Remove FastMath

hotspot has intrinsics for almost everything we use it for
This commit is contained in:
Zoë Gidiere
2023-10-26 10:25:39 -06:00
parent 805f99f57a
commit 9292d3de17
153 changed files with 517 additions and 771 deletions
@@ -1,11 +1,5 @@
package com.dfsek.terra.bukkit.nms.v1_19_R1;
import com.dfsek.terra.bukkit.config.PreLoadCompatibilityOptions;
import com.dfsek.terra.bukkit.world.BukkitWorldProperties;
import com.dfsek.terra.bukkit.world.block.data.BukkitBlockState;
import com.mojang.datafixers.util.Pair;
import com.mojang.serialization.Codec;
import it.unimi.dsi.fastutil.objects.Object2ObjectArrayMap;
@@ -24,12 +18,9 @@ import net.minecraft.world.level.WorldGenLevel;
import net.minecraft.world.level.biome.Biome;
import net.minecraft.world.level.biome.BiomeManager;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.chunk.ChunkAccess;
import net.minecraft.world.level.chunk.ChunkGenerator;
import net.minecraft.world.level.levelgen.Beardifier;
import net.minecraft.world.level.levelgen.DensityFunction;
import net.minecraft.world.level.levelgen.DensityFunction.FunctionContext;
import net.minecraft.world.level.levelgen.DensityFunction.SinglePointContext;
import net.minecraft.world.level.levelgen.GenerationStep.Carving;
import net.minecraft.world.level.levelgen.Heightmap.Types;
@@ -55,9 +46,13 @@ import java.util.concurrent.Executor;
import java.util.stream.Stream;
import com.dfsek.terra.api.config.ConfigPack;
import com.dfsek.terra.api.util.MathUtil;
import com.dfsek.terra.api.util.generic.Lazy;
import com.dfsek.terra.api.world.biome.generation.BiomeProvider;
import com.dfsek.terra.api.world.info.WorldProperties;
import com.dfsek.terra.bukkit.config.PreLoadCompatibilityOptions;
import com.dfsek.terra.bukkit.world.BukkitWorldProperties;
import com.dfsek.terra.bukkit.world.block.data.BukkitBlockState;
public class NMSChunkGeneratorDelegate extends ChunkGenerator {
@@ -262,8 +257,8 @@ public class NMSChunkGeneratorDelegate extends ChunkGenerator {
for(int j1 = 0; j1 < j; ++j1) {
double d1 = (double) (4 * i + i * i1 * 6) + (randomsource.nextDouble() - 0.5D) * (double) i * 2.5D;
int k1 = (int) Math.round(Math.cos(d0) * d1);
int l1 = (int) Math.round(Math.sin(d0) * d1);
int k1 = (int) Math.round(MathUtil.cos(d0) * d1);
int l1 = (int) Math.round(MathUtil.sin(d0) * d1);
int i2 = SectionPos.sectionToBlockCoord(k1, 8);
int j2 = SectionPos.sectionToBlockCoord(l1, 8);