mirror of
https://github.com/PolyhedralDev/Terra.git
synced 2026-06-18 06:40:55 +00:00
Reformat code
This commit is contained in:
+6
-3
@@ -47,7 +47,7 @@ public class NoiseChunkGenerator3DAddon implements AddonInitializer {
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event.getPack().applyLoader(SlantHolder.CalculationMethod.class,
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(type, o, loader, depthTracker) -> SlantHolder.CalculationMethod.valueOf((String) o));
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NoiseChunkGeneratorPackConfigTemplate config = event.loadTemplate(new NoiseChunkGeneratorPackConfigTemplate());
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event.getPack().getContext().put(config);
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@@ -68,10 +68,13 @@ public class NoiseChunkGenerator3DAddon implements AddonInitializer {
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.register(addon, ConfigurationLoadEvent.class)
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.then(event -> {
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if(event.is(Biome.class)) {
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NoiseChunkGeneratorPackConfigTemplate config = event.getPack().getContext().get(NoiseChunkGeneratorPackConfigTemplate.class);
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NoiseChunkGeneratorPackConfigTemplate config = event.getPack().getContext().get(
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NoiseChunkGeneratorPackConfigTemplate.class);
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event.getLoadedObject(Biome.class).getContext().put(paletteInfoPropertyKey,
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event.load(new BiomePaletteTemplate(platform, config.getSlantCalculationMethod())).get());
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event.load(new BiomePaletteTemplate(platform,
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config.getSlantCalculationMethod()))
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.get());
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event.getLoadedObject(Biome.class).getContext().put(noisePropertiesPropertyKey,
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event.load(new BiomeNoiseConfigTemplate()).get());
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}
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+1
-1
@@ -12,7 +12,7 @@ public class ThreadLocalNoiseHolder {
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if(holder.init && holder.y == y && holder.z == z && holder.x == x && holder.seed == seed) {
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return holder.noise;
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}
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double noise = sampler.noise(seed, x, y, z);
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holder.noise = noise;
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holder.x = x;
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+1
-8
@@ -27,26 +27,22 @@ import com.dfsek.terra.api.world.chunk.generation.util.Palette;
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public class BiomePaletteTemplate implements ObjectTemplate<BiomePaletteInfo> {
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private final Platform platform;
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private final SlantHolder.CalculationMethod slantCalculationMethod;
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@Value("slant")
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@Default
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@Description("The slant palettes to use in this biome.")
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private @Meta List<SlantHolder.@Meta Layer> slantLayers = Collections.emptyList();
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@Value("slant-depth")
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@Default
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@Description("The maximum depth at which to apply a slant palette.")
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private @Meta int slantDepth = Integer.MAX_VALUE;
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@Value("palette")
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@Description("The palettes to use in this biome.")
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private @Meta List<@Meta Map<@Meta Palette, @Meta Integer>> palettes;
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@Value("ocean.level")
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@Description("Sea level in this biome. Defaults to zero")
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@Default
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private @Meta int seaLevel = 0;
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@Value("ocean.palette")
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@Description("The palette to use for the ocean in this biome. Defaults to a blank palette.")
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@Default
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@@ -56,13 +52,10 @@ public class BiomePaletteTemplate implements ObjectTemplate<BiomePaletteInfo> {
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return platform.getWorldHandle().air();
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}
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};
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@Value("carving.update-palette")
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@Default
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private @Meta boolean updatePalette = false;
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private final SlantHolder.CalculationMethod slantCalculationMethod;
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public BiomePaletteTemplate(Platform platform, SlantHolder.CalculationMethod slantCalculationMethod) {
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this.platform = platform;
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this.slantCalculationMethod = slantCalculationMethod;
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+1
-1
@@ -145,7 +145,7 @@ public class ChunkInterpolator {
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*/
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public double getNoise(double x, double y, double z) {
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return interpGrid[reRange(((int) x) / 4, 3)][(Math.max(Math.min(((int) y), max), min) - min) / 4][reRange(((int) z) / 4,
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3)].trilerp(
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3)].trilerp(
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(x % 4) / 4, (y % 4) / 4, (z % 4) / 4);
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}
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+10
-9
@@ -24,15 +24,6 @@ public class PaletteHolder {
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this.offset = offset;
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}
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public Palette getPalette(int y) {
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int index = y + offset;
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return index >= 0
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? index < palettes.length
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? palettes[index]
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: palettes[palettes.length - 1]
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: palettes[0];
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}
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public static PaletteHolder of(List<Map<Palette, Integer>> palettes) {
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PaletteHolderBuilder builder = new PaletteHolderBuilder();
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for(Map<Palette, Integer> layer : palettes) {
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@@ -43,6 +34,16 @@ public class PaletteHolder {
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return builder.build();
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}
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public Palette getPalette(int y) {
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int index = y + offset;
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return index >= 0
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? index < palettes.length
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? palettes[index]
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: palettes[palettes.length - 1]
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: palettes[0];
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}
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private static class PaletteHolderBuilder {
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private final TreeMap<Integer, Palette> paletteMap = new TreeMap<>();
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+2
-1
@@ -23,7 +23,8 @@ public class MultipleSlantHolder extends SlantHolderImpl {
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MultipleSlantHolder(List<SlantHolder.Layer> slant, int slantDepth, CalculationMethod calculationMethod) {
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super(slantDepth, calculationMethod);
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NavigableMap<Double, PaletteHolder> layers = new TreeMap<>(slant.stream().collect(Collectors.toMap(SlantHolder.Layer::threshold, SlantHolder.Layer::palette)));
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NavigableMap<Double, PaletteHolder> layers = new TreeMap<>(
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slant.stream().collect(Collectors.toMap(SlantHolder.Layer::threshold, SlantHolder.Layer::palette)));
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Stream<Double> thresholds = layers.keySet().stream();
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double slantThreshold = floorToThreshold ?
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thresholds.min(Double::compare).orElseThrow() :
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+86
-83
@@ -9,89 +9,6 @@ import com.dfsek.terra.api.util.vector.Vector3;
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public interface SlantHolder {
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static SlantHolder of(List<SlantHolder.Layer> layers, int slantDepth, CalculationMethod calculationMethod) {
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if(layers.isEmpty()) {
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return EMPTY;
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} else if(layers.size() == 1) {
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return new SingleSlantHolder(layers.get(0), slantDepth, calculationMethod);
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}
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return new MultipleSlantHolder(layers, slantDepth, calculationMethod);
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}
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double calculateSlant(Sampler3D sampler, double x, double y, double z);
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boolean isAboveDepth(int depth);
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boolean isInSlantThreshold(double slant);
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PaletteHolder getPalette(double slant);
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record Layer(PaletteHolder palette, double threshold) {
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}
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enum CalculationMethod {
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DotProduct {
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private static final Vector3 DOT_PRODUCT_DIRECTION = Vector3.of(0, 1, 0);
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private static final Vector3[] DOT_PRODUCT_SAMPLE_POINTS = {
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Vector3.of(0, 0, -DERIVATIVE_DIST),
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Vector3.of(0, 0, DERIVATIVE_DIST),
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Vector3.of(0, -DERIVATIVE_DIST, 0),
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Vector3.of(0, DERIVATIVE_DIST, 0),
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Vector3.of(-DERIVATIVE_DIST, 0, 0),
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Vector3.of(DERIVATIVE_DIST, 0, 0)
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};
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@Override
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public double slant(Sampler3D sampler, double x, double y, double z) {
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Vector3.Mutable normalApproximation = Vector3.Mutable.of(0, 0, 0);
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for(Vector3 point : DOT_PRODUCT_SAMPLE_POINTS) {
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var scalar = -sampler.sample(x+point.getX(), y+point.getY(), z+point.getZ());
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normalApproximation.add(point.mutable().multiply(scalar));
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}
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return DOT_PRODUCT_DIRECTION.dot(normalApproximation.normalize());
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}
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@Override
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public boolean floorToThreshold() {
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return false;
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}
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},
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Derivative {
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@Override
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public double slant(Sampler3D sampler, double x, double y, double z) {
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double baseSample = sampler.sample(x, y, z);
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double xVal1 = (sampler.sample(x + DERIVATIVE_DIST, y, z) - baseSample) / DERIVATIVE_DIST;
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double xVal2 = (sampler.sample(x - DERIVATIVE_DIST, y, z) - baseSample) / DERIVATIVE_DIST;
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double zVal1 = (sampler.sample(x, y, z + DERIVATIVE_DIST) - baseSample) / DERIVATIVE_DIST;
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double zVal2 = (sampler.sample(x, y, z - DERIVATIVE_DIST) - baseSample) / DERIVATIVE_DIST;
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double yVal1 = (sampler.sample(x, y + DERIVATIVE_DIST, z) - baseSample) / DERIVATIVE_DIST;
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double yVal2 = (sampler.sample(x, y - DERIVATIVE_DIST, z) - baseSample) / DERIVATIVE_DIST;
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return Math.sqrt(((xVal2 - xVal1) * (xVal2 - xVal1)) + ((zVal2 - zVal1) * (zVal2 - zVal1)) + ((yVal2 - yVal1) * (yVal2 - yVal1)));
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}
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@Override
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public boolean floorToThreshold() {
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return true;
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}
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};
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private static final double DERIVATIVE_DIST = 0.55;
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public abstract double slant(Sampler3D sampler, double x, double y, double z);
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/*
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* Controls whether palettes should be applied before or after their respective thresholds.
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*
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* If true, slant values will map to the palette of the next floor threshold, otherwise they
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* will map to the ceiling.
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*/
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public abstract boolean floorToThreshold();
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}
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SlantHolder EMPTY = new SlantHolder() {
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@Override
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public double calculateSlant(Sampler3D sampler, double x, double y, double z) {
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@@ -113,4 +30,90 @@ public interface SlantHolder {
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throw new UnsupportedOperationException("Empty holder cannot return a palette");
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}
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};
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static SlantHolder of(List<SlantHolder.Layer> layers, int slantDepth, CalculationMethod calculationMethod) {
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if(layers.isEmpty()) {
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return EMPTY;
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} else if(layers.size() == 1) {
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return new SingleSlantHolder(layers.get(0), slantDepth, calculationMethod);
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}
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return new MultipleSlantHolder(layers, slantDepth, calculationMethod);
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}
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double calculateSlant(Sampler3D sampler, double x, double y, double z);
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boolean isAboveDepth(int depth);
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boolean isInSlantThreshold(double slant);
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PaletteHolder getPalette(double slant);
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enum CalculationMethod {
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DotProduct {
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private static final Vector3 DOT_PRODUCT_DIRECTION = Vector3.of(0, 1, 0);
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private static final Vector3[] DOT_PRODUCT_SAMPLE_POINTS = {
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Vector3.of(0, 0, -DERIVATIVE_DIST),
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Vector3.of(0, 0, DERIVATIVE_DIST),
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Vector3.of(0, -DERIVATIVE_DIST, 0),
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Vector3.of(0, DERIVATIVE_DIST, 0),
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Vector3.of(-DERIVATIVE_DIST, 0, 0),
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Vector3.of(DERIVATIVE_DIST, 0, 0)
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};
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@Override
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public double slant(Sampler3D sampler, double x, double y, double z) {
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Vector3.Mutable normalApproximation = Vector3.Mutable.of(0, 0, 0);
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for(Vector3 point : DOT_PRODUCT_SAMPLE_POINTS) {
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var scalar = -sampler.sample(x + point.getX(), y + point.getY(), z + point.getZ());
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normalApproximation.add(point.mutable().multiply(scalar));
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}
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return DOT_PRODUCT_DIRECTION.dot(normalApproximation.normalize());
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}
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@Override
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public boolean floorToThreshold() {
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return false;
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}
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},
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Derivative {
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@Override
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public double slant(Sampler3D sampler, double x, double y, double z) {
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double baseSample = sampler.sample(x, y, z);
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double xVal1 = (sampler.sample(x + DERIVATIVE_DIST, y, z) - baseSample) / DERIVATIVE_DIST;
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double xVal2 = (sampler.sample(x - DERIVATIVE_DIST, y, z) - baseSample) / DERIVATIVE_DIST;
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double zVal1 = (sampler.sample(x, y, z + DERIVATIVE_DIST) - baseSample) / DERIVATIVE_DIST;
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double zVal2 = (sampler.sample(x, y, z - DERIVATIVE_DIST) - baseSample) / DERIVATIVE_DIST;
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double yVal1 = (sampler.sample(x, y + DERIVATIVE_DIST, z) - baseSample) / DERIVATIVE_DIST;
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double yVal2 = (sampler.sample(x, y - DERIVATIVE_DIST, z) - baseSample) / DERIVATIVE_DIST;
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return Math.sqrt(
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((xVal2 - xVal1) * (xVal2 - xVal1)) + ((zVal2 - zVal1) * (zVal2 - zVal1)) + ((yVal2 - yVal1) * (yVal2 - yVal1)));
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}
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@Override
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public boolean floorToThreshold() {
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return true;
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}
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};
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private static final double DERIVATIVE_DIST = 0.55;
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public abstract double slant(Sampler3D sampler, double x, double y, double z);
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/*
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* Controls whether palettes should be applied before or after their respective thresholds.
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*
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* If true, slant values will map to the palette of the next floor threshold, otherwise they
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* will map to the ceiling.
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*/
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public abstract boolean floorToThreshold();
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}
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record Layer(PaletteHolder palette, double threshold) {
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}
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}
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+2
-4
@@ -4,11 +4,9 @@ import com.dfsek.terra.addons.chunkgenerator.generation.math.samplers.Sampler3D;
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public abstract class SlantHolderImpl implements SlantHolder {
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private final SlantHolder.CalculationMethod calculationMethod;
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private final int slantDepth;
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protected final boolean floorToThreshold;
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private final SlantHolder.CalculationMethod calculationMethod;
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private final int slantDepth;
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protected SlantHolderImpl(int slantDepth, CalculationMethod calculationMethod) {
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this.floorToThreshold = calculationMethod.floorToThreshold();
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@@ -1,12 +1,12 @@
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schema-version: 1
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contributors:
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- Terra contributors
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- Terra contributors
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id: chunk-generator-noise-3d
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version: @VERSION@
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entrypoints:
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- "com.dfsek.terra.addons.chunkgenerator.NoiseChunkGenerator3DAddon"
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- "com.dfsek.terra.addons.chunkgenerator.NoiseChunkGenerator3DAddon"
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website:
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issues: https://github.com/PolyhedralDev/Terra/issues
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source: https://github.com/PolyhedralDev/Terra
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docs: https://terra.polydev.org
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issues: https://github.com/PolyhedralDev/Terra/issues
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source: https://github.com/PolyhedralDev/Terra
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docs: https://terra.polydev.org
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license: MIT License
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