Properly implement configurable caves

This commit is contained in:
dfsek
2020-09-18 02:03:14 -07:00
parent e2823b808d
commit 886999c97a
5 changed files with 47 additions and 54 deletions

View File

@@ -0,0 +1,67 @@
package com.dfsek.terra.carving;
import com.dfsek.terra.MaxMin;
import com.dfsek.terra.biome.TerraBiomeGrid;
import com.dfsek.terra.biome.UserDefinedBiome;
import com.dfsek.terra.config.BiomeConfig;
import com.dfsek.terra.config.CarverConfig;
import org.bukkit.World;
import org.bukkit.util.Vector;
import org.polydev.gaea.world.BlockPalette;
import org.polydev.gaea.world.carving.Carver;
import org.polydev.gaea.world.carving.Worm;
import java.util.Random;
public class UserDefinedCarver extends Carver {
private BlockPalette inner;
private BlockPalette walls;
private final double[] start; // 0, 1, 2 = x, y, z.
private final double[] mutate; // 0, 1, 2 = x, y, z. 3 = radius.
private final double[] radiusMultiplier;
private final MaxMin length;
private final MaxMin radius;
public UserDefinedCarver(MaxMin height, MaxMin radius, MaxMin length, double[] start, double[] mutate, double[] radiusMultiplier) {
super(height.getMin(), height.getMax());
this.radius = radius;
this.length = length;
this.start = start;
this.mutate = mutate;
this.radiusMultiplier = radiusMultiplier;
}
@Override
public Worm getWorm(long l, Vector vector) {
Random r = new Random(l);
return new UserDefinedWorm(length.get(r), r, vector, radius.getMax());
}
@Override
public boolean isChunkCarved(World w, int chunkX, int chunkZ, Random random) {
UserDefinedBiome b = (UserDefinedBiome) TerraBiomeGrid.fromWorld(w).getBiome(chunkX << 4, chunkZ << 4);
return random.nextInt(100) < BiomeConfig.fromBiome(b).getCarverChance(this);
}
private class UserDefinedWorm extends Worm {
private final Vector direction;
private final int maxRad;
private double runningRadius;
public UserDefinedWorm(int length, Random r, Vector origin, int maxRad) {
super(length, r, origin);
runningRadius = radius.get(r);
this.maxRad = maxRad;
direction = new Vector((r.nextDouble()-0.5D)*start[0], (r.nextDouble()-0.5D)*start[1], (r.nextDouble()-0.5D)*start[2]).normalize();
}
@Override
public void step() {
setRadius(new int[] {(int) (runningRadius*radiusMultiplier[0]), (int) (runningRadius*radiusMultiplier[1]), (int) (runningRadius*radiusMultiplier[2])});
runningRadius += (getRandom().nextDouble()-0.5)*mutate[3];
runningRadius = Math.min(runningRadius, maxRad);
direction.rotateAroundX(Math.toRadians(getRandom().nextDouble()*mutate[0]));
direction.rotateAroundY(Math.toRadians(getRandom().nextDouble()*mutate[1]));
direction.rotateAroundZ(Math.toRadians(getRandom().nextDouble()*mutate[2]));
getRunning().add(direction);
}
}
}