mirror of
https://github.com/PolyhedralDev/Terra.git
synced 2026-04-09 17:26:07 +00:00
compile terrascript
This commit is contained in:
@@ -1,235 +0,0 @@
|
||||
package com.dfsek.terra.api.util;
|
||||
|
||||
import com.dfsek.terra.api.block.state.BlockState;
|
||||
import com.dfsek.terra.api.block.state.properties.base.BooleanProperty;
|
||||
import com.dfsek.terra.api.block.state.properties.base.EnumProperty;
|
||||
import com.dfsek.terra.api.block.state.properties.base.Properties;
|
||||
import com.dfsek.terra.api.block.state.properties.enums.Axis;
|
||||
import com.dfsek.terra.api.block.state.properties.enums.RailShape;
|
||||
import com.dfsek.terra.api.block.state.properties.enums.RedstoneConnection;
|
||||
import com.dfsek.terra.api.block.state.properties.enums.WallHeight;
|
||||
import com.dfsek.terra.api.structure.rotation.Rotation;
|
||||
import com.dfsek.terra.api.vector.Vector2;
|
||||
|
||||
public class RotationUtil {
|
||||
|
||||
/**
|
||||
* Rotate and mirror a coordinate pair.
|
||||
*
|
||||
* @param orig Vector to rotate.
|
||||
* @param r Rotation
|
||||
*/
|
||||
public static void rotateVector(Vector2 orig, Rotation r) {
|
||||
Vector2 copy = orig.clone();
|
||||
switch(r) {
|
||||
case CW_90:
|
||||
copy.setX(orig.getZ()).setZ(-orig.getX());
|
||||
break;
|
||||
case CCW_90:
|
||||
copy.setX(-orig.getZ()).setZ(orig.getX());
|
||||
break;
|
||||
case CW_180:
|
||||
copy.multiply(-1);
|
||||
break;
|
||||
}
|
||||
orig.setX(copy.getX());
|
||||
orig.setZ(copy.getZ());
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
public static Axis getRotatedAxis(Axis orig, Rotation r) {
|
||||
Axis other = orig;
|
||||
final boolean shouldSwitch = r.equals(Rotation.CW_90) || r.equals(Rotation.CCW_90);
|
||||
switch(orig) {
|
||||
case X:
|
||||
if(shouldSwitch) other = Axis.Z;
|
||||
break;
|
||||
case Z:
|
||||
if(shouldSwitch) other = Axis.X;
|
||||
break;
|
||||
}
|
||||
return other;
|
||||
}
|
||||
|
||||
/**
|
||||
* Method to rotate the incredibly obnoxious Rail.Shape enum
|
||||
*
|
||||
* @param orig Original shape
|
||||
* @param r Rotate
|
||||
* @return Rotated/mirrored shape
|
||||
*/
|
||||
@SuppressWarnings("fallthrough")
|
||||
public static RailShape getRotatedRail(RailShape orig, Rotation r) {
|
||||
switch(r) {
|
||||
case CCW_90:
|
||||
switch(orig) {
|
||||
case NORTH_WEST:
|
||||
return RailShape.SOUTH_WEST;
|
||||
case NORTH_SOUTH:
|
||||
return RailShape.EAST_WEST;
|
||||
case SOUTH_WEST:
|
||||
return RailShape.SOUTH_EAST;
|
||||
case SOUTH_EAST:
|
||||
return RailShape.NORTH_EAST;
|
||||
case EAST_WEST:
|
||||
return RailShape.NORTH_SOUTH;
|
||||
case NORTH_EAST:
|
||||
return RailShape.NORTH_WEST;
|
||||
case ASCENDING_EAST:
|
||||
return RailShape.ASCENDING_NORTH;
|
||||
case ASCENDING_WEST:
|
||||
return RailShape.ASCENDING_SOUTH;
|
||||
case ASCENDING_NORTH:
|
||||
return RailShape.ASCENDING_WEST;
|
||||
case ASCENDING_SOUTH:
|
||||
return RailShape.ASCENDING_EAST;
|
||||
}
|
||||
case CW_90:
|
||||
switch(orig) {
|
||||
case NORTH_WEST:
|
||||
return RailShape.NORTH_EAST;
|
||||
case NORTH_SOUTH:
|
||||
return RailShape.EAST_WEST;
|
||||
case SOUTH_WEST:
|
||||
return RailShape.NORTH_WEST;
|
||||
case SOUTH_EAST:
|
||||
return RailShape.SOUTH_WEST;
|
||||
case EAST_WEST:
|
||||
return RailShape.NORTH_SOUTH;
|
||||
case NORTH_EAST:
|
||||
return RailShape.SOUTH_EAST;
|
||||
case ASCENDING_EAST:
|
||||
return RailShape.ASCENDING_SOUTH;
|
||||
case ASCENDING_WEST:
|
||||
return RailShape.ASCENDING_NORTH;
|
||||
case ASCENDING_NORTH:
|
||||
return RailShape.ASCENDING_EAST;
|
||||
case ASCENDING_SOUTH:
|
||||
return RailShape.ASCENDING_WEST;
|
||||
}
|
||||
case CW_180:
|
||||
switch(orig) {
|
||||
case NORTH_WEST:
|
||||
return RailShape.SOUTH_EAST;
|
||||
case NORTH_SOUTH:
|
||||
return RailShape.NORTH_SOUTH;
|
||||
case SOUTH_WEST:
|
||||
return RailShape.NORTH_EAST;
|
||||
case SOUTH_EAST:
|
||||
return RailShape.NORTH_WEST;
|
||||
case EAST_WEST:
|
||||
return RailShape.EAST_WEST;
|
||||
case NORTH_EAST:
|
||||
return RailShape.SOUTH_WEST;
|
||||
case ASCENDING_EAST:
|
||||
return RailShape.ASCENDING_WEST;
|
||||
case ASCENDING_WEST:
|
||||
return RailShape.ASCENDING_EAST;
|
||||
case ASCENDING_NORTH:
|
||||
return RailShape.ASCENDING_SOUTH;
|
||||
case ASCENDING_SOUTH:
|
||||
return RailShape.ASCENDING_NORTH;
|
||||
}
|
||||
}
|
||||
return orig;
|
||||
}
|
||||
|
||||
private static BooleanProperty rotateCardinal(BooleanProperty property, Rotation r) {
|
||||
switch(r) {
|
||||
case NONE:
|
||||
return property;
|
||||
case CW_90:
|
||||
if(property == Properties.NORTH) return Properties.EAST;
|
||||
if(property == Properties.EAST) return Properties.SOUTH;
|
||||
if(property == Properties.SOUTH) return Properties.WEST;
|
||||
if(property == Properties.WEST) return Properties.NORTH;
|
||||
throw new IllegalStateException();
|
||||
case CW_180:
|
||||
if(property == Properties.NORTH) return Properties.SOUTH;
|
||||
if(property == Properties.EAST) return Properties.WEST;
|
||||
if(property == Properties.SOUTH) return Properties.NORTH;
|
||||
if(property == Properties.WEST) return Properties.EAST;
|
||||
throw new IllegalStateException();
|
||||
case CCW_90:
|
||||
if(property == Properties.NORTH) return Properties.WEST;
|
||||
if(property == Properties.EAST) return Properties.NORTH;
|
||||
if(property == Properties.SOUTH) return Properties.EAST;
|
||||
if(property == Properties.WEST) return Properties.SOUTH;
|
||||
throw new IllegalStateException();
|
||||
}
|
||||
throw new IllegalStateException();
|
||||
}
|
||||
|
||||
private static EnumProperty<RedstoneConnection> rotateRedstone(EnumProperty<RedstoneConnection> property, Rotation r) {
|
||||
switch(r) {
|
||||
case NONE:
|
||||
return property;
|
||||
case CW_90:
|
||||
if(property == Properties.NORTH_CONNECTION) return Properties.EAST_CONNECTION;
|
||||
if(property == Properties.EAST_CONNECTION) return Properties.SOUTH_CONNECTION;
|
||||
if(property == Properties.SOUTH_CONNECTION) return Properties.WEST_CONNECTION;
|
||||
if(property == Properties.WEST_CONNECTION) return Properties.NORTH_CONNECTION;
|
||||
throw new IllegalStateException();
|
||||
case CW_180:
|
||||
if(property == Properties.NORTH_CONNECTION) return Properties.SOUTH_CONNECTION;
|
||||
if(property == Properties.EAST_CONNECTION) return Properties.WEST_CONNECTION;
|
||||
if(property == Properties.SOUTH_CONNECTION) return Properties.NORTH_CONNECTION;
|
||||
if(property == Properties.WEST_CONNECTION) return Properties.EAST_CONNECTION;
|
||||
throw new IllegalStateException();
|
||||
case CCW_90:
|
||||
if(property == Properties.NORTH_CONNECTION) return Properties.WEST_CONNECTION;
|
||||
if(property == Properties.EAST_CONNECTION) return Properties.NORTH_CONNECTION;
|
||||
if(property == Properties.SOUTH_CONNECTION) return Properties.EAST_CONNECTION;
|
||||
if(property == Properties.WEST_CONNECTION) return Properties.SOUTH_CONNECTION;
|
||||
throw new IllegalStateException();
|
||||
}
|
||||
throw new IllegalStateException();
|
||||
}
|
||||
|
||||
private static EnumProperty<WallHeight> rotateWall(EnumProperty<WallHeight> property, Rotation r) {
|
||||
switch(r) {
|
||||
case NONE:
|
||||
return property;
|
||||
case CW_90:
|
||||
if(property == Properties.NORTH_HEIGHT) return Properties.EAST_HEIGHT;
|
||||
if(property == Properties.EAST_HEIGHT) return Properties.SOUTH_HEIGHT;
|
||||
if(property == Properties.SOUTH_HEIGHT) return Properties.WEST_HEIGHT;
|
||||
if(property == Properties.WEST_HEIGHT) return Properties.NORTH_HEIGHT;
|
||||
throw new IllegalStateException();
|
||||
case CW_180:
|
||||
if(property == Properties.NORTH_HEIGHT) return Properties.SOUTH_HEIGHT;
|
||||
if(property == Properties.EAST_HEIGHT) return Properties.WEST_HEIGHT;
|
||||
if(property == Properties.SOUTH_HEIGHT) return Properties.NORTH_HEIGHT;
|
||||
if(property == Properties.WEST_HEIGHT) return Properties.EAST_HEIGHT;
|
||||
throw new IllegalStateException();
|
||||
case CCW_90:
|
||||
if(property == Properties.NORTH_HEIGHT) return Properties.WEST_HEIGHT;
|
||||
if(property == Properties.EAST_HEIGHT) return Properties.NORTH_HEIGHT;
|
||||
if(property == Properties.SOUTH_HEIGHT) return Properties.EAST_HEIGHT;
|
||||
if(property == Properties.WEST_HEIGHT) return Properties.SOUTH_HEIGHT;
|
||||
throw new IllegalStateException();
|
||||
}
|
||||
throw new IllegalStateException();
|
||||
}
|
||||
|
||||
public static void rotateBlockData(BlockState data, Rotation r) {
|
||||
data
|
||||
.ifProperty(Properties.NORTH, state -> state.set(rotateCardinal(Properties.NORTH, r), state.get(Properties.NORTH)))
|
||||
.ifProperty(Properties.SOUTH, state -> state.set(rotateCardinal(Properties.SOUTH, r), state.get(Properties.SOUTH)))
|
||||
.ifProperty(Properties.EAST, state -> state.set(rotateCardinal(Properties.EAST, r), state.get(Properties.EAST)))
|
||||
.ifProperty(Properties.WEST, state -> state.set(rotateCardinal(Properties.WEST, r), state.get(Properties.WEST)))
|
||||
.ifProperty(Properties.DIRECTION, state -> state.set(Properties.DIRECTION, state.get(Properties.DIRECTION).rotate(r)))
|
||||
.ifProperty(Properties.AXIS, state -> state.set(Properties.AXIS, getRotatedAxis(state.get(Properties.AXIS), r)))
|
||||
.ifProperty(Properties.RAIL_SHAPE, state -> state.set(Properties.RAIL_SHAPE, getRotatedRail(state.get(Properties.RAIL_SHAPE), r)))
|
||||
.ifProperty(Properties.NORTH_CONNECTION, state -> state.set(rotateRedstone(Properties.NORTH_CONNECTION, r), state.get(Properties.NORTH_CONNECTION)))
|
||||
.ifProperty(Properties.SOUTH_CONNECTION, state -> state.set(rotateRedstone(Properties.SOUTH_CONNECTION, r), state.get(Properties.SOUTH_CONNECTION)))
|
||||
.ifProperty(Properties.EAST_CONNECTION, state -> state.set(rotateRedstone(Properties.EAST_CONNECTION, r), state.get(Properties.EAST_CONNECTION)))
|
||||
.ifProperty(Properties.WEST_CONNECTION, state -> state.set(rotateRedstone(Properties.WEST_CONNECTION, r), state.get(Properties.WEST_CONNECTION)))
|
||||
.ifProperty(Properties.NORTH_HEIGHT, state -> state.set(rotateWall(Properties.NORTH_HEIGHT, r), state.get(Properties.NORTH_HEIGHT)))
|
||||
.ifProperty(Properties.SOUTH_HEIGHT, state -> state.set(rotateWall(Properties.SOUTH_HEIGHT, r), state.get(Properties.SOUTH_HEIGHT)))
|
||||
.ifProperty(Properties.EAST_HEIGHT, state -> state.set(rotateWall(Properties.EAST_HEIGHT, r), state.get(Properties.EAST_HEIGHT)))
|
||||
.ifProperty(Properties.WEST_HEIGHT, state -> state.set(rotateWall(Properties.WEST_HEIGHT, r), state.get(Properties.WEST_HEIGHT)));
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user