Add parameter to turn off salting cellular lookup

another updated astrash commit
This commit is contained in:
Zoë Gidiere 2024-01-05 15:00:16 -07:00
parent 56941c237c
commit 839835afd7
2 changed files with 18 additions and 7 deletions

View File

@ -34,7 +34,11 @@ public class CellularNoiseTemplate extends NoiseTemplate<CellularSampler> {
@Value("lookup")
@Default
private @Meta NoiseSampler lookup = new OpenSimplex2Sampler();
@Value("salt-lookup")
@Default
private @Meta boolean saltLookup = true;
@Override
public NoiseSampler get() {
CellularSampler sampler = new CellularSampler();
@ -44,6 +48,7 @@ public class CellularNoiseTemplate extends NoiseTemplate<CellularSampler> {
sampler.setReturnType(cellularReturnType);
sampler.setDistanceFunction(cellularDistanceFunction);
sampler.setSalt(salt);
sampler.setSaltLookup(saltLookup);
return sampler;
}
}

View File

@ -197,7 +197,9 @@ public class CellularSampler extends NoiseFunction {
private double jitterModifier = 1.0;
private NoiseSampler noiseLookup;
private boolean saltLookup;
public CellularSampler() {
noiseLookup = new OpenSimplex2Sampler();
}
@ -217,7 +219,11 @@ public class CellularSampler extends NoiseFunction {
public void setReturnType(ReturnType returnType) {
this.returnType = returnType;
}
public void setSaltLookup(boolean saltLookup) {
this.saltLookup = saltLookup;
}
@Override
public double getNoiseRaw(long sl, double x, double y) {
int seed = (int) sl;
@ -286,8 +292,8 @@ public class CellularSampler extends NoiseFunction {
case Distance2Sub -> distance1 - distance0 - 1;
case Distance2Mul -> distance1 * distance0 * 0.5 - 1;
case Distance2Div -> distance0 / distance1 - 1;
case NoiseLookup -> noiseLookup.noise(sl, centerX, centerY);
case LocalNoiseLookup -> noiseLookup.noise(sl, x / frequency - centerX, y / frequency - centerY);
case NoiseLookup -> noiseLookup.noise(sl - (saltLookup ? 0 : salt), centerX, centerY);
case LocalNoiseLookup -> noiseLookup.noise(sl - (saltLookup ? 0 : salt), x / frequency - centerX, y / frequency - centerY);
case Distance3 -> distance2 - 1;
case Distance3Add -> (distance2 + distance0) * 0.5 - 1;
case Distance3Sub -> distance2 - distance0 - 1;
@ -377,8 +383,8 @@ public class CellularSampler extends NoiseFunction {
case Distance2Sub -> distance1 - distance0 - 1;
case Distance2Mul -> distance1 * distance0 * 0.5 - 1;
case Distance2Div -> distance0 / distance1 - 1;
case NoiseLookup -> noiseLookup.noise(sl, centerX, centerY, centerZ);
case LocalNoiseLookup -> noiseLookup.noise(sl, x / frequency - centerX, y / frequency - centerY, z / frequency - centerZ);
case NoiseLookup -> noiseLookup.noise(sl - (saltLookup ? 0 : salt), centerX, centerY, centerZ);
case LocalNoiseLookup -> noiseLookup.noise(sl - (saltLookup ? 0 : salt), x / frequency - centerX, y / frequency - centerY, z / frequency - centerZ);
case Distance3 -> distance2 - 1;
case Distance3Add -> (distance2 + distance0) * 0.5 - 1;
case Distance3Sub -> distance2 - distance0 - 1;