {
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public double getNoiseFrequency(World world) {
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return frequency;
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}
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