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https://github.com/PolyhedralDev/Terra.git
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start moving to int vector impls where possible
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@@ -16,10 +16,9 @@ import com.dfsek.terra.api.block.state.BlockState;
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import com.dfsek.terra.api.structure.Structure;
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import com.dfsek.terra.api.structure.buffer.Buffer;
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import com.dfsek.terra.api.structure.buffer.items.BufferedBlock;
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import com.dfsek.terra.api.structure.rotation.Rotation;
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import com.dfsek.terra.api.util.RotationUtil;
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import com.dfsek.terra.api.util.vector.Vector2;
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import com.dfsek.terra.api.util.Rotation;
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import com.dfsek.terra.api.util.vector.Vector3;
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import com.dfsek.terra.api.util.vector.integer.Vector2Int;
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import com.dfsek.terra.api.world.Chunk;
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import com.dfsek.terra.api.world.World;
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@@ -44,9 +43,9 @@ public class SpongeStructure implements Structure {
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int bZ = location.getBlockZ();
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for(int x = 0; x < blocks.length; x++) {
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for(int z = 0; z < blocks[x].length; z++) {
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Vector2 r = RotationUtil.rotateVector(new Vector2(x, z), rotation);
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int rX = r.getBlockX();
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int rZ = r.getBlockZ();
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Vector2Int r = Vector2Int.of(x, z).rotate(rotation);
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int rX = r.getX();
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int rZ = r.getZ();
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if(FastMath.floorDiv(bX + rX, 16) != chunk.getX() || FastMath.floorDiv(bZ + rZ, 16) != chunk.getZ()) {
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continue;
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}
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@@ -64,9 +63,9 @@ public class SpongeStructure implements Structure {
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public boolean generate(Buffer buffer, World world, Random random, Rotation rotation, int recursions) {
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for(int x = 0; x < blocks.length; x++) {
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for(int z = 0; z < blocks[x].length; z++) {
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Vector2 r = RotationUtil.rotateVector(new Vector2(x, z), rotation);
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int rX = r.getBlockX();
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int rZ = r.getBlockZ();
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Vector2Int r = Vector2Int.of(x, z).rotate(rotation);
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int rX = r.getX();
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int rZ = r.getZ();
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for(int y = 0; y < blocks[z].length; y++) {
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BlockState state = blocks[x][z][y];
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if(state == null) continue;
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@@ -84,9 +83,9 @@ public class SpongeStructure implements Structure {
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int bZ = location.getBlockZ();
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for(int x = 0; x < blocks.length; x++) {
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for(int z = 0; z < blocks[x].length; z++) {
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Vector2 r = RotationUtil.rotateVector(new Vector2(x, z), rotation);
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int rX = r.getBlockX();
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int rZ = r.getBlockZ();
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Vector2Int r = Vector2Int.of(x, z).rotate(rotation);
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int rX = r.getX();
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int rZ = r.getZ();
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for(int y = 0; y < blocks[z].length; y++) {
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BlockState state = blocks[x][z][y];
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if(state == null) continue;
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